Rating
+1

Wiz Meteor Rift Clearer

Seasonal
Group
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Skills

  • Black Hole Spellsteal
  • Arcane Torrent Flame Ward
  • Meteor Meteor Shower
  • Storm Armor Power of the Storm
  • Teleport Safe Passage
  • Magic Weapon Ignite
  • Audacity
  • Illusionist
  • Conflagration
  • Unwavering Will

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Pain Enhancer

Kanai's Cube

  • The Grand Vizier
  • Nilfur's Boast
  • Halo of Karini

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

4000% FB, 400% Grand Vizier, 600% Nilfurs, 325% Deathwish, 150% Etched Sigil = 41x5x7x4.25x2.5 = 15,247% multiplier

vs.

4500% Arachyr, 150% Chiroptera, 100% Chiroptera (ATS), 300% RoE, 300% Bakuli, 30% Sacret Harvester, 25% Mantle of Channeling = 46x2.5x2x4x4x1.3x1.25 = 5,980% multiplier


both builds can possibly get max AD, CoE, Endless Walk, Taeguk, PE, Trapped = same additional multipliers.


So this builds multipliers are 2.55 times stronger than Firebat Arachyr (15,247 / 5,980 = 2.55 )


Meteor vs. Firebat needs to be tested which skill is more efficient in clearing density. Wiz got way more additive Dmg (Spellsteal) however missing out on a passive like Gruesome Feast.


Dmg output for Wiz is due to the gameplay mechanic decreased (overall probably ~half dmg) since you need to alternate casting Meteors and keep Channeling while selfcast Meteors burst down. So you won't get full benefit from AD and won't cast Meteors on a constant speed. Additionally you obviously deal close to no damage while you self cast Meteors. Depending on PE stacks you can dish out 2-3 Meteors before losing Taeguk. Needs to be tested further. But obviously making that 2.55 bigger multiplier alot less impressive than at first glance.


Dropping Taeguk for Bane of the Powerful might be an option here to optimize self Meteor casts and starting the Channel when Meteors fall down. After all in Groups and with Spellsteal there is plenty of additive Dmg already available...


This build can selfsustain Arcane Power with Hergbrashs. With Globes (Reapers Wraps) maybe Witching Hour is an option.


In the end I really see no reason why this build shouldn't keep up or even beat Firebat Arachyr.