Skills
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Impale Overpenetration
- Impale
Cost: 20 Hatred
Throw a knife that impales an enemy for 750% weapon damage.- Overpenetration
The knife pierces through all enemies in a straight line for Cold damage.
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Fan of Knives Bladed Armor
- Fan of Knives
Cooldown: 10 seconds
Throw knives out in a spiral around you, dealing 620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60]% for 1 second.- Bladed Armor
Gain 40]% additional armor for 6 seconds.
Fan of Knives' damage turns into Cold. -
Vengeance Dark Heart
- Vengeance
Cooldown: 90 seconds
Turn into the physical embodiment of Vengeance for 20 seconds.
Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack.
Vengeance: Gain 40% increased damage.- Dark Heart
Vengeance fills your heart, reducing all damage taken by 50%.
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Shadow Power
- Shadow Power
Cost: 14 Discipline
Draw in the power of the shadows, gaining 26821 Life per Hit for 5 seconds.
Life per Hit gained is increased by 25% of your Life per Kill. -
Vault Rattling Roll
- Vault
Cost: 8 Discipline
Tumble acrobatically 35 yards.- Rattling Roll
Enemies you vault through are knocked away and Stunned for 1.5 seconds.
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Companion Wolf Companion
- Companion
Cooldown: 30 seconds
Active: Your raven deals an additional 500% damage on its next attack.
Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.- Wolf Companion
Active: Your wolf howls, granting you and your allies within 60 yards 15% increased damage for 10 seconds.
Passive: Summons a wolf companion that attacks enemies in front of him for 150% of your weapon damage as Physical.
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Ambush
- Ambush
You deal 40% additional damage to enemies above 75% health.
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Awareness
- Awareness
When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life.
This effect may occur once every 60 seconds. -
Cull the Weak
- Cull the Weak
Increase damage against Slowed or Chilled enemies by 20%.
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Numbing Traps
- Numbing Traps
Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.
Items
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- The Shadow's Mask
Set Helm- 21 - 24 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
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- The Shadow’s Mantle
- The Shadow's Bane
- The Shadow's Coil
- The Shadow's Heels
- The Shadow's Grasp
- The Shadow's Mask
- The Shadow's Burden
- (2) Set: While equipped with a melee weapon, your damage is increased by 1200%.
- (4) Set: Shadow Power gains the effect of every rune and lasts forever.
- (6) Set: Impale deals an additional 40000% weapon damage to the first enemy hit.
- + 4 Random Magic Properties
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- The Shadow's Burden
Set Shoulders- 59 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +91 - 100 Resistance to All Elements
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- The Shadow’s Mantle
- The Shadow's Bane
- The Shadow's Coil
- The Shadow's Heels
- The Shadow's Grasp
- The Shadow's Mask
- The Shadow's Burden
- (2) Set: While equipped with a melee weapon, your damage is increased by 1200%.
- (4) Set: Shadow Power gains the effect of every rune and lasts forever.
- (6) Set: Impale deals an additional 40000% weapon damage to the first enemy hit.
- + 4 Random Magic Properties
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- The Traveler's Pledge
Set Amulet- Primary Stats
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- Critical Hit Damage Increased by 51.0–100.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While standing still, damage dealt is increased by up to 100%.While standing still, damage dealt is increased by up to 100%.
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- The Shadow's Bane
Set Chest Armor- 51 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- The Shadow’s Mantle
- The Shadow's Bane
- The Shadow's Coil
- The Shadow's Heels
- The Shadow's Grasp
- The Shadow's Mask
- The Shadow's Burden
- (2) Set: While equipped with a melee weapon, your damage is increased by 1200%.
- (4) Set: Shadow Power gains the effect of every rune and lasts forever.
- (6) Set: Impale deals an additional 40000% weapon damage to the first enemy hit.
- + 4 Random Magic Properties
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- Strongarm Bracers
Legendary Bracers- Primary Stats
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- +220–349 Vitality
- Critical Hit Chance Increased by 4.5–6.0%
- +2 Random Magic Properties
- Secondary Stats
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- Enemies hit by knockbacks suffer 20–30% increased damage for 6 seconds.
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- The Shadow's Grasp
Set Gloves- 42 - 55 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
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- The Shadow’s Mantle
- The Shadow's Bane
- The Shadow's Coil
- The Shadow's Heels
- The Shadow's Grasp
- The Shadow's Mask
- The Shadow's Burden
- (2) Set: While equipped with a melee weapon, your damage is increased by 1200%.
- (4) Set: Shadow Power gains the effect of every rune and lasts forever.
- (6) Set: Impale deals an additional 40000% weapon damage to the first enemy hit.
- + 4 Random Magic Properties
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- Chain of Shadows
Legendary Belt- 6 - 7 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
- Secondary Stats
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- After using Impale, Vault costs no resource for 2 seconds.
