Sorry, but PvP is not a 'major part' of Diablo 3. In fact, if you've actually kept an eye on what Blizzard has stated towards PvP its not even remotely a focus of the game. In a sense, PvP is being added to give people something to do on the side. It was a feature that was designed quite recently and development hasn't been able to polish it enough.
What other 'major' features are you saying they cut? The Mystic? Oh wait, it was essentially just another socketing system on top of sockets, so it got removed to streamline gameplay. Runes?.. didn't get cut, got re-implemented as a feature of skills. Hrmm.. scrapping/selling from the dungeons? Altered to encourage going to town....
Essentially, the beta has given Blizzard the opportunity to see how the game plays out with a much wider audience. They've used that information to streamline aspects of the game that initially they thought were great, but turned out a lot more clunky once more people got their hands on it. THIS IS NOT A BAD THING.
As I said in a previous post, if people don't like hearing the constant flux that is game design. Just go do something else and stop watching D3 like a hawk. Me, I like seeing how its evolving as I can appreciate the work they put in to make the game more fun.
awesome. completely agree. +1
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
here we go troll gather and atack rofl if u dont care for blizz and their games are shit why do u care at all and even post then stupid kido ...
sorry but you are the troll here. criticism is the best thing that could happen right now and you'll find that most of the time this is not 'kidos' that do it but mature adult. That is right we do what is right for the game we love it too and you are not helping. In fact you should stay away from forums if you can take constructive criticism over your blind fanboyism. This is not helping.
lol. you guys miss the "everything in beta we intend for ship" statement? theres nothing left to change. they are done. couple features will be added after release but its done. crying/complaining at THIS point is 110% pointless
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
here we go troll gather and atack rofl if u dont care for blizz and their games are shit why do u care at all and even post then stupid kido ...
sorry but you are the troll here. criticism is the best thing that could happen right now and you'll find that most of the time this is not 'kidos' that do it but mature adults. That is right we do what is right for the game we love it too and you are not helping. In fact you should stay away from forums if you can take constructive criticism over your blind fanboyism. This is not helping.
Honestly, I've read your posts in this thread and don't see you posting very much constructive criticism yourself.
Lets see, you've complained about the skill UI. I've watched quite a bit of streaming and I'll admit.. this is a legitimate bother. However, it does do the job of guiding new players through the game and once you've reached max level, you're not likely to change your skills incredibly often anyways.
You've complained about runes being 'dumbed down'. Rune actually have been streamlined into a system that makes quite a bit of sense. Having to farm and combine runes just to get perfect runes for your chosen abilities was a very clunky system to say the least. They could have just made runes just have one level and still make you hunt for them, however, the new system accomplishes the same thing in a way that lets people experiment nicely as they level.
As for the postponement of PvP....I think I've more then explained why that was a good thing. If you want to complain that PvP isn't going to be a focus for Diablo 3 and that it'll be a downplayed feature...all I can say is 'too bad'? Seriously, Diablo 3 is a ARPG where you run around and kill hordes of monsters with your awesome spells and abilities. Blizzard has stated this, fans have stated this, and its not likely to change. Diablo 3 is not a PvP focused game. If that means you won't want to play it... then don't?
In my eyes Diablo 3 will be an amazingly fun game that I'll probably end up dumping months straight into. With how randomized the world is, its sure to have a ton of replay value as well. What we've actually seen of the game is only the first boss in the first Act as well. If the epic gameplay continues throughout the rest of the game, its sure to be a very fun experience. I'm looking forward to playing Diablo 3, as are most of you that are complaining...
Yes it will have ton of replay value right after they made 20 sec respec, not to mention the fun playing with the community (since there is nothing else to do) joining 300% MF or gtfo games pretty fun indeed.
So, just because you can change a skill, replay is ruined? I fail to see the logic in this statement. The world is randomized with various dungeons and quests each play-through. In addition, the amount of choices available with the skill/rune combinations means that the amount of options for each character is just amazing (doubly so when you consider items/sockets).
