Hi All,
So I posted this build in the competition, sadly no key T_T
However I'm really thinking this a strong build and would like input and ideas from the community to truly refine it, thanks : ) Build name: Permafrost Storm Build type: Solo, hell/Inferno URL: http://eu.battle.net/d3/en/calculator/wizard#ecYQOj!bWf!ZZYYZZ Pro’s: Good combination of utility, damage, survival, aoe and single target nuking. Con’s: Arcane re-generation may be low, critical mass passive needs to proc enough. Aim: This build focuses on dealing as much damage as possible while retaining the ability to be evasive and not get hit as will be required in Inferno, this is accomplished by utilising attacks that SLOW the enemy thus not compromising damage for control, This build is fairly explosive and crit based. With high crit and lots of cold damage, the critical mass and black ice passives work nicely with each other. How to play it:
Think criticals, think controlled burst. Almost all spells slow enemy movement speed.
With energy barrier up (runed) and frost nova cast (runed) you have +20% crit chance (aoe). You also get reduced cool downs on frost nova and teleport when you crit. (NB!) so you can keep chain combo-killing mobs with little downtime. (teleport used defensively)
Electrocute (runed) works well when it crits as it disperses additional charged bolts.
Low hp mob aoe: Frost nova + Electrocute
High hp mob aoe: Frost nova + ice meteor + Electrocute
Single targets/ boss: Ray of frost (runed for extra slow)
I think blizz stated somewhere that monsters won't be immune, but resistance could pose a problem, if such a situation arises I could convert the meteor back to a fire based one, also thinking about my own elemental survivability in Inferno one could switch the energy shield crit (+5%) rune for the +40% elemental resistance rune vs ranged attackers as I'm fairly confident with the slows/teleport meele won't be much of an issue. hmmmm.
Hi All, So I posted this build in the competition, sadly no key T_T However I'm really thinking this a strong build and would like input and ideas from the community to truly refine it, thanks : )
Pro’s: Good combination of utility, damage, survival, aoe and single target nuking. Con’s: Arcane re-generation may be low, critical mass passive needs to proc enough.
Aim: This build focuses on dealing as much damage as possible while retaining the ability to be evasive and not get hit as will be required in Inferno, this is accomplished by utilising attacks that SLOW the enemy thus not compromising damage for control, This build is fairly explosive and crit based. With high crit and lots of cold damage, the critical mass and black ice passives work nicely with each other.
How to play it: Think criticals, think controlled burst. Almost all spells slow enemy movement speed. With energy barrier up (runed) and frost nova cast (runed) you have +20% crit chance (aoe). You also get reduced cool downs on frost nova and teleport when you crit. (NB!) so you can keep chain combo-killing mobs with little downtime. (teleport used defensively) Electrocute (runed) works well when it crits as it disperses additional charged bolts.
Low hp mob aoe: Frost nova + Electrocute High hp mob aoe: Frost nova + ice meteor + Electrocute Single targets/ boss: Ray of frost (runed for extra slow)
It seems to be a pretty nice build with good synergy.
I see where you are going with the the critical mass, but it just feels like that passive is lacking with only Teleport and Frost nova as CDs. Maybe prodigy would be a better choice given that the energy armor is docking you 20 AP?
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Hi All,
So I posted this build in the competition, sadly no key T_T
However I'm really thinking this a strong build and would like input and ideas from the community to truly refine it, thanks : )
Build name: Permafrost Storm
Build type: Solo, hell/Inferno
URL: http://eu.battle.net/d3/en/calculator/wizard#ecYQOj!bWf!ZZYYZZ
Pro’s: Good combination of utility, damage, survival, aoe and single target nuking.
Con’s: Arcane re-generation may be low, critical mass passive needs to proc enough.
Aim: This build focuses on dealing as much damage as possible while retaining the ability to be evasive and not get hit as will be required in Inferno, this is accomplished by utilising attacks that SLOW the enemy thus not compromising damage for control, This build is fairly explosive and crit based. With high crit and lots of cold damage, the critical mass and black ice passives work nicely with each other.
How to play it:
Think criticals, think controlled burst. Almost all spells slow enemy movement speed.
With energy barrier up (runed) and frost nova cast (runed) you have +20% crit chance (aoe). You also get reduced cool downs on frost nova and teleport when you crit. (NB!) so you can keep chain combo-killing mobs with little downtime. (teleport used defensively)
Electrocute (runed) works well when it crits as it disperses additional charged bolts.
Low hp mob aoe: Frost nova + Electrocute
High hp mob aoe: Frost nova + ice meteor + Electrocute
Single targets/ boss: Ray of frost (runed for extra slow)
It seems to be a pretty nice build with good synergy.
I see where you are going with the the critical mass, but it just feels like that passive is lacking with only Teleport and Frost nova as CDs. Maybe prodigy would be a better choice given that the energy armor is docking you 20 AP?
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!