Cost: 10 EssenceA crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
Becomes an aura that curses all enemies within 15 yards.The range of this effect is increased by 50% of your gold pickup radius.
Generate: 24 EssenceSummon bone spikes from the ground dealing 150% weapon damage as Physical per second.
Bone spikes stun enemies for 1 second.
Cost: 5% HealthCooldown: 5 secondsShed your mortal flesh and reappear up to 50 yards away.
Removes the health cost.
Cooldown: 10 secondsRip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Bone Armor also increases your movement speed by 1% for each enemy hit.Bone Armor's damage is turned into Cold.
Cost: 10 EssenceA crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds.
Gain a 3% movement speed increase for every enemy cursed, up to a maximum of 30%.
Consume corpses within 60 yards to restore 10 Essence per corpse.
Each corpse consumed also restores 3% health.
Increase armor by 100%, reduced by 10% for each active minion.
While using a scythe, gain 2% Essence and Life per kill.
Increase your maximum Essence by 40.
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you consume minions to heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
S11 build, for personal reference.