As for the magic find issue, from what I've read there is a boost to global MF for each player in the game as well. Which should help balance a low MF character with a high MF character pretty well. Since items will drop per character anyways.. you essentially get an extra chance to drop a rare item per player too (at least from what I understand). I think you're blowing this out of proportion quite a bit.
You really sound like someone that wants Diablo 3 to be Diablo 2 with a new story. Sorry.. Diablo 3 is a new game and if you want Diablo 2, play it instead.
some people give too much value to forced replay resulting from inconvenience
Yeah. I've never been able to grasp how being forced to re-roll your character if your build didn't work adds fun replay. To me, it seems like that kind of requirement actually makes the game less fun as you end up hitting a wall where you're forces to make a new character instead of just continuing to play through the game.
That wall its in your sick mind, a normal human being will play either way to the end without QQ
Actually, you are quite wrong. I've played a lot of Diablo 2. If you don't build correctly, it is very possible to actually make it impossible to get through all the difficulties solo. Which ends up meaning you have to remake your character, generally following some guide on some fansite in order to actually do well.
I'd really like to know how being able to respec your character actually detracts from the game?
If you have faith that THIS group can get PvP ready to go in two months after release, I don't know what to tell you. This current crop of knuckle heads will take 6+ months to get half the PvP maps they want out the door. I have zero faith in D3's management. Taking this long and cutting this much is incompetent. Compared to WoW and SC2 this group is a shambles. And again, it will take them a lot longer than two months to get PvP out the door. Feature creep, iteration, then cutting late instead of early, will all lengthen the time it takes to get PvP done.
If you have faith that THIS group can get PvP ready to go in two months after release, I don't know what to tell you. This current crop of knuckle heads will take 6+ months to get half the PvP maps they want out the door. I have zero faith in D3's management. Taking this long and cutting this much is incompetent. Compared to WoW and SC2 this group is a shambles. And again, it will take them a lot longer than two months to get PvP out the door. Feature creep, iteration, then cutting late instead of early, will all lengthen the time it takes to get PvP done.
You make it sound like they've spent this entire time developing the game. In all honesty, I would bet that a good amount of the last some odd years has actually been devoted to designing the storyline and characters, going through revision after revision. After that they try come up with the game feature design. They try to offer whole ton of features during this time and turns out some of the features don't actually play that nicely when it gets in the hands of testers.
The only difference between Diablo 3's development and most other games is that Blizzard is actually telling you what's going on each step of the way. You get to see them iterate through changes as the game evolves from a collection of features the designers thought would be fun into a polished game with more streamlined gameplay. Honestly, I prefer it this way and if you don't...perhaps you should stop keeping up on D3 news?
As for PvP... IT IS AN EXTRA. You guys really need to get this through your head. PvP is not a core feature of Diablo 3. Its an additional feature that they are adding to the game purely to let people have fun killing their friends. They've stated countless times that they are not marketing D3 as an esport. They are not balancing around PvP. They are not even making PvP a primary development goal. PvP in D3 will be done when it is done. If you are only buying Diablo 3 to PvP you are going to be disappointed and probably should look into other games instead.
with the ability to drag n drop skills as you please and being able to easily switch around skills the new UI with P14 is no longer a huge issue. if you have a skill in one slot and you want it in another you simply click on the other slot and change it, it will remove the skill from the original slot n put it in the one you picked and when your in town there is no CD making it extremely quick and easy to swap everything. yes its still kind of annoying have to sift through a couple pages but its a minor inconvenience that takes a few extra seconds at most
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Even without having played the beta yourself you can admit this skill UI being bad is a legitimate problem. It is in fact a pain in the ass and i know it i have the beta almost since the beginning, i have witness good and bad changes. The new way of aquiering skills through leveling is good, the skills UI is freaking bad. That and the fact blizzard is happy with it make me and many others in complete disbelief in regard of blizzard ability to make the game great. We hate seeing blizzard shooting themselves in the foot. That is all and this is legitimate.
About pvp i could not care less personaly since i think the campaign will be good (or maybe better) BUT it is not something to disregard and can have meaning.
And about the runes you did not got me right. I think blizzard shot themselves in the foot once again: where are the runes coming from now when we level up? From where does thoses magical stones comes from seriously? out of our asses? I wish they would just rename it and be honest with the community: runes are gone BUT this new system replace it just fine no one will QQ.
