Well these are the features i saw in the console:-
Better boss battles-Ok this is nothing outrageous.There are only better camera angles.But there may be better mechanics.
Better Items-We got this after screaming for 10 months(Remember we still not got it its coming in patch 1.0.8).But console players get it from the start.
Dodge-Ok this button is supposed to dodge all attacks,environmental effects and stuff. So i remember some point before the release the developers said we pc players wouldnt dodge if we simply moved out of the attack's way.
A blue post said this although i cant remember which,"Imagine you have the most powerful dodge system.You just move out of the way and you got 100% dodge.You do not get hit by any attack while you keep moving.So moving out of the monster's way while he is performing a melee attack still gets you hit."
I did not present the exact blue post but what i remember of it.So we do not get it since its unfair and all that but the console players get it.
Direct Character Control-This was mentioned in the video and i saw plenty of it too.
The major thing i noticed that there is no attack speed crap in the consoles.Like the barbarian that was shown.He was cleaving very fast which makes it obvious that the speed of the attacks depends on your fingers.That means if you button mash you can cleave very fast.(See Video)
So console people get everything better.
That makes it clear that d3 was designed for consoles.When everybody pointed this out they showed us some different UI and stuff and the fanboys started flaming everyone about "Blizzard cares for us!" crap.
The pc game was what i would call a test.To see what worked out well.The things which worked out well were taken to the consoles and the things that did not work so much were left behind(AH and DRM stuff).Then the console version was made better by adding better features.
This will continue for the future patches too.Say they added 2 new features in patch 1.0.9. One worked out extremely good.One not so good and is hated instantly.So you will find the good feature get added to the console and the bad feature will be left in the pc version with Blue Posters dropping a few "We're Listening" here and there promising to do something about it SOON.
And the fanboys's final argument:-"Hey atleast they've been making the game better for us.They've added many new stuff."
Ok i know fanboys are supposed to be dumb but this is outright ridiculous.The features which were added were added according to blizzard's wishes not accourding to ours.One Example:-
In patch 1.0.7 all us monk players were screaming our head off that FoT:TC is the reason why there is no build diversity.The spirit generators should be brought to the level of thunderclap.But what did they do?They buffed stupid skills like WoL,DS,CS,etc.
So now the monks have a skill which deals 800%+ damage costing 75 spirit(which can be spammed if done right) while the barbarian's Earthquake deals 2000% damage over 8 seconds and has a 120 sec cooldown.
Fanboys's Final Stand:-"So why are they doing this for us?They dont get money by doing this.Haters go get a life LOLZZZ."
Well they are pampering us so that we buy their future products.Its as simple as that.
First they pampered 12 million people into buying this game.Then they pampered them to keep them from leaving so that many would buy the console version.After that they will continue to pamper us until they've sucessfully sold off expansions.And all this while the pc version will act as a testing ground for the features which are to be kept in the console.
So any Fanboy still shameless enough to flame me about how d3 was not designed for consoles?
Or anybody who uses words like "Im not gonna bother replying to you" and acting as if he's the bigger man and im a childish rant who is ruining the forums?
Or wait how about someone asking for stupid facts and statistics about things that are obvious?(This type of fanboy is my favourite cos even if you prove their facts wrong they act as if they're not listening)
Rollback Post to RevisionRollBack
Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
I'm not going to argue with you (yet) but if you want to sound like a reasonable person at least try and pretend you don't hate a lot of the users here? Throwing the word fanboy around like people are going around with it printed on their shirts will not help you in your arguments.
No im only talking about unreasonable arguments. If somone comes and tells me about the WD changes in 1.0.4 then i will agree that they're right.Because they're correct.But i've seen some pretty stupid arguments in the forums.
In my dictionary Fanboy is not the same as D3 lover.I've not quit D3.I dont hate it.Anyone who tells me patch 1.0.8 is a step in the right direction is a D3 lover.
Anyone who tells me that the making us wait 8 months for pvp and then giving us this IMBA duel thing is good and asking us to cut blizzard some slack is a fanboy.
I cannot win arguments against someone that is correct.But i can always win arguments against people pretending to be correct.
