Rating
+15

[2.6.1] (GR99+) DMO Twister Wicked Wind - AW + Shame

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Skills

  • Teleport Safe Passage
  • Shock Pulse Power Affinity
  • Explosive Blast Chain Reaction
  • Energy Twister Wicked Wind
  • Ice Armor Crystallize
  • Slow Time Exhaustion
  • Audacity
  • Illusionist
  • Blur
  • Unwavering Will

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Pain Enhancer
    • Bane of the Stricken

Kanai's Cube

  • The Twisted Sword
  • Ranslor's Folly
  • Convention of Elements
  • Head: INT / CHC / ET% / Socket (Topaz or Amethyst) or VIT
  • Shoulder: INT / VIT / RCR or Life% / AD
  • Chest: INT / VIT / +Armor / Sockets (Topaz)
  • Amulet: Arcane% / CHC / CHD / Socket
  • Gloves: INT / AD / CHC / CHD
  • Belt: INT / VIT / Life% / +Armor
  • Bracer: Arcane% / INT / VIT / CHC
  • Pants: INT / VIT / +Armor / Sockets (Topaz or Amethyst)
  • Boots: INT / VIT / +Armor or AR / ET%
  • Rings: AD / CHC / CHD / Socket
  • Weapon: %Dmg / INT / AD / Socket (Emerald)
  • Offhand: INT / AD or ET% / CHC / APoC

I recommend at least 17% RCR. I prefer to run with 27% though. 17% RCR would be Shoulder + Paragon. 27% is Shoulder + Topaz (helm) + Paragon.

Helm has option RCR as mentioned above would require socket, but if youre sure you don't need the topaz, shoot for VIT instead of socket. If you want the versatility of being able to run either bonus, go with a socket in this slot and equip either topaz or amethyst depending on your requirement.

Seeing as you may be low on VIT if you run higher RCR, consider Amethyst in Pants.

On source: AD is generally better, but if you're missing an ET% roll on gear in other places, a source that rolls with ET% damage can be good as well.

Secondary resists and secondary CC resistance where possible.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Max resource is good to have.

Build Guide

Highly mobile build. We use Aether Walker to teleport around, and Illusionist for the additional move speed. These allow you to seek out dense trash packs and dispatch them at a rapid pace. As seen from the video, I try to time my setup on the lightning CoE phase. Arcane phase typically destroys them, then you move on to seek out more density. Illusionist will also reset your slow time. This makes it great for speedy setup and applying the DMO 6 piece bonus.

After engaging a track pack, try to stand still to get the full bonus from EW, or if you do move, don't move much. Use Teleport to refresh Safe Passage, and maintain EW stacks.

Wicked Wind's large AoE is great for melting trash with Area damage.

Typically, you'll skip all elites. You can engage elites if you get a nice conduit or power shrine though, but even then, make sure you have good positioning to take them out efficiently.

Pain Enhancer is a big part of this build. The stacks from this gem give lots of AS, and allow you to deploy your twisters at rapid pace.

You want max resource for this build, so try and get that affix on your weapon, source and paragon.

My gear is not fully optimized or fully augmented, I'll rate it GR99+ to be conservative. 17k INT in the video, but I'm missing an arcane % roll, and a lot of weapon damage.


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Alternate Skills and Items:

Piercing Orb can be used instead of Power Affinity, these both are great options for generating a lot of extra arcane power through APoC and the Power affinity effect. Piercing orb has the potential to hit more enemies (and therefore proc APoC more), but won't be giving 2 extra per enemy hit. Generally, Piercing is the way to go if you prefer a more midrange playstyle, and Power affinity is better for up close. Seeing as you'll be up close to proc Trapped, OID, and APDs anyway, I've opted for Power Affinity.

Slow time Exhaustion is preferred for the added defense, but if you want, you could leverage the additional 15% damage from the Time Warp rune. This would get you almost 1 GR higher, but without better play you'll likely die more often.

Illusionist is preferred for zipping around the map quickly, but it can be dropped if you prefer another passive.

Are also good passives to consider.