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Barb LeapQuake MASSIVE Toughness and Fun

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Skills

  • Leap Toppling Impact
  • Seismic Slam Shattered Ground
  • Battle Rage Swords to Ploughshares
  • War Cry Veteran's Warning
  • Threatening Shout Falter
  • Earthquake Molten Fury
  • Ruthless
  • Earthen Might
  • Boon of Bul-Kathos
  • Rampage

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Esoteric Alteration

Kanai's Cube

  • Fury of the Vanished Peak
  • Bracers of Destruction
  • Band of Might

This is my preferred Barb Build, despite the obviously more powerful HotA. This one is just more fun to play, IMO.


I have messed around with everyone else's builds, including the recommended Icy Veins build, but I could not get the right balance of survivable defense and adequate offense until I came up with this combination. It is slightly weaker than the Focus/Restraint variation, but massively tougher, and because of the slight decrease in strength, it requires a little more attention to the Oculus Ring (on follower) which makes it more fun to play.


Everyone seems to favor the APD wrists, but I don't like the dependence on both distance and the 3 second time window, it just wasn't enough for me to warrant wearing them. Your choice of bracer depends on whichever has better stats on it, Strongarm or the Bracers of Destruction, and cube the other. With that combination, we can offset the lacking damage from dropping the Bastions of Will rings, and the bonus from the Strongarm Bracers is a guarantee. Seismic slam always procs the bracers, as well as Leap's Toppling Impact and Call of Arreat runes, so the damage bonus is a guaranteed 30% damage increase.


I ditched the Focus/Restraint combination to give me the use of Band of Might's massive damage mitigation. With the former, I had to have RorG in the cube (to wear the Lut Socks) and was unable to take advantage of either the Band of Might or CoE. With this setup, I can have both, and when the Fire rotation comes up, I melt everything. Choose your rings based on best stats, for me, I don't have a good BoM yet with anything over 64%, so I want the most out of that and therefore cube it.


I use my Hellfire Amulet, which has Ruthless on it, so I have the freedom of having a 5th passive. I personally prefer the usefulness of Nerves of Steel, but you can select whatever one you feel suits your play style. But having the 5th passive is a huge boost and well worth wearing the Hellfire Amulet.


I am waiting on a decent Fury of the Vanished Peak to test out how well that might work. I want to because the Life per Fury spent on that weapon is almost double that of the Blade of the Tribes, but currently I haven't had a good enough one to make it worth testing.


I put +% Seismic Slam on everything that can have it, then +% Earthquake Damage on those that don't have Seismic Slam as an option, although it isn't the majority of the damage here. More damage is more damage.


With this setup, damage mitigation is more than adequate, although if you wanted to be a crazy tank, you could use the String of Ears and just take a beating. But I found that without the Girdle, it was taking a little too long to put stuff down and I had more than enough defense. I have a horrible MOTE set, not a single ancient yet, no augments, and I am farming 75s in 6 minutes and 80s without any death. I haven't pushed it yet because I was busy making my selections for the build itself, but this combination of skills and gear is the right amount of badass without being too glassy.

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

The bonuses of the MOTE set make the rotation consistent but very effective. Three leaps (due to Lut Socks) spreading the knockback wealth, followed by Threatening Shout Falter, followed by at least 3 Seismic Slams, which will fully reset the Leap cooldown. At that point, you decide if you want a few more hits of the Seismic Slam or continue leaping to your next group. At any rate, that series will fully cooldown Leap and Threatening Shout. Your buff from Band of Might lasts 8 seconds, more than enough time to get a few more hits in with Seismic Slam. And the damage bonus from Strongarm is always up with our attacks, so you don't even have to pay attention to doing anything special for it.


Feel free to comment or make suggestions. I messed around with other Legendary Gems but these three are basically the gold standard until something else gets reworked. I am not a hardcore player, I like to have fun, but I also like to push. As stated above, without a good ancient set, I don't know if this build can (eventually) compete with my HotA, which is currently pretty wicked, but in my opinion this build is way more fun.


Good mobility, plenty of destructive abilities and active killing (vs things just dying, I like being the one doing it), and enough skill required to be engaging without becoming too boring or too difficult.