Edit:And no i dont hate a lot of the users here. My biggest problem is people who act as if the game is in a vey good state.The fanboys do this.The developers do this.But the D3 lovers agree the game has some problems but continue to play it and keep their hopes high up.
And anyway i got 2 acccounts hacked man!!You cant expect me to be gentle with blizz??
Rollback Post to RevisionRollBack
Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
Oh, I wasn't saying you can't be right or wrong or win or lose arguments. I was simply pointing out that if you start out directly with calling people names they usually tend to put you in a corner in their mind that usually has a place only for stereotypes. Which isn't the greatest of ways to start a topic, wanting to begin a serious non-biased discussion.
Oh well who cares i am not fighting an election i am just letting off some steam.
And i was inspired by the "You.....Bastards" if you know what i mean.
Rollback Post to RevisionRollBack
Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
Better Items-We got this after screaming for 10 months(Remember we still not got it its coming in patch 1.0.8). But console players get it from the start.
Your argument for this doesn't make sense. The console version hasn't been out as long as the PC version, and it won't be released for a while. Probably not for a few months anyway. It will probably be released after the item changes come out, so yeah of course they'll release it with the changes.
It would be pretty silly to release the game and then handball a +100MB patch at them days or weeks after it's release. Especially one with such change in it.
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
That makes it clear that d3 was designed for consoles.
If it was designed for consoles, they'd have had that stuff in their initially. They added it because they want these adaptations for console, many of which would be bad on the PC.
For the best click to move experience you don't want deep angles like the belial fight. You can hardly see where you are clicking anymore. The zoomed in graphics are also cutting off your field of view, and also restricting where you can aim spells with click-aim. Dodge move is way more natural with direct control because you can point your character at the opposite end of the screen in a flick of a button, much faster than swinging the mouse back away from the mob you're targeting just to indicate a dodge direction. Manual movement-dodging was nerfed largely because that kind of play with the mouse is a pain in the ass. Not sure how the attack speed is working but people mashing their 1 key into the ground is not going to welcome for alot of players and their keyboards, not to mention dealing with the inevitable server lag there vs. offline play.
The PS3 version has no rmah etc. because, as far as I can see, it won't have any online security period. I doubt it will have any AH at all, and effectively public games won't exist unless you don't mind playing with people that have the best dupes of hacked items in the game. Yes there should be offline for PC, but if you're forced to choose between the two, it's really hard to see the console being the indisputably better version here.
Better boss battles-Ok this is nothing outrageous.There are only better camera angles.But there may be better mechanics.
There's nothing "better" about boss battles. The camera isn't "better", it's just suited for console/tv play. I'd hate to see that camera in my top-down PC aRPG.
Better Items-We got this after screaming for 10 months(Remember we still not got it its coming in patch 1.0.8).But console players get it from the start.
Because releasing the game in a year from now without the improvements they're planning for the next few months would make a ton of sense, right? <_<
Dodge-Ok this button is supposed to dodge all attacks,environmental effects and stuff. So i remember some point before the release the developers said we pc players wouldnt dodge if we simply moved out of the attack's way.
A blue post said this although i cant remember which,"Imagine you have the most powerful dodge system.You just move out of the way and you got 100% dodge.You do not get hit by any attack while you keep moving.So moving out of the monster's way while he is performing a melee attack still gets you hit."
The blue post you're "quoting" was talking about the whole feeling that people had that their character model was out of an enemy attack's reach and they would still take damage. They thought that was lag/delay, and it felt really weird.
The Blizzard rep who answered it explained that you can dodge meele attacks, but when an enemy starts an attack and you're in range, you're going to take damage from that attack, obviously because otherwise you'd be able to simply dodge every single meele attack in the game. It creates issues with movespeed and any mobility skills, and the only way to solve this without breaking the combat system would be that enemies have 0 windup animation - which would look horrible (PoE says hi).
The whole Dodge System on the PS3 is probably there to counter the fact that we can instantly move the mouse and click to move the hero away from something. We can be moving to one direction and aiming to another, you simply can't do that. If you've tried any ARPGs on console (Champions of Norrath, X-Men Legends 1/2) you know how hard it is to "position and aim" on consoles in this genre. The system is just to try and narrow that gap down.
