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[2.6.1] (TXIII) Condemn Speed

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Skills

  • Steed Charge Draw and Quarter
  • Justice Sword of Justice
  • Condemn Vacuum
  • Iron Skin Flash
  • Laws of Hope Wings of Angels
  • Akarat's Champion Rally
  • Finery
  • Heavenly Strength
  • Long Arm of the Law
  • Indestructible

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Wreath of Lightning
    • Boon of the Hoarder

Kanai's Cube

  • Blade of Prophecy
  • Nemesis Bracers
  • Ring of Royal Grandeur
  • Head: STR / VIT / CHC / Socket (Diamond)
  • Shoulder: STR / +AR / CDR / Condemn%
  • Amulet: CDR / CHC / CHD / Socket
  • Chest: STR / VIT or EliteDmgRed% / Condemn% or EliteDmgRed% / Sockets (Diamond)
  • Gloves: STR / CDR / CHC / CHD
  • Bracer: Holy% / STR / VIT / CHC
  • Belt: STR / VIT / Life% / +AR
  • Legs: STR / VIT / AR / Sockets (Diamond)
  • Feet: STR / VIT / AR / +Armor
  • Rings: CDR / CHC / CHD / Socket
  • Weapon: STR / CDR / WPS / Socket (Emerald)
  • Shield: STR / CHC / CDR / WPS

WPS = Wrath Per second affix (passive wrath regen)

Cooldown on every item possible. CDR to 55-56% required, though 56.5% gives some overlap, highly recommended. Run Vigilante belt in place of Krelm's if your Cooldown rolls are not perfect enough. Perfect cooldown would allow Krelm's to be run though, thanks to having CDR on amulet.

Wrath regen is required on weapon and shield, to help out with wrath regen outside of having the empowered buff.

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

I prefer +Max Wrath, but this is probably not required. LoH = AD on priority for Utility.

Build Guide

"It's like riding a psychotic horse toward a burning stable"

Movement Speed is the focus of this build, while preserving both power (via Bastions of will) and tankiness (via Akkahns addendum). Gloves of worship for the shrine buffs, including Empowered and Fleeting, for increased resource, movement, and pickup radius. CDR is rolled on amulet to allow for permanent Akkarat's Champion. Cooldown resets via the Rally rune.

The clips in the video were taken over the course of a 50 minute gaming session on stream, hence the lower quality (apologies). However, it shows how good the build can be. Timed 1.5 to 3.5 minute runs with zero paragon allocated to strength, and non ancient weapons.

Yes, the build will be slightly resource constrained, and slightly slower until you get either an empowered or Fleeting shrine buff, however, I feel with the clear speed of the build, these shrines should come up often after having acquired one or the other.

This build also lends more to longer gaming sessions (of at least 30 minutes I'd say), due to the gloves of worship being so pivotal.

There is the option to run provoke instead of steed charge until you manage to get an empowered shrine. This would ensure enough resource for continual condemn spam, but lower mobility slightly. See other swaps below.

Movement:

  • Base: 25%
  • Iron Skin: Flash: 60%
  • Krelm's Buff Belt: 25%
  • Wreath of Lightning: 25%
  • Boon of the Hoarder (don't forget your cosmetic pet, they pick up gold for you): 30%
  • Warzechian Armguards: 50%
  • Fleeting Buff (from gloves of worship): 25%
  • Steed Charge: 150%
  • Justice: 5% to 15% (usually only 5% if any)

Of course these buffs aren't up all at once, and in the case of Krelm's and Flash rune for Iron skin, fill different roles to function as a more balanced boost to movement. Illusory boots also allow great freedom of movement here.

I like that this build keeps the bastions of will set. Focus and Restraint boost damage quite a bit, allowing you to keep up even in 4 player games. The F&R modifier also makes up somewhat for not having enough resource restoration when without the empowered buff.

The value of Akkahn's addendum cannot be denied. This gives us Armor, a second revive, additional wrath regen, and cooldown resets on our abilities (occurring once every Akkarat's reset).

How to play:

I use force move to direct my character. The particular signature i've chosen (Justice) is a ranged ability, so you'll have to force move close to targets before casting the ranged attack to be able to hit them with condemn. If you don't like this that's okay, any signature can be swapped in. Your preference. I typically hold down force move unless i'm picking up items.

Usually I only worry about casting signature on elites, larger density or the RG.

This build requires use of autocast. You can use numlock or scripting. I use scripting on a timer (all 4 numbered abilities). What this means is that your steed charge casts will often last shorter than their full duration, and function more as a burst of speed rather than a means of travel.

Using the Vaccum rune on Condemn is huge here though. The pull is amazing for dispatching density quick, even while on the move.

The delayed cast is pivotal to the build, and works very well with the drawn and quarter pull from steed charge.

What happens is: condemn is cast on the timer, then steed charge perhaps is used. While steed is in use, the drawn and quarter pulls those mobs that may have not died yet, but your delayed condemn cast (that was cast before steed charge) still hits them. It's really nice.

Using steed charge in this manner means you get some of the benefits of the charge without the drawback of having to sacrifice condemn cast cycles. It's very efficient, for both movement and damage while on the move.

Swaps:

  • Swap steed charge for provoke: too scared to run. This will give higher resource, and allow condemn spam, even without the empowered buff, but will lower movement potential.
  • Swap out Gloves of worship and RoRG for Avarice Band. This solves the problem of low pickup radius but lowers clear potential and resource regen potential. My advice is: gear for some level of pickup that is comfortable, and run with the Gloves of worship, but to start out this is an adequate swap.
  • As mentioned above any signature can be used in place of Justice, your preference.
  • As mentioned in the items section, Vigilante belt can be run in place of Krelm's to make up for not having enough CDR on gear.