They should make the runes unlockable with the use!
I mean, the more you use a skill against monster the more "skill points" you get. When you have gathered enough of theese skill points you can unlock one rune!
In this way is too much easy playing with all the skill free...
*hits things with axe*
Your axe skill has increased to 2!
*hits again*
Your axe skill has increased to 3!
Where do I remember this from...
LOL
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...Been playing Diablo Since Diablo 1 came out...and haven't stopped playing Diablo since...
I'll be honest, I got bored of doing MF boss runs after awhile. It was fun in short bursts but had so many issues. Especially back when anyone could pick up the loot, so many good items lost that way.
I like the new system where I can choose where I want to go once inferno hits. I also like that if I have a build I want to make and test, I don't have to spend hours trying to find the right rune just to find out it's not really what I wanted and have to start all over again.
That system makes sense to me. You can argue it's too much like wow if you want but I'd also like to hear why it'd be a bad thing. Wow did a great many things right, despite its many flaws.
To elaborate, what if you had to spend a bunch of time using a skill with a rune to rank it up 1-5 or 1-7. If you don't use it, it doesn't progress. All runes unlock at the same time per individual skill, instead of one every 5 levels. It would take some thought/planning if you didn't want to waste time, though I expect over time all the skill runes would be maxed out anyways.
Does anyone else find it funny that people are complaining about things being taken away from them? Especially since they never had it to begin with, all the things that we datamined were never meant to be seen, hell most of the beta was never meant to be seen..Blizzard is doing something wierd this time by giving so much detail.
I'm fairly positive blizzard will think twice before revealing their train of thought/progress for the changes they make to a game that hasn't even been released in the future.
Runes were items in diablo 2. One of the founding concepts of diablo 3 is that runestones change the way skills work, skills which you have to choose over others to use, thus the customization system. This is the new "skill tree". They got stuck on the idea of runes being items because they were used as items in diablo 2 and they wanted to launch d3 and claim they had many more item types than d2's launch.
This tells me they want to have more items in the game, but want to get the core systems correct instead of wasting time trying to make something that shouldn't be in the game work. Keep in mind d3 will have two expansions and will have a team working on patches. I expect to see more item types (among other selling points) at that point in time.
You know that's amuses me? How some players tell me that they played Diablo 2 for years, just solely based on the fact that they somehow loved MF runs and the grind.
You know what I think Diablo 2 boiled down to? Baal Runs. That's basically it. You farmed the end of Act 5 for exp and farmed certain bosses for gear, just to progress to the next difficulty. But, oh wait, once you got to Act 5 Hell, you basically just did more Baal runs. Ok, so later on you had Uber Diablo and all of that, but that's about it?
Still, I enjoyed Diablo 2, because it improved upon an already awesome game, a.k.a. Diablo 1. I also enjoyed it because it was really a god damned game design success and also a game with great artistic direction and great music as well. Of course, I also loved it for the story, even though it didn't have a bit of a cliff hanger ending. Blizzard had a great way of having enjoyable cliff hanger endings. If you don't agree with me that Diablo 2 was just plain better than any of the PC games back then, you are daft. Diablo 2 still holds itself as the king of the genre over 10 years later.
I didn't enjoy Diablo 2 because of the Baal run end-game. I enjoyed it because I had fun making multiple characters and trying new things, seeing if they were viable or not.
To all of those people that tell me that they enjoyed Diablo 2 because of the MF grind, you're probably going to love Diablo 3. You're going to enjoy it, because you seem to enjoy any games with grind and lack of quality content supplemented with actual replayability. Even if Diablo 3 sucks, you're still going to like it as long as Blizzard patches more items for you to grind for! It's a win/win for you!
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Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
I didn't enjoy Diablo 2 because of the Baal run end-game. I enjoyed it because I had fun making multiple characters and trying new things, seeing if they were viable or not.
Amen, brother. 90% of my D2 experience was rerolling characters to see what a new build could do. Now i can change builds on the fly, saves me a lot of time and effort to see if I'm going to like it. Making a bad build in D2 usually meant a character wipe and starting from scratch again.
There is still going to be so much more skill customization and combinations than in D2 that it's not even funny. However, I can understand that if you really loved grinding for items how this system sucks. My guess is that these people are going to be in the minority, though, as a lot of players don't consider this a plus for a game. Let's hope that Blizzard provides enough gear diversity for those who love the grind.