And for crying out loud, did you see the range on that thing? It's like 3-5 yards. It's absolutely NOTHING. Talk about making a mountain out of a molehill
Direct Character Control-This was mentioned in the video and i saw plenty of it too.
So what? Direct character control? You wanted to play with WASD (4 way movement) on the PC? Or maybe use a console controller? They couldn't offer that obviously because they spent tons of time on the last months implementing and perfecting that (it wasn't there from the start).
The major thing i noticed that there is no attack speed crap in the consoles.Like the barbarian that was shown.He was cleaving very fast which makes it obvious that the speed of the attacks depends on your fingers.That means if you button mash you can cleave very fast.(See Video)
Really, really? So you actually believe you can equip a 2-handed Skorn and it will attack as fast as you can "press the buttons"? You actually didn't see him holding down the X button to attack in that video? You actually haven't noticed the sword in his hand which attacks 1.4 times/second (which is completely in line with what the video shows) or the dual-wield early on which means almost 2 attakcs/sec?
Good Lord in heaven. I'm gonna use your own answer on this one, because this one certainly deserves it.
Or anybody who uses words like "Im not gonna bother replying to you" and acting as if he's the bigger man and im a childish rant who is ruining the forums?
Better Items-We got this after screaming for 10 months(Remember we still not got it its coming in patch 1.0.8). But console players get it from the start.
Your argument for this doesn't make sense. The console version hasn't been out as long as the PC version, and it won't be released for a while. Probably not for a few months anyway. It will probably be released after the item changes come out, so yeah of course they'll release it with the changes.
It would be pretty silly to release the game and then handball a +100MB patch at them days or weeks after it's release. Especially one with such change in it.
Less items is a console thing.PC people can scroll through many items with ease but console people cant.And you're right but its obvious console's gonna have better items since they are going to stay offline for the majority of the time and their only source is gonna be self found gear.Even after 1.0.8 console people are gonna get better items than us.Ever imagine the monetary loss to blizzard if no one buys the console expansion packs because they have to grind 3 months to find an upgrade?And blizzard doesnt want to lose potential money.
But i still dont know why the fk did we have to wait 10 months(and still counting) for this patch?
That makes it clear that d3 was designed for consoles.
If it was designed for consoles, they'd have had that stuff in their initially. They added it because they want these adaptations for console, many of which would be bad on the PC.
For the best click to move experience you don't want deep angles like the belial fight. You can hardly see where you are clicking anymore. The zoomed in graphics are also cutting off your field of view, and also restricting where you can aim spells with click-aim. Dodge move is way more natural with direct control because you can point your character at the opposite end of the screen in a flick of a button, much faster than swinging the mouse back away from the mob you're targeting just to indicate a dodge direction. Manual movement-dodging was nerfed largely because that kind of play with the mouse is a pain in the ass. Not sure how the attack speed is working but people mashing their 1 key into the ground is not going to welcome for alot of players and their keyboards, not to mention dealing with the inevitable server lag there vs. offline play.
The PS3 version has no rmah etc. because, as far as I can see, it won't have any online security period. I doubt it will have any AH at all, and effectively public games won't exist unless you don't mind playing with people that have the best dupes of hacked items in the game. Yes there should be offline for PC, but if you're forced to choose between the two, it's really hard to see the console being the indisputably better version here.
Ok i understand your point about the boss battle.I saw the Belial boss battle too.And as i said i dont care about the camera angles.
You said it would be difficult moving in that camera angle in boss fights which is true.Oh but wait the dodge button is available in normal fights too!! Isn't this unfair to pc players?Its like the DHs on consoles dont have to choose the Vault skill.
I didnt know increased attack speed caused server problems/lags.Im wondering now the amount of servers that must have exploded till now./Troll
But seriously if we would have got some freedom regarding attack speed then atleast there would have been more viable 2h weapons than Skorn,or for DHs there would be more viable 2h crossbows than Manticore because the game now depends on your skill rather than the "Diverse" items.
