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Generate: 12 Spirit per attackUnleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you.Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Crippling Wave's third attack has its range increased to 17 yards and Freezes enemies for 1 second.Crippling Wave's damage turns into Cold.
Cost: 30 SpiritCharge directly through your enemies, dealing 390% weapon damage while running.
Reduce the Spirit cost of Tempest Rush to 25 Spirit and increase its damage to 500% weapon damage as Holy.
Cost: 50 SpiritPull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.
Cyclone Strike heals you and all allies within 24 yards for 31036 Life.Heal amount is increased by 17% of your Health Globe Healing Bonus.
Cooldown: 15 secondsA blast of divine energy heals you and all allies within 12 yards for 69735 - 91192 Life.Heal amount is increased by 30% of your Health Globe Healing Bonus.
Breath of Heaven also sears enemies for 505% weapon damage as Holy.
Cooldown: 20 secondsCreate a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.
Allies inside Inner Sanctuary are healed for 35779 every second.Heal amount is increased by 7% of your Life per Second.
Cooldown: 30 secondsActive: Your mystic ally has its damage increased by 50% for 10 seconds.Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Reduce all non-Physical damage taken by 25%.
Every point of Spirit spent heals you for 429 Life.Heal amount is increased by 0.4% of your Health Globe Healing Bonus.
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.This effect may occur once every 60 seconds.
While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%.
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
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