Rating
+2

LeapSlam Barb - Fast and Fun and IMPROVED

Regular
Solo
BBCode Link
Edit

Skills

  • Leap Death from Above
  • Seismic Slam Shattered Ground
  • Threatening Shout Falter
  • Wrath of the Berserker Insanity
  • Battle Rage Bloodshed
  • War Cry Veteran's Warning
  • Boon of Bul-Kathos
  • Earthen Might
  • Ruthless
  • Rampage

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Esoteric Alteration

Kanai's Cube

  • Fury of the Vanished Peak
  • Lut Socks
  • Band of Might

I got incredibly lucky and had a Primal set of Istvan's Blades drop, so I have been playing with how to use them as much as possible. I designed this build around them and the Leapquake build, but this has moved away from the "quake" part and towards the Slam, hence the name.


Istvan's Blades - using them means I have moved away from trying to maximize my Earthquake damage since I don't have the Blade of the Tribes anymore. I lose the avalanche and earthquake with each threatening shout, but the rest of the build makes up for the lost damage and then some.


MotE Set.


No more Girdle of Giants on the waist because the boost it gave to Earthquake wasn't as much of a damage boost as using The Witching Hour. I have an exceptional Witching Hour which helps, but if you have a decent Witching Hour it should outperform the stat boost to earthquake anyway.


Bracers of Destruction. I tried wearing the Strongarm Bracers with a different setup but overall it did not perform as consistently to do that and have to wear the RoRG, so the Strongarms had to go.


I usually use Unity but this build is so strong with damage mitigation from the BoM that it is unnecessary. I had been trying to wear CoE with RoRG with a previous setup but it was not as consistent as the Bastions of Will set, leap and Seismic Slam grant permanent damage boosts from the set.


Whatever passive your Hellfire Amulet has, you get a fifth using it. I choose Nerves of Steel, but Bloodthirst is nice too because you use so much Fury so quickly (with the increased AS).


IMPORTANT NOTE: In my opinion, unless a build utilizes getting hit to generate damage (like Holy Shotgun), the followers weapon should always be Eun-jang-do. It is relatively easy to get one with 20% on it, and by the time you get to the end of the Rift Guardian, when they normally do their biggest and most deadly attacks, having them frozen for the vast majority of the final 20% of their life pool is INSANELY helpful. If you haven't been using it, you might have a little laugh when you first equip it because that hardest part of the Guardian fight can end up being the most relaxing. Just make sure you get CDR on it so your Templar can heal you up more quickly.

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Isn't everyone over 800 now? This build use so much fury with the speed of Seismic slam and Istvan's blades that you do not have to drop the RCR like in some other Barb builds in order to get the Life per Fury Spent. Interestingly, I have zero Life per Fury and because of the Bloodshed rune and having over 50% crit chance, I have more than enough life recovery. In order for this build to work well, you need high crit to keep your recovery up. Area Damage is also really nice but only after you get your crit chance and damage up. Luckily, using Istvan's blades gives you 2 crit gems in your weapons.

Build Guide

I am a solo player, I have my one build that I use for pushing and gem leveling (Crusader Condemn) and the rest of my builds I try to find something fun and interesting.


I really enjoyed the Seismic Slam aspect of the standard Leapquake build but when I got a Primal set of Istvan's Blades, I just had to try to build something around them. I dropped the Blade of the Tribes, which made Earthquake less of a priority. The blades give a huge attack speed boost and AS doesn't affect Earthquake anyway, so it made sense. I drop Earthquake off of my skills bar since the MotE set autocasts it when you leap and its damage is already fire anyway. That spot is much more useful to take WotB for those bigger fights.


I leap three times, looking to land my third leap in the highest density. If I am close to the Oculus ring (Follower), I find it, if not I just Slam until I am out of fury. If I don't like my position or the position of the mobs, I will leap again after 3 slams since that fully resets the Leap cooldown. Mob grouping and the location of the third leap makes a huge difference to take greatest advantage of the BotT bonus. I use Threatening Shout anytime I get a good position in a large group of mobs since its reach is only 20 yards. If you use it after the first 1 or 2 slams you get a small increase in fury so you get an additional slam before running out. The speed of the Blades helps Leap reset even faster for increased mobility. WotB for elite packs and to start off the Guardian.


Have fun with it, that is the point of most of my builds, and this one is the one I have been having the most fun with lately.