And You gotta be kidding me if you say that there are no hackers and dupers and botters in the game.
Rollback Post to RevisionRollBack
Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
If you really think consoles are getting a better version of the game (thats including the fact they play with a controller) than you might just like consoles arpg more than PCs...
I have a proposal for you: If you can show us a video of someone doing MP10 runs on consoles as efficiently as someone on PC (or even just not dying every 30 sec) than I will agree with you.. good luck with that
Better boss battles-Ok this is nothing outrageous.There are only better camera angles.But there may be better mechanics.
There's nothing "better" about boss battles. The camera isn't "better", it's just suited for console/tv play. I'd hate to see that camera in my top-down PC aRPG.
Better Items-We got this after screaming for 10 months(Remember we still not got it its coming in patch 1.0.8).But console players get it from the start.
Because releasing the game in a year from now without the improvements they're planning for the next few months would make a ton of sense, right? <_<
Dodge-Ok this button is supposed to dodge all attacks,environmental effects and stuff. So i remember some point before the release the developers said we pc players wouldnt dodge if we simply moved out of the attack's way.
A blue post said this although i cant remember which,"Imagine you have the most powerful dodge system.You just move out of the way and you got 100% dodge.You do not get hit by any attack while you keep moving.So moving out of the monster's way while he is performing a melee attack still gets you hit."
The blue post you're "quoting" was talking about the whole feeling that people had that their character model was out of an enemy attack's reach and they would still take damage. They thought that was lag/delay, and it felt really weird.
The Blizzard rep who answered it explained that you can dodge meele attacks, but when an enemy starts an attack and you're in range, you're going to take damage from that attack, obviously because otherwise you'd be able to simply dodge every single meele attack in the game. It creates issues with movespeed and any mobility skills, and the only way to solve this without breaking the combat system would be that enemies have 0 windup animation - which would look horrible (PoE says hi).
The whole Dodge System on the PS3 is probably there to counter the fact that we can instantly move the mouse and click to move the hero away from something. We can be moving to one direction and aiming to another, you simply can't do that. If you've tried any ARPGs on console (Champions of Norrath, X-Men Legends 1/2) you know how hard it is to "position and aim" on consoles in this genre. The system is just to try and narrow that gap down.
And for crying out loud, did you see the range on that thing? It's like 3-5 yards. It's absolutely NOTHING. Talk about making a mountain out of a molehill
Direct Character Control-This was mentioned in the video and i saw plenty of it too.
So what? Direct character control? You wanted to play with WASD (4 way movement) on the PC? Or maybe use a console controller? They couldn't offer that obviously because they spent tons of time on the last months implementing and perfecting that (it wasn't there from the start).
The major thing i noticed that there is no attack speed crap in the consoles.Like the barbarian that was shown.He was cleaving very fast which makes it obvious that the speed of the attacks depends on your fingers.That means if you button mash you can cleave very fast.(See Video)
Really, really? So you actually believe you can equip a 2-handed Skorn and it will attack as fast as you can "press the buttons"? You actually didn't see him holding down the X button to attack in that video? You actually haven't noticed the sword in his hand which attacks 1.4 times/second (which is completely in line with what the video shows) or the dual-wield early on which means almost 2 attakcs/sec?
Good Lord in heaven. I'm gonna use your own answer on this one, because this one certainly deserves it.
Or anybody who uses words like "Im not gonna bother replying to you" and acting as if he's the bigger man and im a childish rant who is ruining the forums?
/ultra-facepalm
1.About camera angles:-That was exactly what i said.The camera angles are better suited for console.I was just wondering if they would get better mechanics,which they already have got.I got no problem with camera.
2.Better Items-Read the post above this one and you will know why i think console people get better items.
3.Dodge thingie-Are you kidding me? What makes you think that when you are moving forward with the analog stick,you cant instantly move backwards?I haven't played the games you mentioned but what makes you think that you can't instantly change direction in consoles?
And its not 3-5 yards its definitely more.See the DH sliding through the fire/Big blades and you'll know.