Alright after scrapping runes just a few months before release they would have been trolled hard, and they avoided it just fine just by keeping the name, which is in itself is pretty funny. But imagine a d2 player coming to the game and earning at lvl 6 what have been amongst the hardest and powerful items to acquiert. His face full of disbelief can you see it?
Runes now have no meanings and the skill UI is more than bad.
I don't see a problem with them calling skill alterations runes. It doesn't actually bother me in the least. The only reason you could possibly be bothered by the concept really is because they had showcased a different concept for runes that had them as an item. If someone picks up D3 without ever reading the pre-release information they aren't likely to ask where they got a rune when they leveled up, they are more likely to try and figure out what it does. Calling them runes gives the concept a solid name to use when explaining them. They could have called them talents, perks, w/e.. instead they call em runes. I like it, personally.
As for the UI. Its not incredibly hard to navigate. In fact for a new user, its probably pretty nice to simply click on a slot, click an ability, and click a rune. For more advanced players, it is a bit bothersome to navigate and I won't disagree that I would have liked to see a better implementation. However, I won't go as far as saying they shot themselves in the foot with this design. I wouldn't be surprised if we don't see the UI revised sometime in the future, perhaps even for launch.
Again, I want to point out that you are being given a glimpse into what goes on during a game's development. Things go through iterations and change drastically from start to finish. You're going to like some iterations more then others, but it doesn't mean the new iteration isn't done without some reasoning behind it. I think you're blowing this all WAY out of proportion and not really thinking about WHY they might have done what they did.
i told you the way we now acquiert new iteration of skills the the leveling is good. But the UI makes it so very hard to browse it is mind boggling.
im sorry but are you 7 years old? or daft? sifting through a few pages and things blinking and highlighted when you get new skills is some how hard? im sorry but its not even a little bit difficult, if anything its too easy and in your face and they should tone it down. its like going through spell pages in a book of spells, and theres what like 6 pages with a few skills each? OMG SIX WHOLE PAGES!? ///wrists.
cant take you seriously at all when you say something that is mind numbingly easy is "mind bogglingly hard"
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
i told you the way we now acquiert new iteration of skills the the leveling is good. But the UI makes it so very hard to browse it is mind boggling. The drag and drop thing is not the problem. But you do not seems to take me seriously, maybe when everyone will have a shot at it from a PC and not a console the new community will manage to make it completely rebuild. One can hope
No offence, but that post I could hardly understand. I don't see how difficult it is to press and left or right button to navigate skills though. I've watched people do it a hundred times on streams and it doesn't seem mind bogglingly difficult. I mean, how hard is it to click on a skill slot, click right a couple times, and then click on the ability and rune? Its not really all that difficult, just different.
i told you the way we now acquiert new iteration of skills the the leveling is good. But the UI makes it so very hard to browse it is mind boggling. The drag and drop thing is not the problem. But you do not seems to take me seriously, maybe when everyone will have a shot at it from a PC and not a console the new community will manage to make it completely rebuild. One can hope
No offence, but that post I could hardly understand. I don't see how difficult it is to press and left or right button to navigate skills though. I've watched people do it a hundred times on streams and it doesn't seem mind bogglingly difficult. I mean, how hard is it to click on a skill slot, click right a couple times, and then click on the ability and rune? Its not really all that difficult, just different.
EDIT: Damn, I was ninja'd.
lol you make it pretty hard.
it is not difficult it is NOT CONVINIENT AT ALL, NOT FUN AT ALL and gamebreaking for anyone wanting to make a great built while leveling. I know wow kids who leveled their character with 2 buttons and no clue of what they were doing will manage just fine.
Um.. you're really blowing the whole issue WAY out of proportion. They UI menu isn't anywhere close to as bad as you make it seem. Its a lil inconvenient to have to go through a couple screens to find the skill you want. Its not really any more difficult then finding a skill in your spellbook in WoW though. In fact, I believe it might actually be easier.
