Okey, I read this blue post earlier and was woundering if the case is that they are thinking about nerfing revenge?!
If someone knows anything id be glad to know it !
Nerfing revenge = byebye barb ! only thing that makes the class have even a shred of chance fighting harder mobs.
"Barbarians and Game Balancing Thanks for the heads up, looking at Revenge. Barbarians, please direct feedback to MetaGensis.
Too arrogant to see flaws in your game. So sad. We are actually looking at Revenge, but I was ... attempting to be funny. I apologize. I realize it's serious business, but I'm trying not to allow my soul to be crushed by exclamations that Legendary items and class balance are the end of the world and will never be fixed and the game is simply the worst thing ever excreted by humans. I humbly recommend a healthy dose of chillaxification, but I understand some people take that as an act of dismissal."
Dno why they would, thats why I posted it in the first place !
@advanced yeah but the joke aint the We are actually looking at Revenge, but I was ... attempting to be funny part its this line Barbarians, please direct feedback to MetaGensis. so what hes saying is that they are actually looking at revenge..... Hopefully buffing it (not that its needed) or letting it stay the way it is seeing as there is absolutly no way of surviving hell/inferno without revenge w/provocation rune. (IMO) <-------------------
'Looking at' doesn't automatically mean nerf. Think of it from their perspective: if every Barbarian feels that Revenge is required, then that isn't fun gameplay, is it? So they need to look at it closely, to decide what is the best option.
They will either nerf Revenge if they feel it is too necessary and the Barbarian will survive fine without it, or
They will buff other abilities to match Revenge, if Revenge truly is necessary and without it the Barb would be broken.
Trust Blizzard. They aren't looking to break your favourite class, nor render you useless. They want you to be having fun. Feeling forced to take one ability isn't fun. Ultimately, this is the best thing for you, though it may not seem like it.
'Looking at' doesn't automatically mean nerf. Think of it from their perspective: if every Barbarian feels that Revenge is required, then that isn't fun gameplay, is it? So they need to look at it closely, to decide what is the best option.
They will either nerf Revenge if they feel it is too necessary and the Barbarian will survive fine without it, or
They will buff other abilities to match Revenge, if Revenge truly is necessary and without it the Barb would be broken.
Trust Blizzard. They aren't looking to break your favourite class, nor render you useless. They want you to be having fun. Feeling forced to take one ability isn't fun. Ultimately, this is the best thing for you, though it may not seem like it.
aye thats what Im hoping aswell, I do trust blizzard to do the right thing, its a reason this post is written without the normal "flaming/everythingiswrongcousisayso" that the more mental disturbed part of the forumposters use.
Anyhow thanks for a decent responce, lets hope they go with the "They will buff other abilities to match Revenge, if Revenge truly is necessary and without it the Barb would be broken." version, instead of the other way arround
The way I interpreted what Bashiok has been saying about barbs is that the developers don't like having skills you can't survive without (like revenge), because it lessens build diversity. And as a result they want to look into buffing other skills so there are alternatives. I very much doubt they'll nerf it.
Why would they nerf revenge? It doesn't even heal that much.
What are you talking about?
you think its fair cleric main healing spell only heals 7k? And you're revenge skill scales with you're hp and giving 8% for every mob hit. wtf? if this aint op I dont know what is. If revenge doesn't deserve nerf. Clerics healing needs to scale aswell.
First of all what´s a cleric? and FYI for it to heal 8% you gotta rune it, and it only has a 15% chance to proc everytime you are hit. (unless you use the "provocation" rune witch gives it 5% healing but 30% chance to proc on getting hit) Yeah that reaaaally sounds like it needs nerfing dude
revenge is pretty much useless vs elites in inferno imo, solid for big groups and bad for any boss except belial due to adds
yep, thats the way I see it aswell, but without it big groups get extremly tricky love pulling huge groups of non-elites and just WW/revenge em all down
well seeing as the bosses is the easiest part of diablo and revenge heals a 5% per mob hit and butcher is a solo mob I would say its useless agianst him.
But do you run entire act 1 w/o revenge? if so can you give me a link to your build?
Revenge is all but worthless in Inferno. That 5% heal doesn't do anything unless there are 20 mobs around you. You HAVE to take provocation if you expect the skill to be worthwhile (^chance to proc) so no you won't have the 8% heal.