Oh and about the aim thing..I didnt know you could fire stuff at things while you're running in the opposite direction WITHOUT INTERRUPTING YOU MOVEMENT in the pc version.Oh sorry i must be a real dumb guy.Care to teach me how to do it?I'll be grateful.
4.Attack Speed-Ever heard of a console game where you go to the monster and hold X button until the monster is dead? In console games people mash buttons when they get near a monster because you cant expect them to wait for Y amount of seconds before attacking again. Unless its a game where you can attack while moving like the guns in Devil May Cry(many more examples but i chose this one)
And yes i noticed the dual wield.But how did you know that he had the X button pressed?I didnt see it anywhere in the video.
Oops sorry i forgot you're not gonna bother replying.Sure sure im ranting so dont bother.
Rollback Post to RevisionRollBack
Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
If you really think consoles are getting a better version of the game (thats including the fact they play with a controller) than you might just like consoles arpg more than PCs...
I have a proposal for you: If you can show us a video of someone doing MP10 runs on consoles as efficiently as someone on PC (or even just not dying every 30 sec) than I will agree with you.. good luck with that
LOL i dont own a ps3 and since ps4 is coming out i'll not buy ps3.But i dont think i'll buy ps4 because im a big fan of the pc.(And im short on cash to buy the ps4 )
And i like pc arpgs better.If i get my hands on ps4 sometime in the distant future though i'll make a vid.
Rollback Post to RevisionRollBack
Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
If you really think consoles are getting a better version of the game (thats including the fact they play with a controller) than you might just like consoles arpg more than PCs...
I have a proposal for you: If you can show us a video of someone doing MP10 runs on consoles as efficiently as someone on PC (or even just not dying every 30 sec) than I will agree with you.. good luck with that
LOL i dont own a ps3 and since ps4 is coming out i'll not buy ps3.But i dont think i'll buy ps4 because im a big fan of the pc.(And im short on cash to buy the ps4 )
And i like pc arpgs better.If i get my hands on ps4 sometime in the distant future though i'll make a vid.
What about being able to run MP10 on console... and by the way I just watched bits of IGN playing D3 on consoles, and the only fact that they dropped 2 legendaries in 30 sec just sucks. Pre-patch (the one that doubled legendaries drop rate) drops was so ridiculous, they should've fired the guy who thought the drop rate was fine.
Well i didnt see that IGN video but there are 3 explanations for the 2 legendaries in 30 seconds:-
1.The guy had a lot of magic find and nephalem valor.
2.The guy was at a very high paragon level which leads to high mf.
3.Console people have to be given better drops because they cant be expected to go online to buy gear from the AH everytime.Their only source is self found stuff.While us pc players can be treated like shit(i think this is most logical)
Rollback Post to RevisionRollBack
Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
Please use the MultiQuote or Edit features more often Cult.
I was answering one man at a time.But maybe i'll use it next time.
Rollback Post to RevisionRollBack
Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
Well i didnt see that IGN video but there are 3 explanations for the 2 legendaries in 30 seconds:-
1.The guy had a lot of magic find and nephalem valor.
2.The guy was at a very high paragon level which leads to high mf.
3.Console people have to be given better drops because they cant be expected to go online to buy gear from the AH everytime.Their only source is self found stuff.While us pc players can be treated like shit(i think this is most logical)
I didn't zoom in the video but afaik it was only on act3 normal, so forget about nv, mf or paragon.
And they only told there would be no RMAH, not no AH at all (so far). So the only reason to give consoles a better drop rate is because you can't be close to be as efficient as playing on PC.
So that, for me, is why the console version is inferior. Its only better in the way that you can enjoy the game for its very basics, mindless hack and slash without any higher expectations. Forget doing quick runs and farming on consoles.
I thought I made it clear with the excerpt on the front page that the drop rate is decreased (less items drop) in favor of power (they're better). The two legendaries were a very nice incident, but I'm sure orange items won't be dropping like whites on the console version. The point is to not make player loot single pieces of items and instead press X, loot all and move along, while not looting 4-5 items per pick up. Instead just 1-2.
