SWK WoL Non-Gen Meta Pushing Build
Skills
Items
-
Head
- Tzo Krin's Gaze
- Stat Priority: Dex CHD Socket Vit
-
Shoulders
- Sunwuko's Balance
- Stat Priority: Dex CDR Vit AD
-
Amulet
- Sunwuko's Shines
- Stat Priority: Skill: Soul Harvest CHC CHD Physical Res
-
Torso
- Sunwuko's Soul
- Stat Priority: Dex Vit Reduced Elite Dmg Physical Res
-
Wrists
- Pinto's Pride
- Stat Priority: Fire % CHC Dex Vit
-
Hands
- Sunwuko's Paws
- Stat Priority: CHC CHD Dex CDR
-
Waist
- The Witching Hour
- Kyoshiro's Soul
- Inna's Favor
- Stat Priority: Dex CHD AS Vit
-
Legs
- Sunwuko's Leggings
- Stat Priority: Dex Vit Armor + Physical Res
-
Feet
- The Crudest Boots
- Inna's Sandals
- Stat Priority: Dex Vit Skill: WoL
-
Rings
- Unity
- Convention of Elements
- Obsidian Ring of the Zodiac
- Stat Priority: CHC CHD Dex Dmg range
-
Weapon
- Kyoshiro's Blade
- Stat Priority: Dex CDR LOH
-
Offhand
- Vengeful Wind
- Stat Priority: Dex CDR
-
Legendary Gems
Kanai's Cube
The Abilities are inflexible for pushing they will provide the most damage reduction possible without sacrificing essentials. Passives can be swapped some options include: Switching from Harmony to Sixth Sense will provide a Toughness boost for anyone with 5 or fewer pieces with Secondary Resistance on them, Giving up Beacon of Ytar for additional Survivability in the form of Guardians Path (Some varients forgo CDR entirely in favour of Area Damage which will have a higher peak but less consistant damage, especially at lower GR's *110 and lower*), Swapping Near Death Experience for Guardians Path (Which is a toughness boost but convenience loss, this really comes down to preference), or Giving up Sieze the Initiative for Guardians Path (Please note that Sieze the Initiative is a large damage increase *Read 30% Attack Speed 99% Uptime*)
The Witching Hour is a large damage boosting option to replace the Kyoshiro's Soul which most people become comfortable with. In GR's and even Nephalem Rifts you should be attacking frequently enough to maintain Sweeping Wind and in between floors or packs you can simply click Sweeping Wind to refresh the stack duration manually. Inna's Set can be utilized to provide additional Survivability however I cannot say that I myself have experimented with this Varient.
Unity provides 50% damage reduction when a second one is equipped on your follower with the Relic "Cannot be Killed"
Convention of Elements rotates a Multiplicative 200% damage increase (Making it Triple not Double) when it is on it's Fire rotation (20% Uptime)
Obsidian Ring of the Zodiac Provides 100% uptime of Epiphany for maximum damage reduction as well as Spirit Regeneration, and the more frequent useage of Mystic Ally and Dashing Strike, It is a weaker damage option than Convention of Elements but provides more survivability.
For Pushing Cindercoat is the best option in the cube Much better than Magefists due to being able to constantly cast WoL. When doing lower content you may choose to switch to Nemesis Bracers.
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Attack Speed |
Resist All |
Life |
Armor |
Life Regeneration |
Resource Cost Reduction |
Life on Hit |
Area Damage |
Gold Find |
If I go for the inna's set bonus(2) the passive of mantra of salvation will be 70% dodge chance?
If so, with the 40% granted by using Dashing Strike, it will grant me 100% dodge chance?