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Generate: 24 EssenceSummon bone spikes from the ground dealing 150% weapon damage as Physical per second.
Enemies hit bleed for 50% weapon damage as Physical over 2 seconds and heal you for 0.5% of your total life over the duration.
Cost: 40 EssenceRaise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
Risen mages cost 10% health to cast but last an additional 2 seconds.
Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target.
Spend 2% of your total health to launch an additional lance from yourself towards the target that deals 525% weapon damage as Physical.
Consume corpses within 60 yards to restore 10 Essence per corpse.
Each corpse consumed also restores 3% health.
Cost: 25% HealthCooldown: 120 secondsCreate a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.
Life costs for skills are reduced by 75% while Simulacrum is active.
Cooldown: 120 secondsAll corpse skills can be used at will for 10 seconds.
You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
Increase the duration of your Skeletal Mage and Revive minions by 25%.
Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%.
You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+(1439 - 1788) Physical Damage
+(1439 - 1788) Fire Damage
+(1439 - 1788) Lightning Damage
+(1439 - 1788) Cold Damage
+(1439 - 1788) Poison Damage
+(1439 - 1788) Arcane Damage
+(1439 - 1788) Holy Damage
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
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