Rating
+2

[2.6.1] Theorycraft Pestilence pushing build

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Skills

  • Bone Spear Blighted Marrow
  • Land of the Dead Plaguelands
  • Grim Scythe Cursed Scythe
  • Bone Armor Dislocation
  • Devour Satiated
  • Corpse Lance Brittle Touch
  • Blood is Power
  • Eternal Torment
  • Stand Alone
  • Rigor Mortis

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Gogok of Swiftness

Kanai's Cube

  • Nayr's Black Death
  • Corpsewhisper Pauldrons
  • Ring of Royal Grandeur

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Damage
Attack Speed
Critical Hit Chance

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Build Guide

Basically get up 4 stacks of Nayr's and corpse lance elites with LoD up, when it is reaching the end start spamming bone spear to proc zodiac and get LoD back up.


Ice Corpse lance is chosen instead of Poison because going from +400% Damage to +500% damage is only a 20% increase in total damage that I think can be made up by freeing crit chance item slot choice off of a ring, neck, and gloves.


You will still maintain at least 38% Base CHC because Zodiac requires it, and there are not better DPS options for helm and wrists, and another 10% from innate ability and paragon, and another 10% from party Iceblink. This is raised to 48% if you choose to pick it on your offhand.


Hellfire passive would be spreading malediction or final service if chosen over Johnstone.


I imagine using a compass and travelers would be better if you could get away with not using illusory boots in some form, but I am not sure if that is viable in high end without a movement ability.