I thought I made it clear with the excerpt on the front page that the drop rate is decreased (less items drop) in favor of power (they're better). The two legendaries were a very nice incident, but I'm sure orange items won't be dropping like whites on the console version. The point is to not make player loot single pieces of items and instead press X, loot all and move along, while not looting 4-5 items per pick up. Instead just 1-2.
Well I know its hard to compare but, if you compare the game right now on PC versus the inhability to manage tons of rares dropping on consoles, then fewer but better would mean more legendaries imo.
But, it might just be that they are playing on the upcoming "fixed" drop tables. And "fewer but better" might as well simply means higher drop rates for orange.
The item quality should be the same. I'm pretty sure what they meant was the items themselves are better. As in the affixes are limited to give higher amount of their fixed numbers.
Rollback Post to RevisionRollBack
Ha. Bagstone.
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Better boss battles-Ok this is nothing outrageous.There are only better camera angles.But there may be better mechanics.
Better Items-We got this after screaming for 10 months(Remember we still not got it its coming in patch 1.0.8).But console players get it from the start.
Dodge-Ok this button is supposed to dodge all attacks,environmental effects and stuff. So i remember some point before the release the developers said we pc players wouldnt dodge if we simply moved out of the attack's way.
A blue post said this although i cant remember which,"Imagine you have the most powerful dodge system.You just move out of the way and you got 100% dodge.You do not get hit by any attack while you keep moving.So moving out of the monster's way while he is performing a melee attack still gets you hit."
I did not present the exact blue post but what i remember of it.So we do not get it since its unfair and all that but the console players get it.
Direct Character Control-This was mentioned in the video and i saw plenty of it too.
The major thing i noticed that there is no attack speed crap in the consoles.Like the barbarian that was shown.He was cleaving very fast which makes it obvious that the speed of the attacks depends on your fingers.That means if you button mash you can cleave very fast.(See Video)
So console people get everything better.
That makes it clear that d3 was designed for consoles.When everybody pointed this out they showed us some different UI and stuff and the fanboys started flaming everyone about "Blizzard cares for us!" crap.
The pc game was what i would call a test.To see what worked out well.The things which worked out well were taken to the consoles and the things that did not work so much were left behind(AH and DRM stuff).Then the console version was made better by adding better features.
This will continue for the future patches too.Say they added 2 new features in patch 1.0.9. One worked out extremely good.One not so good and is hated instantly.So you will find the good feature get added to the console and the bad feature will be left in the pc version with Blue Posters dropping a few "We're Listening" here and there promising to do something about it SOON.
And the fanboys's final argument:-"Hey atleast they've been making the game better for us.They've added many new stuff."
Ok i know fanboys are supposed to be dumb but this is outright ridiculous.The features which were added were added according to blizzard's wishes not accourding to ours.One Example:-
In patch 1.0.7 all us monk players were screaming our head off that FoT:TC is the reason why there is no build diversity.The spirit generators should be brought to the level of thunderclap.But what did they do?They buffed stupid skills like WoL,DS,CS,etc.
So now the monks have a skill which deals 800%+ damage costing 75 spirit(which can be spammed if done right) while the barbarian's Earthquake deals 2000% damage over 8 seconds and has a 120 sec cooldown.
Fanboys's Final Stand:-"So why are they doing this for us?They dont get money by doing this.Haters go get a life LOLZZZ."
Well they are pampering us so that we buy their future products.Its as simple as that.
First they pampered 12 million people into buying this game.Then they pampered them to keep them from leaving so that many would buy the console version.After that they will continue to pamper us until they've sucessfully sold off expansions.And all this while the pc version will act as a testing ground for the features which are to be kept in the console.
So any Fanboy still shameless enough to flame me about how d3 was not designed for consoles?
Or anybody who uses words like "Im not gonna bother replying to you" and acting as if he's the bigger man and im a childish rant who is ruining the forums?
Or wait how about someone asking for stupid facts and statistics about things that are obvious?(This type of fanboy is my favourite cos even if you prove their facts wrong they act as if they're not listening)
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
Ha. Bagstone.
In my dictionary Fanboy is not the same as D3 lover.I've not quit D3.I dont hate it.Anyone who tells me patch 1.0.8 is a step in the right direction is a D3 lover.