Really, the UI issue is a very minor gripe at most. Heck, once I actually play with it myself.. I might actually like it.
gamebreaking means it ruins the entire game. do you think this? do you think a slightly inconvenient skill UI ruins the entire game?
i really do. Nothing good can be done with this skill UI
And Ecutruin, I did try the UI for myself and it does not stand a chance against wow's spell book. I am done arguing.
I don't need to try it to see how its designed. Its not overly complex and it doesn't ruin the game.
As a comparison.. In WoW, you have to open the spellbook, click on one of the three trees, then navigate the couple pages of spells in that tree (right and left arrow buttons), and then drag the spell to a skill slot on your action bar. In Diablo 3, you open the skill page, click on a skill slot, navigate through the couple pages of spells, select a skill and rune.
These processes are quite similar and neither is really more complicated then the other. I don't see how its all that game breaking at all. In fact, I think the only frustrating thing I find with it is that they didn't make tabs for the different spell groups instead of arrow navigation. However, thats not a HUGE issue.. its a rather minor one.
awesome. completely agree. +1
lol. you guys miss the "everything in beta we intend for ship" statement? theres nothing left to change. they are done. couple features will be added after release but its done. crying/complaining at THIS point is 110% pointless
Honestly, I've read your posts in this thread and don't see you posting very much constructive criticism yourself.
Lets see, you've complained about the skill UI. I've watched quite a bit of streaming and I'll admit.. this is a legitimate bother. However, it does do the job of guiding new players through the game and once you've reached max level, you're not likely to change your skills incredibly often anyways.
You've complained about runes being 'dumbed down'. Rune actually have been streamlined into a system that makes quite a bit of sense. Having to farm and combine runes just to get perfect runes for your chosen abilities was a very clunky system to say the least. They could have just made runes just have one level and still make you hunt for them, however, the new system accomplishes the same thing in a way that lets people experiment nicely as they level.
As for the postponement of PvP....I think I've more then explained why that was a good thing. If you want to complain that PvP isn't going to be a focus for Diablo 3 and that it'll be a downplayed feature...all I can say is 'too bad'? Seriously, Diablo 3 is a ARPG where you run around and kill hordes of monsters with your awesome spells and abilities. Blizzard has stated this, fans have stated this, and its not likely to change. Diablo 3 is not a PvP focused game. If that means you won't want to play it... then don't?
In my eyes Diablo 3 will be an amazingly fun game that I'll probably end up dumping months straight into. With how randomized the world is, its sure to have a ton of replay value as well. What we've actually seen of the game is only the first boss in the first Act as well. If the epic gameplay continues throughout the rest of the game, its sure to be a very fun experience. I'm looking forward to playing Diablo 3, as are most of you that are complaining...
ecutruin +9000
So, just because you can change a skill, replay is ruined? I fail to see the logic in this statement. The world is randomized with various dungeons and quests each play-through. In addition, the amount of choices available with the skill/rune combinations means that the amount of options for each character is just amazing (doubly so when you consider items/sockets).
As for the magic find issue, from what I've read there is a boost to global MF for each player in the game as well. Which should help balance a low MF character with a high MF character pretty well. Since items will drop per character anyways.. you essentially get an extra chance to drop a rare item per player too (at least from what I understand). I think you're blowing this out of proportion quite a bit.
You really sound like someone that wants Diablo 3 to be Diablo 2 with a new story. Sorry.. Diablo 3 is a new game and if you want Diablo 2, play it instead.
Yeah. I've never been able to grasp how being forced to re-roll your character if your build didn't work adds fun replay. To me, it seems like that kind of requirement actually makes the game less fun as you end up hitting a wall where you're forces to make a new character instead of just continuing to play through the game.
Actually, you are quite wrong. I've played a lot of Diablo 2. If you don't build correctly, it is very possible to actually make it impossible to get through all the difficulties solo. Which ends up meaning you have to remake your character, generally following some guide on some fansite in order to actually do well.
I'd really like to know how being able to respec your character actually detracts from the game?
You make it sound like they've spent this entire time developing the game. In all honesty, I would bet that a good amount of the last some odd years has actually been devoted to designing the storyline and characters, going through revision after revision. After that they try come up with the game feature design. They try to offer whole ton of features during this time and turns out some of the features don't actually play that nicely when it gets in the hands of testers.
