Build Guide
This build has been tested in the 2.6.1 patch and during Season 12.
As the name implies, this build focuses on high output damage via rocket associated skills and highlighting all the high notes of the Marauder's damage boosts, namely the 400% damage boost to Sentries and their ability to copy certain skills for free, with each active Sentry granting 3000% damage to all of said skills, the Companion pets and Vengeance, thus the more active Sentries at once the better. The build still has some powerful defensive options to balance out all that offense, so the Demon Hunter's survivability should roughly match their sheer destructive power.
The Companion pets work for faster damage and aggro drawing, as well as bolstering defensive power if using Zoey's Secret as a Belt choice, whereas the bulk of the build's damage output comes from Cluster Arrow with the Maelstrom rune, especially paired with Vengeance using the Dark Heart rune. The rocket damage focus of the build requires these skills in particular as they are the only means of having Cold and Lightning elemental rockets respectively, whereas the Sentries with the Spitfire rune grant Fire element rockets and the Ballistics passive grants a 20% chance to fire Physical element rockets on any attack, even those by Sentries and pets, and doubles the damage of them and all other rocket attacks to make up the bulk of the build's damage capability.
The defensive skills round out depending on things like playstyle and equipment. Shadow Power works for granting Life on Hit, and pairs with the Leech passive, and if say using a Hellfire Amulet with the Cull the Weak passive, makes the Night Bane run for Slowing enemies a good choice, though Shadow Glide for movement speed and Gloom for damage reduction work with others, the effect of Elusive Ring either granting or adding further damage reduction for 8 seconds upon every use of the skill. Elusive Fire works both as a high damage Hatred generator and another defensive boost with the Hardened rune granting 25% additional Armor for 3 seconds every time it fires.
For passives, Ballistics is obviously required for the build, and Ambush makes all attacks all the more effective with another 40% damage boost to enemies above 75% health. Leech supports Shadow Power for Life on Hit, and Custom Engineering adds another Sentry charge to a total of 3, all with double the duration. Awareness is of course the best defensive passive to consider adding, though I'd recommend using a Hellfire Amulet with it in that case, as all the passives stated are central to maximizing damage and maintaining health for the Demon Hunter.
The Cubed items all facilitate faster, more frequent attacks, using Manticore in for the highest damage boost from it and reducing the Hatred cost by half for Cluster Arrow, Cloak of the Garwulf adding another two wolves to be summoned with all the other Companions and Obsidian Ring of the Zodiac shaving one second off any cooldown when spending Hatred, allowing more frequent use of Sentries, Companions and Vengeance.
For equipment, sheer attack speed is key so hand-crossbow options are prioritized. Dawn for greater use of Vengeance greatly helps the build, and Fortress Ballista adds anywhere from 20% to 30% health shielding refreshable on attack. Calamity is a much stronger offensive option, granting free Marked for Death effects on enemies hit for them to take 15% additional damage from all sources, but it is a much, much rarer drop than the others. Using the Manticore itself and Dawn in the Cube would allow the use of Bombadier's Rucksack, adding another two Sentries on the field for a total of 5, but doesn't grant additional charges, so is only viable if the Demon Hunter has a huge amount of cooldown reduction on all armor and weapons. Yang's Recurve is a final option, merely for the special secondary affix that grants 40-50% resource cost reduction, halving the cost of Cluster Arrow again, but this has the least synergy with the build overall.
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