I definitely think that they need to rework the skill based on damage or some other factor and not on number of mobs hit. Barbarian is supposed to be an "in your face" character that can get into melee range and actually put up a good fight. Not so when I have to run around in circles like a little girl kiting in Inferno. My only saving grace in Inferno so far has been that I have a DH friend to play with that is able to kill the stuff when I have to run away.
Skill needs to be changed or life leech needs to be more useful for melee classes imo. I'm not really TOO concerned yet though, since I'm only a few days into inferno and I'm still excited to see how it pans out.
Revenge is all but worthless in Inferno. That 5% heal doesn't do anything unless there are 20 mobs around you. You HAVE to take provocation if you expect the skill to be worthwhile (^chance to proc) so no you won't have the 8% heal.
I definitely think that they need to rework the skill based on damage or some other factor and not on number of mobs hit. Barbarian is supposed to be an "in your face" character that can get into melee range and actually put up a good fight. Not so when I have to run around in circles like a little girl kiting in Inferno. My only saving grace in Inferno so far has been that I have a DH friend to play with that is able to kill the stuff when I have to run away.
Skill needs to be changed or life leech needs to be more useful for melee classes imo. I'm not really TOO concerned yet though, since I'm only a few days into inferno and I'm still excited to see how it pans out.
I agree there, you GOT to have the provocation rune if its to be worthwile, but I find it extremly usefull seeing as with as little as 4 mobs arround you, you heal 20% of your maximum life.
Currently trying to stack life leech aswell, stuck on 9,2% tho (with the 3% passive) not enough to survive aswell as I would like, but it helps abit.
Revenge is all but worthless in Inferno. That 5% heal doesn't do anything unless there are 20 mobs around you. You HAVE to take provocation if you expect the skill to be worthwhile (^chance to proc) so no you won't have the 8% heal.
I definitely think that they need to rework the skill based on damage or some other factor and not on number of mobs hit. Barbarian is supposed to be an "in your face" character that can get into melee range and actually put up a good fight. Not so when I have to run around in circles like a little girl kiting in Inferno. My only saving grace in Inferno so far has been that I have a DH friend to play with that is able to kill the stuff when I have to run away.
Skill needs to be changed or life leech needs to be more useful for melee classes imo. I'm not really TOO concerned yet though, since I'm only a few days into inferno and I'm still excited to see how it pans out.
I agree there, you GOT to have the provocation rune if its to be worthwile, but I find it extremly usefull seeing as with as little as 4 mobs arround you, you heal 20% of your maximum life.
Currently trying to stack life leech aswell, stuck on 9,2% tho (with the 3% passive) not enough to survive aswell as I would like, but it helps abit.
I don't find it all that useful anymore when a normal mob can take 20% health with one swing
4 of them around me at a time means near death or I'm popping ignore pain.
I've found Seismic Slam to be VERY helpful in splitting up packs and picking apart one mob at a time w/o the need of revenge. Elite and champion packs... they're a different story all together...
Revenge is all but worthless in Inferno. That 5% heal doesn't do anything unless there are 20 mobs around you. You HAVE to take provocation if you expect the skill to be worthwhile (^chance to proc) so no you won't have the 8% heal.
I definitely think that they need to rework the skill based on damage or some other factor and not on number of mobs hit. Barbarian is supposed to be an "in your face" character that can get into melee range and actually put up a good fight. Not so when I have to run around in circles like a little girl kiting in Inferno. My only saving grace in Inferno so far has been that I have a DH friend to play with that is able to kill the stuff when I have to run away.
Skill needs to be changed or life leech needs to be more useful for melee classes imo. I'm not really TOO concerned yet though, since I'm only a few days into inferno and I'm still excited to see how it pans out.
I agree there, you GOT to have the provocation rune if its to be worthwile, but I find it extremly usefull seeing as with as little as 4 mobs arround you, you heal 20% of your maximum life.
Currently trying to stack life leech aswell, stuck on 9,2% tho (with the 3% passive) not enough to survive aswell as I would like, but it helps abit.
I don't find it all that useful anymore when a normal mob can take 20% health with one swing
4 of them around me at a time means near death or I'm popping ignore pain.
I've found Seismic Slam to be VERY helpful in splitting up packs and picking apart one mob at a time w/o the need of revenge. Elite and champion packs... they're a different story all together...