The only difference between Diablo 3's development and most other games is that Blizzard is actually telling you what's going on each step of the way. You get to see them iterate through changes as the game evolves from a collection of features the designers thought would be fun into a polished game with more streamlined gameplay. Honestly, I prefer it this way and if you don't...perhaps you should stop keeping up on D3 news?
As for PvP... IT IS AN EXTRA. You guys really need to get this through your head. PvP is not a core feature of Diablo 3. Its an additional feature that they are adding to the game purely to let people have fun killing their friends. They've stated countless times that they are not marketing D3 as an esport. They are not balancing around PvP. They are not even making PvP a primary development goal. PvP in D3 will be done when it is done. If you are only buying Diablo 3 to PvP you are going to be disappointed and probably should look into other games instead.
I don't see a problem with them calling skill alterations runes. It doesn't actually bother me in the least. The only reason you could possibly be bothered by the concept really is because they had showcased a different concept for runes that had them as an item. If someone picks up D3 without ever reading the pre-release information they aren't likely to ask where they got a rune when they leveled up, they are more likely to try and figure out what it does. Calling them runes gives the concept a solid name to use when explaining them. They could have called them talents, perks, w/e.. instead they call em runes. I like it, personally.
As for the UI. Its not incredibly hard to navigate. In fact for a new user, its probably pretty nice to simply click on a slot, click an ability, and click a rune. For more advanced players, it is a bit bothersome to navigate and I won't disagree that I would have liked to see a better implementation. However, I won't go as far as saying they shot themselves in the foot with this design. I wouldn't be surprised if we don't see the UI revised sometime in the future, perhaps even for launch.
Again, I want to point out that you are being given a glimpse into what goes on during a game's development. Things go through iterations and change drastically from start to finish. You're going to like some iterations more then others, but it doesn't mean the new iteration isn't done without some reasoning behind it. I think you're blowing this all WAY out of proportion and not really thinking about WHY they might have done what they did.
im sorry but are you 7 years old? or daft? sifting through a few pages and things blinking and highlighted when you get new skills is some how hard? im sorry but its not even a little bit difficult, if anything its too easy and in your face and they should tone it down. its like going through spell pages in a book of spells, and theres what like 6 pages with a few skills each? OMG SIX WHOLE PAGES!? ///wrists.
cant take you seriously at all when you say something that is mind numbingly easy is "mind bogglingly hard"
No offence, but that post I could hardly understand. I don't see how difficult it is to press and left or right button to navigate skills though. I've watched people do it a hundred times on streams and it doesn't seem mind bogglingly difficult. I mean, how hard is it to click on a skill slot, click right a couple times, and then click on the ability and rune? Its not really all that difficult, just different.
EDIT: Damn, I was ninja'd.
lmfao. troll
Um.. you're really blowing the whole issue WAY out of proportion. They UI menu isn't anywhere close to as bad as you make it seem. Its a lil inconvenient to have to go through a couple screens to find the skill you want. Its not really any more difficult then finding a skill in your spellbook in WoW though. In fact, I believe it might actually be easier.
Really, the UI issue is a very minor gripe at most. Heck, once I actually play with it myself.. I might actually like it.
gamebreaking means it ruins the entire game. do you think this? do you think a slightly inconvenient skill UI ruins the entire game?
then there is nothign anyone can do to help you. a minor inconvenience ruining the entire game is a joke of a complaint.
I don't need to try it to see how its designed. Its not overly complex and it doesn't ruin the game.
As a comparison.. In WoW, you have to open the spellbook, click on one of the three trees, then navigate the couple pages of spells in that tree (right and left arrow buttons), and then drag the spell to a skill slot on your action bar. In Diablo 3, you open the skill page, click on a skill slot, navigate through the couple pages of spells, select a skill and rune.
These processes are quite similar and neither is really more complicated then the other. I don't see how its all that game breaking at all. In fact, I think the only frustrating thing I find with it is that they didn't make tabs for the different spell groups instead of arrow navigation. However, thats not a HUGE issue.. its a rather minor one.