- + 3 Random Magic Properties
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- The Shadow's Coil
Set Pants- 33 - 38 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- The Shadow’s Mantle
- The Shadow's Bane
- The Shadow's Coil
- The Shadow's Heels
- The Shadow's Grasp
- The Shadow's Mask
- The Shadow's Burden
- (2) Set: While equipped with a melee weapon, your damage is increased by 1200%.
- (4) Set: Shadow Power gains the effect of every rune and lasts forever.
- (6) Set: Impale deals an additional 40000% weapon damage to the first enemy hit.
- + 4 Random Magic Properties
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- The Shadow's Heels
Set Boots- 30 - 35 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
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- The Shadow’s Mantle
- The Shadow's Bane
- The Shadow's Coil
- The Shadow's Heels
- The Shadow's Grasp
- The Shadow's Mask
- The Shadow's Burden
- (2) Set: While equipped with a melee weapon, your damage is increased by 1200%.
- (4) Set: Shadow Power gains the effect of every rune and lasts forever.
- (6) Set: Impale deals an additional 40000% weapon damage to the first enemy hit.
- + 4 Random Magic Properties
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- Convention of Elements
Legendary Ring- Primary Stats
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- Critical Hit Chance Increased by 4.5–6.0%
- +2 Random Magic Properties
- Secondary Stats
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- Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
- Empty Socket
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- The Compass Rose
Set Ring- Primary Stats
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- +10–12% Movement Speed
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While standing still, damage dealt is increased by up to 100%.While standing still, damage dealt is increased by up to 100%.
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- Karlei's Point
Legendary Dagger- 6 Damage Per Second
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Secondary Stats
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- Impale returns 10 - 15 Hatred if it hits an enemy already Impaled.
- One of 7 Magic Properties (varies)
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+(1049 - 1304) Physical Damage
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+(1049 - 1304) Fire Damage
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+(1049 - 1304) Lightning Damage
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+(1049 - 1304) Cold Damage
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+(1049 - 1304) Poison Damage
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+(1049 - 1304) Arcane Damage
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+(1049 - 1304) Holy Damage
- + 3 Random Magic Properties
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- Holy Point Shot
Legendary Quiver- Primary Stats
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- Attack Speed Increased by 15 - 20%
- +626 - 750 Dexterity
- Physical skills deal 10 - 15% more damage.
- Secondary Stats
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- Fire skills deal 10 - 15% more damage.
- Cold skills deal 10 - 15% more damage.
- Holy skills deal 10 - 15% more damage.
- Lightning skills deal 10 - 15% more damage.
- Poison skills deal 10 - 15% more damage.
- Arcane skills deal 10 - 15% more damage.
- Impale throws two additional knives.
- + 4 Random Magic Properties
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Head
- The Shadow's Mask
- Stat Priority: None
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Shoulders
- The Shadow's Burden
- Stat Priority: None
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Amulet
- The Traveler's Pledge
- Stat Priority: None
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Torso
- The Shadow's Bane
- Stat Priority: None
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Wrists
- Strongarm Bracers
- Stat Priority: None
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Hands
- The Shadow's Grasp
- Stat Priority: None
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Waist
- Chain of Shadows
- Stat Priority: None
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Legs
- The Shadow's Coil
- Stat Priority: None
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Feet
- The Shadow's Heels
- Stat Priority: None
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Rings
- Convention of Elements
- The Compass Rose
- Unity
- Stat Priority: None
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Weapon
- Karlei's Point
- Stat Priority: None
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Offhand
- Holy Point Shot
- Stat Priority: None
Kanai's Cube
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- Dawn
Legendary Hand Crossbow- 225.6 Damage Per Second
- Primary Stats
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- +626 - 750 Dexterity
- Secondary Stats
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- Reduce the cooldown of Vengeance by 50 - 65%.
- One of 7 Magic Properties (varies)
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+(1049 - 1304) Physical Damage
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+(1049 - 1304) Fire Damage
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+(1049 - 1304) Lightning Damage
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+(1049 - 1304) Cold Damage
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+(1049 - 1304) Poison Damage
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+(1049 - 1304) Arcane Damage
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+(1049 - 1304) Holy Damage
- + 3 Random Magic Properties
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- Aquila Cuirass
Legendary Chest Armor- 51 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
- Secondary Stats
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- While above 90 - 95% primary resource, all damage taken is reduced by 50%.
- + 3 Random Magic Properties
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- Elusive Ring
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Chance Increased by 4.5 - 6%
- Secondary Stats
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- After casting Shadow Power, Smoke Screen, or Vault, take 50 - 60% reduced damage for 8 seconds.
- + 3 Random Magic Properties
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Comments