Rating
+21

[2.6.1] (GR108+) Tal Frozen Orb - Karini + OID

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Skills

  • Teleport Safe Passage
  • Shock Pulse Piercing Orb
  • Explosive Blast Chain Reaction
  • Arcane Orb Frozen Orb
  • Storm Armor Power of the Storm
  • Black Hole Spellsteal
  • Power Hungry
  • Illusionist
  • Blur
  • Unwavering Will

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Bane of the Stricken

Kanai's Cube

  • Triumvirate
  • The Shame of Delsere
  • Halo of Karini

https://ptr.d3planner.com/681856042

D3planner lists low paragon (~p2000 and lower), high paragon (~p2000+). Low paragon also lists out High AS, Balanced, and High AD options. Differences between these showcase the recommendations described below.

  • Head: INT / CHC / AO% or VIT / Socket (Topaz)
  • Shoulder: INT / VIT / Life% or RCR / AD
  • Chest: INT / VIT / EliteDmgRed% or +Armor / Sockets (Topaz)
  • Amulet: Cold% / CHC / CHD / Socket
  • Gloves: AD or INT / AS / CHC / CHD
  • Belt: INT / VIT / Life% / +Armor or AR
  • Bracer: Cold% / INT / VIT or LoH / CHC
  • Pants: INT / VIT / +Armor / Sockets (Topaz or Amethyst)
  • Boots: INT / VIT / +Armor / AO%
  • Rings: AD or AS / CHC / CHD / Socket
  • Weapon: %Dmg / AS / LoH or AD / Socket (Emerald)
  • Offhand: INT or AD / AO% / CHC / APoC

Secondary resists where possible, also secondary resistance to CC effects (to limit the time when frozen / feared), melee and ranged % reduction is also a nice to have.

Topaz in helm for the extra RCR. +Max AP on wand / source if possible (not required, but really nice to have).

APoC is required for AP returns. This allows you to spam frozen orb as much as possible.

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Attack Speed is great for this build. I recommend quad gloves for this reason. In combo with AS on weapon, paragon, chest, and possibly on another ring, this gives anywhere from 1.86 to 1.96 AS. The breakpoints are such that having that ring roll as AS bumps you up 2 BPs, so it will be worth considering. I'll list a breakpoint table below.

Area Damage is great considering we can use Spellsteal to help group enemies. I recommend anywhere from 110% to 154% AD (3-5 gear pieces).

LoH can go on Bracer or Weapon. I prefer this on weapon, but if you want to opt for more AD, place on bracer, and put AD on weapon.

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A quad source (no INT) would be desirable for a higher paragon (~2000+) setup, as you'd be able to get both AO% and AD on source. This additionally may prove difficult to find, which is why it's listed for the higher paragon.

EliteDmgReduction% is preferred on chest, and +Armor on belt. However, +Armor on chest, and +AR on belt are adequate, and easier to acquire.

+Life% is preferred on shoulder, but RCR will be an adequate roll.

VIT is a defensive option for helm. If you intend to push highest I would go for the AO% instead.

You can also opt for amethyst in pants if feeling low on VIT. I prefer this option if going with LoH on bracer.

Typically you'll want to wear an OID, as getting a near perfect Triumvirate will be difficult. However, if you find a primal there, feel free to swap it in, and cube the OID instead.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

+Max Resource is good (not required, but really nice to have). I prefer at least 5% CDR to help keep up OID.

Build Guide

Frozen Orb Wizard with Tal. I love this build for spamming of Frozen orb. Quite a lot of fun, and no hassles with having to put up bubbles like with DMO. On top of that, the damage bonuses are easier to manage.

Instead of using the cold rune on black hole with Calamity, I've opted for Spellsteal and Safe passage. This helps provide the build with some much needed defense, while still allowing the CC and damage boost (albeit at a shorter duration) from Black Hole.

Tug of war in this build between OID and Halo of Karini, however, with proper positioning, you can maintain these bonuses and still hit targets with the extra explosions from Unstable Scepter for massive damage.

We slot area damage to kill close groupings of enemies. We use Spellsteal as our primary means of grouping of targets and for the nice damage buff. Ess of Johan on your follower is an option for the additional pull. This can also work against you, but still a strong option I think.

Attack Speed is also really good for the build. AS Breakpoint table below:

1.82 AS (1.86 AS with perfect rolls) is recommended as a minimum, which would put you at the 33 frames / tick BP. This would be without a ring roll (AS on paragon, chest, weapon, and gloves). I like that this breakpoint offers more wiggle room. If you happen to get stuck with a few bad AS rolls on gear, you're more likely to be able to meet this breakpoint.

However, if you are able to opt for AS on ring, having near perfect rolls, you can surpass 1.94 AS (1.96 AS with perfect rolls), and this would put you at the 30 frames / tick BP, which is 2 APS. In the video I'm running at the 33 frames / tick breakpoint, because I did not have quad gloves.

Use your Piercing orb to refresh Triumvirate, F&R and time the subsequent spamming of Frozen Orb so that you are dealing maximum damage. When possible, stand in Oculus ring procs (item also on follower).

Piercing Orb is one of the highest AP generating skills in the game, when you consider APoC and the skill's proc coefficient. The fact that it pierces is also great for returning LoH while you're moving. I also prefer this rune of shock pulse because it is ranged, and also you can cast it without having to press force stand.

Teleport is included for the increased mobility and defense. In combination with Illusionist, you get increased run speed as well, great for helping re-position, kite mobs, and dodge attacks.

Place EB on Autocast, use either numlock or scripting.

FB2 is placed for the revive, this allows for another passive. If you're wondering why I haven't slotted Nilfur's, the damage gain from those is not worth giving up the passive slot.

Power Hungry for the 30+ yard multiplier. Unwavering Will for the extra damage, and defense when standing still.

Blur is placed for the defense. Please realize that this choice is better given our option for Nemesis Bracer over a passive like EE. Even though EE gives more damage, Blur gives us the required defense to not die while engaging multiple elite packs, and also allows for longer time standing still, which means you're able to hit targets more readily with the frozen orb explosions. That being said, EE is still an option, i'll list it in the alternates section.

Rift Guardians hit pretty hard against this build. Survival may depend on getting RGs with adds, or more skillful dodging of RG attacks.

My test setup was at about 17k INT, fairly good but not perfect gear. This simulates a Paragon 1300 character in season. You can expect to clear this high about that time, after you fully augment, fully gear with proper ancients, etc.

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Alternates:

  • Elemental Exposure: Best offensive passive. Try for either Fire or Arcane damage type on your weapon, since the weapon damage type will be applied on any attack. Replace Blur.
  • Unstable Anomaly: Having a double revive by combining FB2 with UA would be nice, and might be preferable for solo gem-ups (non-pushing).
  • Strongarm Bracers: Likely the best option in place of Nems, but I think less so, since the effect doesn't last all the time, and we're damaging more often than just after our black hole in this build. Still a really good alternate.
  • Lacuni Prowlers: Adequate option, as these allow VIT, LoH, and attack speed on bracer. However, still not as good as Nems. (Nems > 20% AD).
  • Ice Climbers: Frozen is particularly bad for this build, as such having the Ice climbers might make the difference. Adequate Alternate.
  • Boots of Disregard: Good means of additional regen, even if you have to move semi-often. Adequate Alternate.

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Also check out DMO Frozen orb with Karini for solo GRs: