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[S12] - Condemn Sader GR Solo Explained

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Skills

  • Slash Guard
  • Condemn Vacuum
  • Akarat's Champion Prophet
  • Iron Skin Flash
  • Laws of Justice Immovable Object
  • Provoke Too Scared to Run
  • Heavenly Strength
  • Holy Cause
  • Finery
  • Indestructible

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Esoteric Alteration

Kanai's Cube

  • Blade of Prophecy
  • Unity

Hey Guys


This is what I have found to be the best setup so far, the leader boards pretty much agree too.


Overview: Cool Down Reduction!!!!

When using the Akkhan set the aim of the game is the permanent up time of Akarats champion, for that damage and armour boost. You will need to aim for 55-56% CDR. So, where from?

Helm (Diamond Socket) - 12.5% (Effect Doubled from Leorics Crown in the Cube) = 25%

Shoulders - 8% Gloves - 8%

Shield - 8% Weapon - 10%

Rings - 8% x 2 Amulet - 8%

Belt - 8%

Total: - 92%
You can mix and match with how your gear rolls, avoid wasting materials on amulets they are troublesome to get rolled right so don't sweat trying to get CDR on them. To start aim for belt, diamond in helm, shoulders, weapon and shield. Then when you get rings, you can utilise the rolls on Weapon and shield better.

So how does it all work and why are we using it?
Gear Set: Armour of the Akkhan - Head, shoulders, gloves, chest, Amulet...Required.

The buff gives a massive 1500% increased damage and you take 50% less damage while Akarates champion is active, on top of the Akarat champion buff of 35% more damage , greater resource regen and 150% extra armour while. (now do you see why we want so much cool down?)


Resource Feeding:- (Bracers/Boots/Pants) When you start this build you will find that you are very resource hungry, Hexing Pants with Reaper Wraps will help keep you spamming condemn into the early hours but it will be at the cost of damage and manoeuvrability in the long run. Illusory boots and Strongarm Bracers will be the final form of this, more power the the ability to walk out of a pack of mobs when things get hot is a need when you pushing those high GR's.

Belt: Vigilant Belt for the additional CDR or if you can get it elsewhere then go for the Witching hour for that damage buff.

The business end of the build......

Weapon: The Furnace, in its simplest form....a ruddy big hammer! Get an ancient or a Primal version, add a ramalandi's gift for the socket, then a 10% damage roll and you are in business!

Shield: Frydehr's Wrath is so important to this build! This removes the cool down of Condemn making it cost a base of 40 wrath and will buff the damage of it by 800% You will need to get The Blade of Prophecy, this give a damage boost to Condemn of another 800% and the more mobs you have around the more it will proc additional explosions.


CUBE:

Unity.....standard! - if you are bossing it and surviving and just want that extra DPS then a well rolled SOJ or COE is a good shout!

Leorics Crown - (DFans dont seem to have the crowns available..very strange) This is for the double gem effect in you helm.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Chance
Attack Speed
Critical Hit Damage

Defense

Armor
Resist All
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

CORE:-

I like to max out Movement Speed then Maximum Resource as this is a resource hungry build, they just through it all into Stength


Offense:-

Cooldown Reduction then i just fill the gaps from gear.


Defense:-

Armour first as this work well with Akarats Champion then just gear gap fill.


Utility:-

Resource Cost Reduction, as resource hungry build again, then gear gap fiil.