I'm not sure if this has been asked before, but I'll throw the question:
Anyone else feels like melee characters could be at a disadvantage in inferno vs range characters? (For a solo player)
From the way blizzard is describing it, we will die alot and it will be extremely hard. Wouldn't it be way easier for range characters since they can kite champion packs and just stay away while the barbarian or monk as to be upfront to beat on them?
Yeah, unless a pack rushes you into a corner and decimates you. Don't forget that some champion packs will have skills that trap, slow, fear, and do other crappy things to players. Casters will be good against those who don't, but shit's going to be hard for everyone.
I'm not in the beta, but I'm also gonna choose between Barb or DH, I'll be disapointed if having to farm hell for months is the only way while a DH can manage to take down groups just by kiting. I guess blizzard will probably make a lot of changes once people reach inferno amd see how it goes.
Well just on normal fat guy can teleport right next to you and explode. I expect that if you throw some other affixes on top of teleporting and it would spell quite a lot of trouble for ranged.
On Inferno certainly you will not be able to simply run away from the monsters. The monsters will be faster then you, without slowing/stunning etc. I'm actually thinking that the monk and barb will have the advantage. Being that most of the monsters are melee and will want to run up to you. And monk/barb will naturally be balanced to take the damage from being in melee (30% etc.). And the few ranged mobs shouldn't be a problem given that they will generally do less damage then melee mobs. And unless they start running away and kiting the player they will be easily dealt with, comparatively.
The Champions will also not be as susceptible to roots, stuns and frozen CC. So they will be a lot harder to kite and deal with as ranged.
Barbs also have a lot potential for exploiting life leech, and that combined with the damage reduction will give them relatively the same survivability as ranged classes that can kite, especially considering mobs' teleport/fear/stun/etc abilities
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You'd be surprised at the challenge ranged face dealing with champion packs. I was leveling a DH last beta patch (before they buffed damage in 15) and I almost died to a pack of champion scavengers outside of the northwest gate. I couldn't slow them with Caltrops. I had to run back to the gate and have the guards help me kill them.
It was the closest I've ever come to dying in beta.
monks also have evasion spells and barbs have armor/life boosting spells. i think inferno would be harder with ranged than melee because they are so squishhhh
Based on the older statements from Blizz that Barb had a hard time surviving in "later difficulties" and the recent 30% innate damage reduction to Barb and Monk, I would be inclined to agree with you.
On the other hand, after seeing the new affixes such as Jailer and Waller, I'm beginning to think melee classes will have less trouble in Inferno because they won't have to worry about trying to get away all the time.
If anything it will probably be easier for melee now.
Is there even any difficult champion buffs for melee now?
First one I thought of was Molten. Nightmarish could be another.
Anything short-range or on-hit, really.
But all you have to do is not stand in the fire....Ranged can't predict where mobs will teleport.
Yeah, you just have to avoid the fire. Remember though that as a melee you have to be in melee to kill the thing making the fire. And what's in melee range? The fire.
Also, combine that with more affixes in higher difficulties and you may not be able to easily just avoid the fire.
Anyone else feels like melee characters could be at a disadvantage in inferno vs range characters? (For a solo player)
From the way blizzard is describing it, we will die alot and it will be extremely hard. Wouldn't it be way easier for range characters since they can kite champion packs and just stay away while the barbarian or monk as to be upfront to beat on them?
I'd like to know what you guys think about that.
http://us.battle.net/d3/en/calculator/barbarian#bcVkig!VdX!YZcbaa
uses sword/shield and has 5 sources of life regen/leech
On Inferno certainly you will not be able to simply run away from the monsters. The monsters will be faster then you, without slowing/stunning etc. I'm actually thinking that the monk and barb will have the advantage. Being that most of the monsters are melee and will want to run up to you. And monk/barb will naturally be balanced to take the damage from being in melee (30% etc.). And the few ranged mobs shouldn't be a problem given that they will generally do less damage then melee mobs. And unless they start running away and kiting the player they will be easily dealt with, comparatively.
The Champions will also not be as susceptible to roots, stuns and frozen CC. So they will be a lot harder to kite and deal with as ranged.
It was the closest I've ever come to dying in beta.
On the other hand, after seeing the new affixes such as Jailer and Waller, I'm beginning to think melee classes will have less trouble in Inferno because they won't have to worry about trying to get away all the time.
Is there even any difficult champion buffs for melee now?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Anything short-range or on-hit, really.
But all you have to do is not stand in the fire....Ranged can't predict where mobs will teleport.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Also, combine that with more affixes in higher difficulties and you may not be able to easily just avoid the fire.