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  • Fists of Thunder Quickening
  • Lashing Tail Kick Sweeping Armada
  • Dashing Strike Radiance
  • Cyclone Strike Implosion
  • Mantra of Salvation Agility
  • Sweeping Wind Inner Storm
  • Exalted Soul
  • Harmony
  • Near Death Experience
  • Seize the Initiative


More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Esoteric Alteration

Kanai's Cube

  • The Furnace
  • Lefebvre's Soliloquy
  • Ring of Royal Grandeur
  • I updated the build for improved toughness and eliminated the need for cool down reduction.
  • Physical resistance where possible for Harmony passive.
  • Quickening and critical hit chance over 50% to keep up SW stacks and to keep up spirit (this where attack speed is helpful with the generator).
  • Takes some practice to get use to the generator-LTK use and maintaining SW and damage reduction buffs.
  • Witching hour can allow you to lose a critical hit damage roll elsewhere (ring or hand most likely).
  • Amethyst in the helm.
  • Chance to Stun and attack speed rolls can be helpful.
  • Essentially, many possible offensive or defensive skill changes (i.e., blinding flash, desert shroud, infused with light, etc. for CS: implosion and change exalted soul to the guardian's path or determination passives) and item changes (Flying Dragon, nemesis bracers or laws of seph [if using blinding flash] in cube; string of ears for witching hour; using crystal fist allows the use of dashing strike: radiance for the attack speed; vengeful wind to increase sweeping wind stacks up to 10).
  • I'm on the fence about resource cost reduction (can have it on weapons, helm [gem], shoulders, & possibly hands).

Paragon Priorities


Primary Stat
Movement Speed
Maximum Resource


Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage


Resist All
Life Regeneration


Area Damage
Resource Cost Reduction
Life on Hit
Gold Find
  • Movement speed up to 25%
  • Max resource
  • Primary stat

  • CC
  • C.DMG
  • CDR
  • AS