Anyone who tells me that the making us wait 8 months for pvp and then giving us this IMBA duel thing is good and asking us to cut blizzard some slack is a fanboy.
I cannot win arguments against someone that is correct.But i can always win arguments against people pretending to be correct.
Edit:And no i dont hate a lot of the users here. My biggest problem is people who act as if the game is in a vey good state.The fanboys do this.The developers do this.But the D3 lovers agree the game has some problems but continue to play it and keep their hopes high up.
And anyway i got 2 acccounts hacked man!!You cant expect me to be gentle with blizz??
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
Ha. Bagstone.
And i was inspired by the "You.....Bastards" if you know what i mean.
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
It would be pretty silly to release the game and then handball a +100MB patch at them days or weeks after it's release. Especially one with such change in it.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
If it was designed for consoles, they'd have had that stuff in their initially. They added it because they want these adaptations for console, many of which would be bad on the PC.
For the best click to move experience you don't want deep angles like the belial fight. You can hardly see where you are clicking anymore. The zoomed in graphics are also cutting off your field of view, and also restricting where you can aim spells with click-aim. Dodge move is way more natural with direct control because you can point your character at the opposite end of the screen in a flick of a button, much faster than swinging the mouse back away from the mob you're targeting just to indicate a dodge direction. Manual movement-dodging was nerfed largely because that kind of play with the mouse is a pain in the ass. Not sure how the attack speed is working but people mashing their 1 key into the ground is not going to welcome for alot of players and their keyboards, not to mention dealing with the inevitable server lag there vs. offline play.
The PS3 version has no rmah etc. because, as far as I can see, it won't have any online security period. I doubt it will have any AH at all, and effectively public games won't exist unless you don't mind playing with people that have the best dupes of hacked items in the game. Yes there should be offline for PC, but if you're forced to choose between the two, it's really hard to see the console being the indisputably better version here.
Because releasing the game in a year from now without the improvements they're planning for the next few months would make a ton of sense, right? <_<
The blue post you're "quoting" was talking about the whole feeling that people had that their character model was out of an enemy attack's reach and they would still take damage. They thought that was lag/delay, and it felt really weird.
The Blizzard rep who answered it explained that you can dodge meele attacks, but when an enemy starts an attack and you're in range, you're going to take damage from that attack, obviously because otherwise you'd be able to simply dodge every single meele attack in the game. It creates issues with movespeed and any mobility skills, and the only way to solve this without breaking the combat system would be that enemies have 0 windup animation - which would look horrible (PoE says hi).
The whole Dodge System on the PS3 is probably there to counter the fact that we can instantly move the mouse and click to move the hero away from something. We can be moving to one direction and aiming to another, you simply can't do that. If you've tried any ARPGs on console (Champions of Norrath, X-Men Legends 1/2) you know how hard it is to "position and aim" on consoles in this genre. The system is just to try and narrow that gap down.
And for crying out loud, did you see the range on that thing? It's like 3-5 yards. It's absolutely NOTHING. Talk about making a mountain out of a molehill
So what? Direct character control? You wanted to play with WASD (4 way movement) on the PC? Or maybe use a console controller? They couldn't offer that obviously because they spent tons of time on the last months implementing and perfecting that (it wasn't there from the start).
Really, really? So you actually believe you can equip a 2-handed Skorn and it will attack as fast as you can "press the buttons"? You actually didn't see him holding down the X button to attack in that video? You actually haven't noticed the sword in his hand which attacks 1.4 times/second (which is completely in line with what the video shows) or the dual-wield early on which means almost 2 attakcs/sec?
Good Lord in heaven. I'm gonna use your own answer on this one, because this one certainly deserves it.
/ultra-facepalm
Sorry man
Less items is a console thing.PC people can scroll through many items with ease but console people cant.And you're right but its obvious console's gonna have better items since they are going to stay offline for the majority of the time and their only source is gonna be self found gear.Even after 1.0.8 console people are gonna get better items than us.Ever imagine the monetary loss to blizzard if no one buys the console expansion packs because they have to grind 3 months to find an upgrade?And blizzard doesnt want to lose potential money.
