Build Guide
Current top seasonal Wizard as of 12/13/17. Amethyst in helmet and topaz in the rest. This is mostly so I don't forget what it is.
Cost: 16 Arcane Power
Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.
Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane.
You take 15% less damage from attacks while channeling. Every second you channel increases this amount by 5%, up to a maximum total of 25% damage reduction.
Arcane Torrent's damage turns into Fire.
Cost: 20 Arcane Power
Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.
Summon a fiery Familiar that grants you 10% increased damage.
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
Cost: 40 Arcane Power
Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.
Unleash a volley of 7 small Meteors that each strike for 277% weapon damage as Fire.
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
For 5 seconds after you Teleport, you will take 25% less damage.
Cost: 25 Arcane Power
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.
Only one Armor may be active at a time.
When you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect stacks up to 3 times.
Standing still for 1.5 seconds increases the following attributes:
Armor: 20%
All Resistances: 20%
Damage: 10%
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
You deal 30% additional damage to enemies within 15 yards.
Decrease damage taken by 17%.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Current top seasonal Wizard as of 12/13/17. Amethyst in helmet and topaz in the rest. This is mostly so I don't forget what it is.
If you're struggling to get used to the elite dragging to maintain damage reduction, you can swap out convention for unity and UW for unstable. If you want a more indepth breakdown of the build you can look at Cratic's rundown of it: http://www.diablofans.com/builds/95151-2-6-1-gr112-fb-meteor-etched-ignite
I've been wondering how the build is exactly played, I've just been going about it in my own way based off of the gear and synergies. That link'll definitely help me get a better understanding. Thanks for the help, loving the build so far, tons of fun.