Rating
+4

T13 Speed Bounties (Inarius)

Regular
Hybrid
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Skills

  • Bone Armor Harvest of Anguish
  • Corpse Lance Visceral Impact
  • Simulacrum Reservoir
  • Frailty Aura of Frailty
  • Blood Rush Molting
  • Land of the Dead Frozen Lands
  • Final Service
  • Stand Alone
  • Overwhelming Essence
  • Rathma's Shield

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Pain Enhancer
    • Wreath of Lightning

Kanai's Cube

  • Reilena's Shadowhook
  • Steuart's Greaves
  • Krysbin's Sentence

3rd Legendary Gem


Open slot. Here are my suggestions:


- Wreath of Lightning - More movement speed and decent damage

- Mirinae - Excellent single target damage (a great boss nuke) with minor healing

- Efficacious Toxin - Long lasting DOT damage that applies instantly (will kill lesser monsters as you run past), but relatively low DPS

- Bane of the Powerul - Overall damage increase with some elite dmg reduction

- Molten Wildebeest's Gizzard - The healing is fantastic, and it is particularly useful if you combine it with Krelm's Buff Belt (the shield prevents you from taking damage, so the buff stays active).


Attack Speed & Cooldown


Don't go overboard with it, the 1.52 breakpoint for attack speed is enough (10% from paragon and 7% on any item), though 1.72 is nice to have. For cooldown 20% or 40% are good targets, giving you a full 1-2 seconds off Bloodrush. If you are using Devour + Fueled by Death you will need a 20% minimum to keep the passive stacked.


Critical Hits


The Pain Enhancer is the largest source of passive damage, and it requires a critical hit to apply, so you want to maximize your critical hit chance and gem levels early on. After that, anything that increases sheet damage is desirable.


Offhand


Lost Time and Harvest of Anguish provide up to 65% additional movement speed (15% all the time with full Bone Armor stacks, and 50% more from procs), and it triggers the 100% bonus from Krysbin's on everything you run past. However, if you don't have a Lost Time any offhand will work and you can take the Disclocation rune instead for a quick damage boost.


Bracers and Belt


Take the Strongarms if you are in need of more damage. Warzechians are more of an end game choice for maximum movement speed. If you are comfortable playing without Dayntee's Binding then you can swap it out, Krelm's is a nice movement speed bonus (combine with Molten Gizzard gem for maximum up-time).

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Armor
Life
Life Regeneration
Resist All

Utility

Life on Hit
Area Damage
Gold Find
Resource Cost Reduction

Build Guide

This plays like the LazyLancer build (mostly passive damage that kills everything near you), but is streamlined for bounties and requires no CDR. This build moves very fast, boasting a minimum movement speed of 140%, and potential for over 300%!


Corpse Lance is both your CC skill (triggering 300% damage bonus from Krysbin's) and a great damage dealer for tough elites/bosses. Heavy bleed damage means most monsters will go down quickly, leaving plenty of corpses to take down remaining elites with Corpse Lance. Land of the Dead is only really used against bosses and goblin packs (yes, it freezes goblins!) so there is really no reliance on CDR or LoTD.


Simulacrum will instantly double your damage output, and with the Rathma's Shield passive it can be staggered with LoTD activation against bosses like Malthael, Belial and Urzael to keep you safe, 4 seconds at a time. It also makes a nice lifesaver if you run across a bad situation.


Pick-up Radius is an important stat to increase your efficiency as it will make the pull radius of Brigg's Wrath larger. When you have enough sheet damage and Pick-up Radius you can actually do bounties like raising catapults or dismantling death gates while there are still monsters spawning around you. With a little practice you'll also be able to group up stubborn elite packs in short order (use your Blood Rush to enter the middle of an elite pack) and drag the evasive ones back into tight groups.


Lastly, if you feel you don't need Simulacrum you can opt for Devour with the Fueled by Death passive instead, for maximum movement speed. This setup requires at least 20% CDR (preferably 40% to feel comfortable) and the Molting rune from Blood Rush in order to maintain Fueled by Death stacks when there are no monsters around.