Rating
+4

[2.6.1 - S12] T13 Bounty speed farm build (without In-Geom!)

Seasonal
Hybrid
BBCode Link
Edit

Skills

  • Wave of Light Explosive Light
  • Sweeping Wind Inner Storm
  • Breath of Heaven Zephyr
  • Mantra of Conviction Annihilation
  • Dashing Strike Way of the Falling Star
  • Epiphany Desert Shroud
  • Beacon of Ytar
  • Fleet Footed
  • Seize the Initiative
  • Near Death Experience

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Wreath of Lightning
    • Boon of the Hoarder

Kanai's Cube

  • Incense Torch of the Grand Temple
  • Warzechian Armguards
  • Ring of Royal Grandeur

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Build Guide

The focus of this build is to clear 4-man Torment 13 bounties on split (solo) runs with maximum efficiency. In-Geom reliability is good for key farming and GR speedruns, BUT bad for bounty farm since you will mostly get situations when you lose your proc and stuck until you find the next elit pack SO I removed it and replaced with Kyoshiro's Blade which grants us an insane damage boost so we can sacrifice damage for more constant movement speed elsewhere.

Kyoshiro's Soul is awesome for bounties cause you won't lose your stacks while using objectives and teleporting to maps.


I tested some versions of the build with little changes, ATM that is the smoothest and most efficient of them, but I will update the build if I get any better solutions for reliable speed/damage combo.


PS: This build favors Non-Boss bounties, so try to avoid Bosses in prior, but when nothing else remains feel free to do them as well, you should not have any problem with them, just be careful with 1-shot mechanics if you are alone inside, Near Death Experience can also help you with that.