But i still dont know why the fk did we have to wait 10 months(and still counting) for this patch?
Ok i understand your point about the boss battle.I saw the Belial boss battle too.And as i said i dont care about the camera angles.
You said it would be difficult moving in that camera angle in boss fights which is true.Oh but wait the dodge button is available in normal fights too!! Isn't this unfair to pc players?Its like the DHs on consoles dont have to choose the Vault skill.
I didnt know increased attack speed caused server problems/lags.Im wondering now the amount of servers that must have exploded till now./Troll
But seriously if we would have got some freedom regarding attack speed then atleast there would have been more viable 2h weapons than Skorn,or for DHs there would be more viable 2h crossbows than Manticore because the game now depends on your skill rather than the "Diverse" items.
And You gotta be kidding me if you say that there are no hackers and dupers and botters in the game.
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
I have a proposal for you: If you can show us a video of someone doing MP10 runs on consoles as efficiently as someone on PC (or even just not dying every 30 sec) than I will agree with you.. good luck with that
1.About camera angles:-That was exactly what i said.The camera angles are better suited for console.I was just wondering if they would get better mechanics,which they already have got.I got no problem with camera.
2.Better Items-Read the post above this one and you will know why i think console people get better items.
3.Dodge thingie-Are you kidding me? What makes you think that when you are moving forward with the analog stick,you cant instantly move backwards?I haven't played the games you mentioned but what makes you think that you can't instantly change direction in consoles?
And its not 3-5 yards its definitely more.See the DH sliding through the fire/Big blades and you'll know.
Oh and about the aim thing..I didnt know you could fire stuff at things while you're running in the opposite direction WITHOUT INTERRUPTING YOU MOVEMENT in the pc version.Oh sorry i must be a real dumb guy.Care to teach me how to do it?I'll be grateful.
4.Attack Speed-Ever heard of a console game where you go to the monster and hold X button until the monster is dead? In console games people mash buttons when they get near a monster because you cant expect them to wait for Y amount of seconds before attacking again. Unless its a game where you can attack while moving like the guns in Devil May Cry(many more examples but i chose this one)
And yes i noticed the dual wield.But how did you know that he had the X button pressed?I didnt see it anywhere in the video.
Oops sorry i forgot you're not gonna bother replying.Sure sure im ranting so dont bother.
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
LOL i dont own a ps3 and since ps4 is coming out i'll not buy ps3.But i dont think i'll buy ps4 because im a big fan of the pc.(And im short on cash to buy the ps4 )
And i like pc arpgs better.If i get my hands on ps4 sometime in the distant future though i'll make a vid.
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
What about being able to run MP10 on console... and by the way I just watched bits of IGN playing D3 on consoles, and the only fact that they dropped 2 legendaries in 30 sec just sucks. Pre-patch (the one that doubled legendaries drop rate) drops was so ridiculous, they should've fired the guy who thought the drop rate was fine.
Please use the MultiQuote or Edit features more often Cult.
Ha. Bagstone.
1.The guy had a lot of magic find and nephalem valor.
2.The guy was at a very high paragon level which leads to high mf.
3.Console people have to be given better drops because they cant be expected to go online to buy gear from the AH everytime.Their only source is self found stuff.While us pc players can be treated like shit(i think this is most logical)
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
I was answering one man at a time.But maybe i'll use it next time.
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
I didn't zoom in the video but afaik it was only on act3 normal, so forget about nv, mf or paragon.
And they only told there would be no RMAH, not no AH at all (so far). So the only reason to give consoles a better drop rate is because you can't be close to be as efficient as playing on PC.
So that, for me, is why the console version is inferior. Its only better in the way that you can enjoy the game for its very basics, mindless hack and slash without any higher expectations. Forget doing quick runs and farming on consoles.
Ha. Bagstone.
Well I know its hard to compare but, if you compare the game right now on PC versus the inhability to manage tons of rares dropping on consoles, then fewer but better would mean more legendaries imo.
But, it might just be that they are playing on the upcoming "fixed" drop tables. And "fewer but better" might as well simply means higher drop rates for orange.
Ha. Bagstone.