My expectation for D3 is that item-hunting will play a significant role but that successfully completing the higher difficulties (and playing effectively in PvP) will also rely heavily on how you play your character, possibly more so than in the previous games.
I kind of wish that Blizzard hadn't revealed anything about these systems before they were 100% set, though. If you saw skill runes for the first time today without any prior knowledge of the development process, you'd think it was the most awesome thing ever to come to Diablo.
I disliked Magic Finding or item hunting in D2. What I liked to do was to go out soloing monsters randomly in an area I would gain exp. It was always nice to get some good item drops in that way. I'm liking how things will be with D3 so far.
The rune thing is ok. It would have been nice to collect those too but it would make it very tedious to try out different skill combinations. And also it would be hard at the start to get all the runes you wanted.
Magic find doesn't nor ever did help with finding runes. MF has nothing to do with finding runes. And I rather doubt it would have had an impact on finding them in Diablo III either.
Secondly, they changed absolutely nothing about skills other than the UI, which most people reacted very negatively to, so I can see them changing it, or at least having the old UI for people that use Elective Mode.
Third, the changes to the runes (other than one thing that I'll detail in a second) were ultimately very necessary. Runes in Diablo II could be mixed with one another and hopefully, eventually, popped into an item to be made useful. In Diablo III you could put, at most, one in at a time, and supposedly they never got deleted. So you could potentially have 150 runes (30 skills X 5 runes) sitting around, PER CHARACTER, not to mention rune quality level.
I'm not overly excited that I won't have to find them any more, but it's not like they're robbing of us gameplay.
Finally, if you want to mention an actual problem with the new rune system, then say this: As is, the different runes are now available at spread out level checkpoints, but you don't get to pick that order. For instance, the rune I wanted to use for cleave isn't available until level 38... meaning I won't get to use it until like halfway through nightmare, where before I could have concievably found it a rune pretty early in normal. To me, that's the only big downside of this new system.
Magic find doesn't nor ever did help with finding runes. MF has nothing to do with finding runes. And I rather doubt it would have had an impact on finding them in Diablo III either.
Secondly, they changed absolutely nothing about skills other than the UI, which most people reacted very negatively to, so I can see them changing it, or at least having the old UI for people that use Elective Mode.
Third, the changes to the runes (other than one thing that I'll detail in a second) were ultimately very necessary. Runes in Diablo II could be mixed with one another and hopefully, eventually, popped into an item to be made useful. In Diablo III you could put, at most, one in at a time, and supposedly they never got deleted. So you could potentially have 150 runes (30 skills X 5 runes) sitting around, PER CHARACTER, not to mention rune quality level.
I'm not overly excited that I won't have to find them any more, but it's not like they're robbing of us gameplay.
Finally, if you want to mention an actual problem with the new rune system, then say this: As is, the different runes are now available at spread out level checkpoints, but you don't get to pick that order. For instance, the rune I wanted to use for cleave isn't available until level 38... meaning I won't get to use it until like halfway through nightmare, where before I could have concievably found it a rune pretty early in normal. To me, that's the only big downside of this new system.
i played diablo 2 since the day it came out and im still playing, im saying the thrill of finding new items and things to customize your character is fun. having runes given to you already seems too easy. i guess its less to worry about but whats next? the vendors will sell legendary items for gold? so we can all be the same. pro.
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...Been playing Diablo Since Diablo 1 came out...and haven't stopped playing Diablo since...
I will agree with how to select/change your skills is bull. I never saw a need to change it and I feel that they are aiming for pets to also play D3. I only say that because I feel that you learn enough at the beginning to know what skills do what and thus, don't need a carebear system to help you.
But I have to disagree on the runes. I like the change because it allows you to focus on gems, armor, and weapons instead of also runes. With getting your character geared properly will most likely take up most of our time, taking runes out of the itemization helps relieve a bit of the stress of farming. While I wish it was still an item, I like it better as not an item so as I got less to worry about.
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I don't always burn. But when I do, I use hellfire.
The change doesn't make characters less different. You and another barb will still most likely have very different rune combinations. It's just that now, everyone will be able to pick their runes without having to farm for them.
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I like the new system where I can choose where I want to go once inferno hits. I also like that if I have a build I want to make and test, I don't have to spend hours trying to find the right rune just to find out it's not really what I wanted and have to start all over again.
