Rating
+17

[2.6.1] (GR108+) FB EB Etched Ignite Redux

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Skills

  • Teleport Safe Passage
  • Arcane Torrent Flame Ward
  • Magic Weapon Ignite
  • Frost Nova Bone Chill
  • Ice Armor Crystallize
  • Explosive Blast Chain Reaction
  • Audacity
  • Evocation
  • Illusionist
  • Unwavering Will

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Bane of the Stricken

Kanai's Cube

  • Deathwish
  • Mantle of Channeling
  • Halo of Arlyse
  • Head: INT / VIT / CHC / Socket (Diamond)
  • Shoulder: INT / VIT or AD / CDR / EB%
  • Amulet: Fire% / CHC / CHD / Socket
  • Chest: INT / VIT / EB% / Sockets (Topaz)
  • Gloves: INT / CDR / CHC / CHD
  • Bracer: Fire% / INT / LoH or VIT / CHC
  • Belt: INT / VIT / Life% / +Armor
  • Legs: INT / VIT / +Armor / Sockets (Topaz or Amethyst)
  • Feet: INT / VIT / AR / +Armor
  • Ring1 (Unity or Arlyse): EliteDmg% or CDR / CHC / CHD
  • Ring2: INT / CDR / CHC / CHD / Socket
  • Weapon: %Dmg / CDR / LoH / Socket (Emerald)
  • Offhand: INT / CDR / CHC / APoC

Favorable secondary affixes: +single resistance, %cc resist, %ranged reduction, +pickup radius.

CDR is fairly important. I recommend 59.38%. Place on shoulder, helm, gloves, rings, weapon, paragon, and use evocation. Source is preferred as CDR, but an EB% source is a good alternate.

Unity is preferred worn for the extra elite damage, but can be cubed instead. Place CDR on ring if you wear Halo of Arlyse instead.

APoC is required on source. This ensures you're able to keep up channeling for your Mantle of Channeling and Flame Ward, and also increases your ability to stack stricken. This is very important for the RG.

You can opt for AD on shoulder in place of VIT. I don't think the explosions cast by Etched sigil trigger AD. Still, can be a nice affix to have if you want to gear more offensively.

If you prefer more recovery, consider opting for LoH on both bracer AND weapon. Amethyst in pants can be opted if you're feeling low on VIT.

Deathwish and Wand of Woh are interchangeable, either worn or cubed. In general you should wear the better of the two. Do consider the +Max AP affix on Woh if you intend to use Aquila for any reason.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Max resource is not required unless you swap in Aquila. CDR first, then CHC and CHD in balance.

Build Guide

Old Video GR106 completed on PTR post Intra-PTR nerf: https://youtu.be/Rd0gOFahElQ

Also completed GR108 on the PTR when FB6 was at 5000% multi (before the intra-PTR nerf): https://youtu.be/S3Nxqwpfsms

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Etched ignite. I'm in love. Simple yet effective build. Powerful. Many multipliers. Channel, then profit.

We use high CDR to lower the cooldown on our main damage source, Explosive Blast with the Chain reaction rune. As you can see from the video, you want to try and have nice tight groupings of enemies.

Etched Sigil takes the stage as well, providing free casts of EB as we channel Flame Ward.

Etched Sigil AS breakpoint in important. See this link for a full breakpoint table. You're going to want to be within this range of AS:

  • 1.538462538 AS to 1.666666667 AS, which is 12 Frames / Tick

This is easy enough to do, as all it requires is AS on paragon.

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Ignite enemies by standing next to them to hit with EB, then channel AT:Flame Ward. This should also proc your MW:Ignite, providing the FB6 bonus.

Typically you'll skip trash until you find an elite. You can manage to kite the elites next to the trash (or vice versa) for gaining extra progress. Stand in oculus ring follower procs if possible. Note that if you aren't hitting at least the elites, but you're standing in an oculus, you might want to adjust your playstyle to skip the oculus ring on occasion. Try and position yourself properly regardless of oculus ring, but when it is fairly well positioned, or you can kite your enemies over to it, take advantage of it.

Ensure you stand still for maximum damage from EW. Use Illusionist procs + Safe Passage to get around when engaged.

Channeling will continually cause Etched sigil to cast EB on top of your normal EB casts, and Woh procs. Make sure you're channeling as much as possible to benefit from the Deathwish, Etched Sigil, Mantle of Channeling, and Taeguk bonuses.

I prefer to set an autocast for my EB. You can numlock this skill, or script it.

FN: Bone Chill can be cast manually if need be for crowd control purposes. Most of the time the procs from Halo of Arlyse apply this debuff nicely though.

Defensively, most of your DR comes from the Halo of Arlyse and APD combo, so as you deal damage, try and stand near or kite to density to benefit from increased damage reduction.

Note that with Unity you will need a unity on your follower as well, and an Enchanting favor (do not die token) on your Templar.

Mobility is provided by Illusionist, a very nice addition to the build. Unwavering Will for the extra damage and defense. The damage from UW is additive with Taeguk, so it's really only about 5.5% damage increase, however I think this combo of offense / defense is still the best option for that last passive.

The single target damage of EB isn't very high, but Stricken makes up for this deficiency on Elites and the RG.

I'm rating this at GR108+. That's assuming at least 1300 paragon, and better gear and augments than are in the video. Considering I finished that GR106 with about a minute to spare, that's at least one GR higher with more fishing (multi elite conduit open map with power pylon'd favorable RG), and another with gear improvements (ancient source, more CHC, Fire% damage, better augments, etc.).

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Multipliers:

Additive buff:

Additive Debuff:

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Defense is provided through many items / skills:

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Alternates:

  • Unstable Anomaly
  • Blur: About 85% of the defensive bonus that Unwavering will provides when standing still, but this bonus is on all the time. Good choice if you're having problems surviving.
  • Conflagration: Good offensive passive however, you lose about 20% toughness. Not worth it in my opinion.
  • If you want to run a more tanky build, you can swap in CoE in place of Unity, and Swap in OID in place of Deathwish. This lowers the clear potential considerably, but it should still be at least GR100+ capable.

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Question & Answer:

Q: hello, I don't understand why you have high cooldown, because etched sigil casts explosive blast automatically?

A: Etched Sigil cast skills that are based on cooldown gain the benefit of whatever cooldown you have, so for example, at 50% CDR, instead of every 6s, Etched Sigil would activate an EB cast about every 3s. There is some loss of damage from the etched sigil simply because we aren't attacking 100% of the time. Arcane Torrent only ticks once every so often, and etched sigil only attempts to proc about once every second, so there is some gap of time there where the etched sigil is doing nothing. This gap is a fixed cost that you'll have to factor in when using Etched Sigil.

Q: Interesting build, but I am curious about how you are choosing to use the etched sigil. Since explosive blast can be used independently, wouldn't you be able yield more DPS by having your torrent also cast free fire twisters or something while still using explosive blast on cooldown?

A: Etched Sigil casts randomly, not in rotation. The problem comes when it chooses randomly to keep casting Twister, and therefore delay your cast of EB, which will reduce your dps tremendously. Hence why I've used passive buff / debuff type skills in the other slots, that won't soak up etched sigil cast.