Rating
+1

Trag Mages T13 (WIP)

Seasonal
Solo
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Skills

  • Decrepify Dizzying Curse
  • Skeletal Mage Life Support
  • Blood Rush
  • Bone Armor Harvest of Anguish
  • Command Skeletons Freezing Grasp
  • Devour Cannibalize
  • Extended Servitude
  • Spreading Malediction
  • Final Service
  • Fueled by Death

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Enforcer
    • Bane of the Trapped

Kanai's Cube

  • Scythe of the Cycle
  • Tasker and Theo
  • Krysbin's Sentence

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

This is a more GR apt build that I came up with after using my Trag farming build.

And is pretty much a Rathma build except that it uses HP instead of essence to make the mages, which translates to a very volatile HP pool that can become very scary if foes are not dying quickly and going back as HP through devour.


This build is by no means perfect and was created because I found corpse lance Trag to be extremely boring to play, so any comments towards improving this build are greatly appreciated.