"I love mf'ing"
"Mf boss runs"
"everyone who hates mf'ing is noob"
=P
To elaborate, what if you had to spend a bunch of time using a skill with a rune to rank it up 1-5 or 1-7. If you don't use it, it doesn't progress. All runes unlock at the same time per individual skill, instead of one every 5 levels. It would take some thought/planning if you didn't want to waste time, though I expect over time all the skill runes would be maxed out anyways.
https://www.deviantart.com/aerisot
That's worse than pokemon. Pokemon at least have a good chance to spawn in certain places. 4200 runes would take months of nonstop grinding.
*stays awhile and listens*
This tells me they want to have more items in the game, but want to get the core systems correct instead of wasting time trying to make something that shouldn't be in the game work. Keep in mind d3 will have two expansions and will have a team working on patches. I expect to see more item types (among other selling points) at that point in time.
You know what I think Diablo 2 boiled down to? Baal Runs. That's basically it. You farmed the end of Act 5 for exp and farmed certain bosses for gear, just to progress to the next difficulty. But, oh wait, once you got to Act 5 Hell, you basically just did more Baal runs. Ok, so later on you had Uber Diablo and all of that, but that's about it?
Still, I enjoyed Diablo 2, because it improved upon an already awesome game, a.k.a. Diablo 1. I also enjoyed it because it was really a god damned game design success and also a game with great artistic direction and great music as well. Of course, I also loved it for the story, even though it didn't have a bit of a cliff hanger ending. Blizzard had a great way of having enjoyable cliff hanger endings. If you don't agree with me that Diablo 2 was just plain better than any of the PC games back then, you are daft. Diablo 2 still holds itself as the king of the genre over 10 years later.
I didn't enjoy Diablo 2 because of the Baal run end-game. I enjoyed it because I had fun making multiple characters and trying new things, seeing if they were viable or not.
To all of those people that tell me that they enjoyed Diablo 2 because of the MF grind, you're probably going to love Diablo 3. You're going to enjoy it, because you seem to enjoy any games with grind and lack of quality content supplemented with actual replayability. Even if Diablo 3 sucks, you're still going to like it as long as Blizzard patches more items for you to grind for! It's a win/win for you!
Amen, brother. 90% of my D2 experience was rerolling characters to see what a new build could do. Now i can change builds on the fly, saves me a lot of time and effort to see if I'm going to like it. Making a bad build in D2 usually meant a character wipe and starting from scratch again.
My expectation for D3 is that item-hunting will play a significant role but that successfully completing the higher difficulties (and playing effectively in PvP) will also rely heavily on how you play your character, possibly more so than in the previous games.
I kind of wish that Blizzard hadn't revealed anything about these systems before they were 100% set, though. If you saw skill runes for the first time today without any prior knowledge of the development process, you'd think it was the most awesome thing ever to come to Diablo.
The rune thing is ok. It would have been nice to collect those too but it would make it very tedious to try out different skill combinations. And also it would be hard at the start to get all the runes you wanted.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Did you play Diablo II? At all?
Magic find doesn't nor ever did help with finding runes. MF has nothing to do with finding runes. And I rather doubt it would have had an impact on finding them in Diablo III either.
Secondly, they changed absolutely nothing about skills other than the UI, which most people reacted very negatively to, so I can see them changing it, or at least having the old UI for people that use Elective Mode.
Third, the changes to the runes (other than one thing that I'll detail in a second) were ultimately very necessary. Runes in Diablo II could be mixed with one another and hopefully, eventually, popped into an item to be made useful. In Diablo III you could put, at most, one in at a time, and supposedly they never got deleted. So you could potentially have 150 runes (30 skills X 5 runes) sitting around, PER CHARACTER, not to mention rune quality level.
I'm not overly excited that I won't have to find them any more, but it's not like they're robbing of us gameplay.
Finally, if you want to mention an actual problem with the new rune system, then say this: As is, the different runes are now available at spread out level checkpoints, but you don't get to pick that order. For instance, the rune I wanted to use for cleave isn't available until level 38... meaning I won't get to use it until like halfway through nightmare, where before I could have concievably found it a rune pretty early in normal. To me, that's the only big downside of this new system.
But I have to disagree on the runes. I like the change because it allows you to focus on gems, armor, and weapons instead of also runes. With getting your character geared properly will most likely take up most of our time, taking runes out of the itemization helps relieve a bit of the stress of farming. While I wish it was still an item, I like it better as not an item so as I got less to worry about.
.. But seriosly, this is stupid.