[2.6.1] Wizard - DMO Machine Gun Frozen Orb
Skills
Items
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Head
- Shrouded Mask
- Stat Priority: CHC Int Skill: Arcane Orb Socket
-
Shoulders
- Dashing Pauldrons of Despair
- Stat Priority: Int Vit AD CDR
-
Amulet
- The Traveler's Pledge
- Stat Priority: CHC CHD Cold % Socket
-
Torso
- Harness of Truth
- Stat Priority: Int Vit Reduced Elite Dmg Socket
-
Wrists
- Ashnagarr's Blood Bracer
- Stat Priority: Cold % CHC Int Vit
-
Hands
- Fierce Gauntlets
- Stat Priority: CHC CHD AD Int
-
Waist
- Hergbrash's Binding
- Stat Priority: Int Vit Armor + Life
-
Legs
- Leg Guards of Mystery
- Stat Priority: Int Vit Armor + Socket
-
Feet
- Striders of Destiny
- Stat Priority: Int Vit LPS Skill: Arcane Orb
-
Rings
- The Compass Rose
- Convention of Elements
- Halo of Karini
- Stat Priority: AS AS Socket
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Weapon
- Unstable Scepter
- Stat Priority: Dmg % AS AD Socket
-
Offhand
- Triumvirate
- Etched Sigil
- Stat Priority: CHC APoC AD Int
-
Legendary Gems
Kanai's Cube
SUMMARY:
This is a Hybrid variation from the standard DMO Frozen Orb build which adds channeling Disintegrate combined with free casts of Frozen Orb to the mix to obliterate anything in your path. This build shines with long corridor type maps and bowling down trash. Area splash dmg from Frozen Orb is amazingly effective. Currently using as a fun alternative while farming.
GEAR:
ARMOR - 6-piece DMO set Slow Time centric dmg reduction + dmg boost
JEWELRY - Endless Walk set dmg boost (standing still) + dmg reduction (moving)
JEWELRY - CoE (rotating elemental dmg boost) + Halo of Karini (Storm Armor dmg reduction)
BRACER - Ashnagarr's Blood Bracers (dmg reduction boost to shields)
BELT - Hergbrash's Binding (RCR Disintegrate channeling)
WEAPON / OFF-HAND - Unstable Scepter (dmg boost to Frozen Orb) + Triumvirate (dmg boost to Frozen Orb via 3x Magic Missile)
Off-HAND - Etched Sigil (dmg boost to Frozen Orb + free cast of Frozen Orb when channeling Disintegrate)
SKILLS:
Magic Missile Glacial Spike (freeze / dmg enemies + AP regen+ 3x increases Frozen Orb dmg via Triumvirate + DMO+Taeguk+Zei's dmg)
Disintegrate Convergence (channeling fire dmg + Taeguk+Zei's dmg + free Frozen Orb spam via Etched Sigil )
Teleport Calamity (mobility + stun on landing + BotT dmg)
Arcane Orb Frozen Orb (primary dmg dealer + 2 types dmg : Manual Cast (DMO+UnstableSepter+Triumvirate+Taeguk+Zei's dmg) and Auto Cast (Unstable Septer+Triumvirate+Taeguk+Zei's dmg) + Slow Time CDR
Storm Armor Power of the Storm (Dmg reduction via Karini ring)
Slow Time Time Shell (Slow TIme CDR + slow CC + Frozen Orb dmg boost via DMO)
PASSIVES:
Astral Presence - Arcane Power increase + regen for Disintegrate + Frozen Orb casts
Unraveling Will - Armor, AR, dmg boost standing still
Power Hungry - Dmg boost for enemies 30+ yrds away + Zei's dmg
Galvanizing Ward - Dmg reduction boosted by Ashngarr's Blood Bracers
GEMS:
BotT - dmg boost from CC slow/freeze/stun
Taeguk - dmg boost from channeling Disintegrate
Zei's - dmg boost based on max distance from target (match with Frozen Orb distance explosion)
Helm - Amethyst; Chest/Pants - Topaz
PLAY-STYLE:
Teleport around to find crowds and density
Magic Missile at least 3x to freeze + get Triumvirate dmg boost active
Slow Time over highest density or boss to activate DMO dmg boost + slow
Disintegrate into crowd (with free Frozen Orb casts) to start clear
Frozen Orb a few times to finish off targets + reset Slow Time CDR (no need to spam anymore)
Rinse repeat
NOTES:
DMO dmg boost works with Magic Missile and MANUAL cast of Frozen Orb
DMG REDUCTION from DMO Slow Time + Ashnagarr's Blood Bracers Shields + Mantle of Channeling Disintegrate + Unraveling Will + Taeguk armor boost (standing still) + Endless Walk (moving) + Karini / Storm Armor shock
Channeling Disintegrate also casts Frozen Orb every second like a machine gun via Etched Sigil (without casting Frozen Orb manually can be done infinitely without running out of Arcane Power ! ) ... like a mini Archon
Equip best rolled items and cube the alternatives
Gear int rolls can be replaced as recommended (if higher paragon) only.
UPDATE:
Disintegrate+(free cast of Frozen Orb) seems to be boosted by both DMO Slow Time active and additional dmg from Unstable Septer+Triumvirate+Taeguk+Zei's dmg !!! Without either of them active, channeling dmg is minimal.
Paragon Priorities
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Cooldown Reduction |
Armor |
Life Regeneration |
Life |
Resist All |
Area Damage |
Life on Hit |
Resource Cost Reduction |
Gold Find |
MS to 25%, then Max Resource, then Int
Rest as usual for Wizard
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