We’re continuing to deploy and test the release of Patch 11 and anticipate the realms will be available before 8:30 p.m. PST. Thank you for your continued patience
Update Maintenance has now started.
Update - Maintenance is slightly delayed.
Official Blizzard Quote:
Update 1:30 p.m. PST: We're still in the process of preparing the test server for maintenance. We have no ETA at this time for when maintenance will begin, but will provide additional updates as they become available.
Thank you for your patience.
Diablo 3 Test Server Maintenance - Beta Patch 11 Incoming
Diablo 3 Beta Patch 11 is scheduled to hit the test servers tonight, stay tuned for more info!
Official Blizzard Quote:
We're in the process of preparing the Diablo III test server for maintenance to deploy the next beta patch. Maintenance should begin around 1:30 p.m. PST and we anticipate that downtime will last approximately 3 hours, until 4:30 p.m. PST.
Please note that this is a relatively small patch containing only a few minor crash fixes. As always, though, patch notes will be posted to the launcher and this forum once the patch is live.
I wonder if they will ever add PVP to the beta. I understand they aren't going to further the campaign, but PVP would be nice.
Also it was a surprise to me that the scripted death animations like the ones found in the 2008 teaser fight with the siege breaker will not be making it into release. (http://us.battle.net/d3/en/forum/topic/3967589584)
Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the siegebreaker was a scripted sequence we set up specifically for that video. It was never implemented, and never actually worked without someone sitting there typing in a bunch of commands to get it all to fire off properly. It's still something we'd like to do, though.
All things considered there are just higher priority tasks sometimes. We'd love, for example, to have the monk display his weapons during all of his skill animations. But it's an enormous animation and effects investment to get it done, and we have to weigh all of these things against other features and polish. A lot of the skills we could improve have multiple animation sets, multiplied twice for each gender, and then multiplied by each weapon type he can equip. That can be 40 or more unique animations, and then there's a full FX pass, approvals, QA testing, etc. etc. and that'd just be for 1 skill.
We have our wish lists, but it's a balancing act of resources. Ideally our choices when balancing go toward setting realistic limitations, and producing the best game possible.
Doubt any of the patches will be runestone related, they've already said runestones won't be in the beta no?
On a side note, assuming this patch fixes the crashes and errors etc I have a feeling we could be seeing a rather large wave of beta invites coming in the next few days. Hopefully?
i hope they will fix rapid fire on DH and fire bats on WD cus when i use them it crashes my game... so just alt+f4 is my only option to quit game
I've had problems with disintegrate as well >< Pretty sure the fix for those is in patch 11. Not going to lie tho, when I read patch 11, my first thought was omg maybe they finally decided on runestones!
i hope they will fix rapid fire on DH and fire bats on WD cus when i use them it crashes my game... so just alt+f4 is my only option to quit game
I've had problems with disintegrate as well >< Pretty sure the fix for those is in patch 11. Not going to lie tho, when I read patch 11, my first thought was omg maybe they finally decided on runestones!
Disable Vsync or play in window mode. Should "fix" the sync problems that occures when you use channeled skills. Also I wouldnt be too sure that its fixed with Patch 11... they said they fixed it with Patch 10 but it only got worse
Oh and its sad that the Monk wont get any animations for release it looks really stupid that the sheaths/unsheaths his weapons for every strike <_<
Why do you guys prefer windowed mode? My computer is getting pretty old, but when I turn down all the graphics options to lowest coupled with the smallest resolution possible, it runs smoothly. But when I tried running in fullscreen windowed mode as opposed to just the regular fullscreen mode, it becomes choppy again.
What other reasons are there to use windowed over fullscreen other than quick and easy alt-tabbing? And maybe crashes for some reason...?
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Official Blizzard Quote:
Update 7:15 p.m. PST:
We’re continuing to deploy and test the release of Patch 11 and anticipate the realms will be available before 8:30 p.m. PST. Thank you for your continued patience
Update Maintenance has now started.
Update - Maintenance is slightly delayed.
Official Blizzard Quote:
Update 1:30 p.m. PST: We're still in the process of preparing the test server for maintenance. We have no ETA at this time for when maintenance will begin, but will provide additional updates as they become available.
Thank you for your patience.
Diablo 3 Test Server Maintenance - Beta Patch 11 Incoming
Diablo 3 Beta Patch 11 is scheduled to hit the test servers tonight, stay tuned for more info!
Official Blizzard Quote:
We're in the process of preparing the Diablo III test server for maintenance to deploy the next beta patch. Maintenance should begin around 1:30 p.m. PST and we anticipate that downtime will last approximately 3 hours, until 4:30 p.m. PST.
Please note that this is a relatively small patch containing only a few minor crash fixes. As always, though, patch notes will be posted to the launcher and this forum once the patch is live.
Also it was a surprise to me that the scripted death animations like the ones found in the 2008 teaser fight with the siege breaker will not be making it into release. (http://us.battle.net/d3/en/forum/topic/3967589584)
On a side note, assuming this patch fixes the crashes and errors etc I have a feeling we could be seeing a rather large wave of beta invites coming in the next few days. Hopefully?
:: Enkeria [Twitter / Twitch / Website / Tattoos]
I've had problems with disintegrate as well >< Pretty sure the fix for those is in patch 11. Not going to lie tho, when I read patch 11, my first thought was omg maybe they finally decided on runestones!
Im was thinking thats pretty much all this patch is (those kind of fixes), but, due to the long mait.. not sure anymore
Spot on! You should always play in window mode
Updated post, Mait has started!
What other reasons are there to use windowed over fullscreen other than quick and easy alt-tabbing? And maybe crashes for some reason...?