Hate splitting things up in smaller packs, im more for the proper battlelust barbarian jumping into the fray and causing mayhem !
And the more mobs arround, the more hp I get from leeching with WW !
So far its worked great, but as you say, elite packs is another story all together.
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If someone knows anything id be glad to know it !
Nerfing revenge = byebye barb ! only thing that makes the class have even a shred of chance fighting harder mobs.
"Barbarians and Game Balancing
Thanks for the heads up, looking at Revenge.
Barbarians, please direct feedback to MetaGensis.
Too arrogant to see flaws in your game.
So sad.
We are actually looking at Revenge, but I was ... attempting to be funny. I apologize. I realize it's serious business, but I'm trying not to allow my soul to be crushed by exclamations that Legendary items and class balance are the end of the world and will never be fixed and the game is simply the worst thing ever excreted by humans. I humbly recommend a healthy dose of chillaxification, but I understand some people take that as an act of dismissal."
@advanced yeah but the joke aint the We are actually looking at Revenge, but I was ... attempting to be funny part its this line Barbarians, please direct feedback to MetaGensis. so what hes saying is that they are actually looking at revenge..... Hopefully buffing it (not that its needed) or letting it stay the way it is seeing as there is absolutly no way of surviving hell/inferno without revenge w/provocation rune. (IMO) <-------------------
They will either nerf Revenge if they feel it is too necessary and the Barbarian will survive fine without it, or
They will buff other abilities to match Revenge, if Revenge truly is necessary and without it the Barb would be broken.
Trust Blizzard. They aren't looking to break your favourite class, nor render you useless. They want you to be having fun. Feeling forced to take one ability isn't fun. Ultimately, this is the best thing for you, though it may not seem like it.
aye thats what Im hoping aswell, I do trust blizzard to do the right thing, its a reason this post is written without the normal "flaming/everythingiswrongcousisayso" that the more mental disturbed part of the forumposters use.
Anyhow thanks for a decent responce, lets hope they go with the "They will buff other abilities to match Revenge, if Revenge truly is necessary and without it the Barb would be broken." version, instead of the other way arround
First of all what´s a cleric? and FYI for it to heal 8% you gotta rune it, and it only has a 15% chance to proc everytime you are hit. (unless you use the "provocation" rune witch gives it 5% healing but 30% chance to proc on getting hit) Yeah that reaaaally sounds like it needs nerfing dude
Also, this should go in the barbarian subforum: http://www.diablofans.com/forum/46-barbarian-bastions-keep/
yep, thats the way I see it aswell, but without it big groups get extremly tricky love pulling huge groups of non-elites and just WW/revenge em all down
well seeing as the bosses is the easiest part of diablo and revenge heals a 5% per mob hit and butcher is a solo mob I would say its useless agianst him.
But do you run entire act 1 w/o revenge? if so can you give me a link to your build?
I definitely think that they need to rework the skill based on damage or some other factor and not on number of mobs hit. Barbarian is supposed to be an "in your face" character that can get into melee range and actually put up a good fight. Not so when I have to run around in circles like a little girl kiting in Inferno. My only saving grace in Inferno so far has been that I have a DH friend to play with that is able to kill the stuff when I have to run away.
Skill needs to be changed or life leech needs to be more useful for melee classes imo. I'm not really TOO concerned yet though, since I'm only a few days into inferno and I'm still excited to see how it pans out.
I agree there, you GOT to have the provocation rune if its to be worthwile, but I find it extremly usefull seeing as with as little as 4 mobs arround you, you heal 20% of your maximum life.
Currently trying to stack life leech aswell, stuck on 9,2% tho (with the 3% passive) not enough to survive aswell as I would like, but it helps abit.
I don't find it all that useful anymore when a normal mob can take 20% health with one swing
4 of them around me at a time means near death or I'm popping ignore pain.
I've found Seismic Slam to be VERY helpful in splitting up packs and picking apart one mob at a time w/o the need of revenge. Elite and champion packs... they're a different story all together...
Hate splitting things up in smaller packs, im more for the proper battlelust barbarian jumping into the fray and causing mayhem !
And the more mobs arround, the more hp I get from leeching with WW !
So far its worked great, but as you say, elite packs is another story all together.