This build uses Suppression Fire and Punishment to fuel MultiShot and Strafe for extended periods of time while Impale provides a source of single target burst damage for sturdier packs or bosses. The build is flexible in that it can handle ranged, melee or mobile combat with plenty of rune options for further specialization; all without relying on generators. This version focuses on the lower MP levels, but shifting to a strafe-centric build will afford you the survivability needed for handling higher MP levels.
Feedback and/or criticism is welcomed and appreciated as always
I feel like impale is clashing with multi, I'd rather reposition with strafe and let multi do all the aoe. Strafe does nice damage when you are down to 1-2 mobs, and multi is infinite for 3+. Dark cloud or sentry could easily take it's place. But I'm glad strafe/multi is getting some love, my favorite part about the build is that they are both pure weapon damage, cold soj literally slows everything around you.
I feel like impale is clashing with multi, I'd rather reposition with strafe and let multi do all the aoe. Strafe does nice damage when you are down to 1-2 mobs, and multi is infinite for 3+. Dark cloud or sentry could easily take it's place. But I'm glad strafe/multi is getting some love, my favorite part about the build is that they are both pure weapon damage, cold soj literally slows everything around you.
At times it can, but Sentry isn't as good at handling Jailer as Impale is.
I use a somewhat similar build for slaying low MP monsters in high MF gear because my std engineer build has a large ramp-up time,
The differences are the spenders: I only use strafe as spender (with bouncing grenades), chakram: shuriken cloud (10 hatred/120s) and rain: 20 beasts. (free)
I do MP1 without trouble with 56k dps (and a cold SoJ), I haven't tried higher MP, though. The only problem I have is against jailer monsters, because while jailed, I can't do anything (I tried exchanging gloom with cloak, but it did not satisfy me).
Yeah, as mentioned above, Impale is one of the few solid answers outside Vault/SS for handling Jailer with a DH
This build uses Suppression Fire and Punishment to fuel MultiShot and Strafe for extended periods of time while Impale provides a source of single target burst damage for sturdier packs or bosses. The build is flexible in that it can handle ranged, melee or mobile combat with plenty of rune options for further specialization; all without relying on generators. This version focuses on the lower MP levels, but shifting to a strafe-centric build will afford you the survivability needed for handling higher MP levels.
Feedback and/or criticism is welcomed and appreciated as always
GAMEPLAY PREVIEW
MULTI-STRAFE BUILD GUIDE
Build Calculator - http://us.battle.net...hVgZ!beX!bZZZYY
Gear Set - http://d3up.com/b/1004
You can find my channel at www.youtube.com/ProzaicMuze
At times it can, but Sentry isn't as good at handling Jailer as Impale is.
Yeah, as mentioned above, Impale is one of the few solid answers outside Vault/SS for handling Jailer with a DH
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