Rating
+22

[2.6.1] (TXIII) Frozen Orb - Sage + AW

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Skills

  • Teleport Calamity
  • Shock Pulse Piercing Orb
  • Familiar Arcanot
  • Arcane Orb Frozen Orb
  • Storm Armor Power of the Storm
  • Explosive Blast Chain Reaction
  • Astral Presence
  • Illusionist
  • Blur
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Boon of the Hoarder

Kanai's Cube

  • Unstable Scepter
  • The Shame of Delsere
  • Ring of Royal Grandeur
  • Head: INT / AO% / CHC / Socket (Topaz)
  • Shoulder: INT / VIT / Life% / RCR
  • Amulet: Cold% / CHC / CHD / Socket
  • Chest: INT / VIT / AS / +Armor or EliteDmgReduction% / Sockets (Topaz)
  • Gloves: INT / AS / CHC / CHD
  • Bracer: Cold% / INT / VIT or LoH / CHC
  • Belt: INT / VIT / Life% / +Armor
  • Legs: INT / VIT / +Armor / Sockets (Topaz or Amethyst)
  • Feet: INT / VIT / +Armor / AO%
  • Ring1: AS / CHC / CHD / Socket
  • Ring2: AS / CHC / CHD / Socket
  • Weapon: %DMG / AS / INT or RCR or LoH / Socket (Emerald)
  • Offhand: INT / AO% or VIT / CHC / APoC

AS rolls on gear should put you over 2 APS (2.067 AS with perfect rolls). This reduces the time required for casting Frozen orb, Shock Pulse, and Teleport, allowing you to move faster, and pump out more damage.

To manage resource we place a Topaz in the helm, RCR roll on shoulder and weapon. Along with paragon, this is a good base to work with.

VIT roll on either your helm or offhand (in place of Arcane Orb %) is an option.

LoH is optional on bracer. LoH on weapon (in place of %Dmg) is also a good roll to have, but not required.

Amethyst in pants is also an option if you're feeling a bit low on life.

Gold find is a nice to have on the secondary affix slots. Ranged damage reduction also helps out. If you intend to run with Focus and Restraint (as listed below in alternate gearing), consider also +Pickup radius.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Build Guide

Frozen orb slaying returns. I just wish there were more cows. Hmm.

Highly mobile, High damage build. Frozen orb is our main damage dealer. We buff this up with Triumvirate. Stacks for this item come from casting Shock Pulse. Try to re-cast your signature at least once every 6 seconds.

Other multipliers include: Trapped, Zei, Tal6, Unstable Scepter.

Use Teleport with Aether Walker to move around at will, and Illusionist to re position or continue moving in between teleports. The calamity rune on teleport helps by stunning monsters as well, giving you an opening to deal damage in. Boon of the Hoarder for increased movement and gold.

Keep EB on autocast. You can use Numlock or Scripting. Having this skill is great because it allows you to move and keep up your Tal6 and Tal4 bonuses much easier than you otherwise would be able to.

Karini is included for the added damage reduction, however keep in mind that the storm armor usually doesn't attack immediately after teleporting in.

Seek out Elite packs or Goblins and destroy them with Frozen orb. Collect DBs with Sage's. Pick up progress orbs. Celebrate.

Piercing Orb is the best signature option in my opinion. It pierces, has a high proc rate, can travel farther than most signatures, and covers a wide area.

Video shows 2.5m to 4m clears, both with and without paragon, and a group setup. Here are the timestamps for the video:

  • 00:00 - Fast Solo 1 (2m 20s)
  • 02:33 - Fast Solo 2 (2m 30s)
  • 05:19 - Slow Solo (4m)
  • 09:30 - Unassigns Paragon, Swaps Source
  • 09:59 - Fast Solo low gear (2m 30s)
  • 12:49 - Slow Solo low gear (3m 30s)
  • 16:31 - Gear Display, both with and without paragon
  • 18:03 - 4p Group Swap (SoJ + Powerful) and 4p Goblin rift
  • 22:07 - 4p Group Rift with RG kill

Keep in mind you can always scale down the difficulty if you are not clearing fast. I often still run this build on T12 to increase clear time, and also to ensure I'll live to preserve xp pool bonuses.

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Shame of Delsere will make our signature spells quick, which is great when having to build up the Triumvirate Stacks. Shame also restores AP on demand.

RCR in this build is provided through a few different mechanisms. Topaz in helm, RCR on shoulder, paragon, supply us with about 27.55% RCR.

APoC on source is an additional method of recovery. Piercing Orb's high proc rate comes in handy in this regard.

Astral Presence and Arcanot give us passive AP regen.


If you opt for the additional RCR roll on weapon (34.8% RCR) you can opt for one of the following:

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Alternate Items / Skills, If dropping Sages:

  • Broken Crown - great for gathering those gems needed for augmentation.
  • Focus & Restraint (Bastions of Will set): High damage alternate. Dropping sages allows you to keep Karini in the cube.
  • Illusory boots would be hands down the best boot option, though also consider Firebird Boots and Shoulder (replace Homing pads) would be a good option for hardcore, Allowing for double revive.
  • Goldwrap. Replace Sage helm. Your option on boots. Would allow you to tank molten explosions and Grotesques, and other heavy hitting attacks. Also a great option for hardcore.
  • Gloves of Worship for longer sessions is also an option. Keep RoRG.

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High damage alternate (while keeping sages):

Note that keeping sages means keeping RoRG in the cube. This makes defense harder to manage, hence the swaps:

Wear Focus and Restraint. Drop Avarice Band and Karini + Power of the storm in favor of MW:Deflection. Swap Blur for Galvanizing Ward.

Will need some level of +Pickup if you intend to keep sages and not cube avarice.

See this video for an example of this setup.

If going for Focus and Restraint, also consider these:

  • Gizzard is a nice defensive option for the shielding and passive recovery.
  • Bane of the Powerful is a great offensive option for that third slot.
  • Pride's Fall in the cube instead of Shame of Delsere

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For Groups, if you feel you need the extra damage:

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See also: