Generate: 12 Essence per enemy hitSlash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.Grim Scythe's damage turns into Poison.
Cost: 5% HealthCooldown: 5 secondsShed your mortal flesh and reappear up to 50 yards away.
Increases your armor by 100% for 2 seconds after casting.
Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target.
Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.Corpse Lance's damage turns into Cold.
Cooldown: 120 secondsAll corpse skills can be used at will for 10 seconds.
Enemies in the Land of the Dead are periodically frozen.
Cooldown: 10 secondsRip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Enemies hit are also stunned for 2 seconds.Bone Armor's damage is turned into Poison.
Cost: 10 EssenceA crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds.
Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you consume minions to heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.
Receive a 1% damage bonus for each enemy afflicted by one of your curses.
Increase armor by 100%, reduced by 10% for each active minion.
Just a reference for myself