Skills
-
Magic Missile Glacial Spike
- Magic Missile
This is a Signature spell. Signature spells are free to cast.
Launch a missile of magic energy, dealing 230% weapon damage as Arcane.- Glacial Spike
Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be Frozen for 1 second.
Enemies cannot be Frozen by Glacial Spike more than once every 5 seconds. -
Teleport Calamity
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Calamity
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
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Archon Combustion
- Archon
Cooldown: 120 seconds
Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%.
Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.- Combustion
An explosion erupts around you when you transform, dealing 3680% weapon damage as Fire to all enemies within 15 yards.
Archon abilities deal Fire damage instead of Arcane. -
Black Hole Spellsteal
- Black Hole
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.- Spellsteal
Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each enemy hit by Black Hole grants you 3% increased damage for 5 seconds.
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Energy Armor Force Armor
- Energy Armor
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.
Only one Armor may be active at a time.- Force Armor
Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
The amount absorbed cannot exceed 100% of your maximum Life. -
Magic Weapon Deflection
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Deflection
When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
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Power Hungry
- Power Hungry
You deal 30% additional damage to enemies farther than 30 yards.
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Paralysis
- Paralysis
Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.
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Unstable Anomaly
- Unstable Anomaly
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds. -
Evocation
- Evocation
Reduce all cooldowns by 20%.
Items
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- Tal Rasha's Guise of Wisdom
Set Helm- Primary Stats
-
- Critical Hit Chance Increased by 4.5–6.0%
- +3 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Vyr's Proud Pauldrons
Set Shoulders- 59 - 68 Armor
- Primary Stats
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- +51 - 60 Resistance to All Elements
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- Vyr's Amazing Arcana
- Vyr's Astonishing Aura
- Vyr's Fantastic Finery
- Vyr's Swaggering Stance
- Vyr's Grasping Gauntlets
- Vyr's Proud Pauldrons
- Vyr's Sightless Skull
- (2) Set: Archon gains the effect of every rune.
- (4) Set: Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%.
- (6) Set: You gain 1 Archon stack when you hit with an Archon ability and Archon stacks also reduce damage taken by 0.15% and have their damage bonus increased to 50%.
- + 4 Random Magic Properties
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- Tal Rasha's Allegiance
Set Amulet- Primary Stats
-
- Critical Hit Damage Increased by 51.0–100.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Tal Rasha's Relentless Pursuit
Set Chest Armor- Primary Stats
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- +220–349 Vitality
- Attack Speed Increased by 5.0–6.0%
- +2 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Ancient Parthan Defenders
Legendary Bracers- Primary Stats
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- +4 Random Magic Properties
- Secondary Stats
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- Each stunned enemy within 25 yards reduces your damage taken by 9–12%.
- One of 3 Magic Properties (varies)
-
+85–108 Dexterity
-
+85–108 Strength
-
+85–108 Intelligence
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- Tal Rasha's Grasp
Set Gloves- Primary Stats
-
- Critical Hit Chance Increased by 6.0–10.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Fazula's Improbable Chain
Legendary Belt- Primary Stats
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- +4 Random Magic Properties
- Secondary Stats
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- You automatically start with 40–50 Archon stacks when entering Archon form.
- One of 3 Magic Properties (varies)
-
+85–108 Dexterity
-
+85–108 Strength
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+85–108 Intelligence
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- Vyr's Fantastic Finery
Set Pants- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
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- Vyr's Amazing Arcana
- Vyr's Astonishing Aura
- Vyr's Fantastic Finery
- Vyr's Swaggering Stance
- Vyr's Grasping Gauntlets
- Vyr's Proud Pauldrons
- Vyr's Sightless Skull
- (2) Set: Archon gains the effect of every rune.
- (4) Set: Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%.
- (6) Set: You also gain Archon stacks when you hit with an Archon ability.
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- Vyr's Swaggering Stance
Set Boots- 30 - 35 Armor
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- Vyr's Amazing Arcana
- Vyr's Astonishing Aura
- Vyr's Fantastic Finery
- Vyr's Swaggering Stance
- Vyr's Grasping Gauntlets
- Vyr's Proud Pauldrons
- Vyr's Sightless Skull
- (2) Set: Archon gains the effect of every rune.
- (4) Set: Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%.
- (6) Set: You gain 1 Archon stack when you hit with an Archon ability and Archon stacks also reduce damage taken by 0.15% and have their damage bonus increased to 50%.
- + 4 Random Magic Properties
-
- Convention of Elements
Legendary Ring- Primary Stats
-
- Critical Hit Chance Increased by 4.5–6.0%
- +2 Random Magic Properties
- Secondary Stats
-
- Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
- Empty Socket
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
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- Manald Heal
Legendary Ring- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
-
- Enemies stunned with Paralysis also take 13000 - 14000% weapon damage as Lightning.
- + 4 Random Magic Properties
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- Aether Walker
Legendary Wand- Primary Stats
-
- +626–750 Intelligence
- +3 Random Magic Properties
- Secondary Stats
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- Teleport no longer has a cooldown but costs 25 Arcane Power.
- One of 7 Magic Properties (varies)
-
+(981–1199)–(1175–1490) Arcane Damage
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+(981–1199)–(1175–1490) Poison Damage
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+(981–1199)–(1175–1490) Lightning Damage
-
+(981–1199)–(1175–1490) Holy Damage
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+(981–1199)–(1175–1490) Cold Damage
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+(981–1199)–(1175–1490) Fire Damage
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+(981–1199)–(1175–1490) Damage
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- Tal Rasha's Unwavering Glare
Set Source- Primary Stats
-
- +1.471363E-43 Maximum Damage
- Critical Hit Chance Increased by 7 - 10%
- +626 - 750 Intelligence
- Secondary Stats
-
- One of 1 Magic Properties (varies)
- +1.443337E-43 Minimum Damage
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 3 Random Magic Properties
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Head
- Tal Rasha's Guise of Wisdom
- Stat Priority: None
-
Shoulders
- Vyr's Proud Pauldrons
- Stat Priority: None
-
Amulet
- Tal Rasha's Allegiance
- Stat Priority: None
-
Torso
- Tal Rasha's Relentless Pursuit
- Stat Priority: None
-
Wrists
- Ancient Parthan Defenders
- Stat Priority: None
-
Hands
- Tal Rasha's Grasp
- Stat Priority: None
-
Waist
- Fazula's Improbable Chain
- Stat Priority: None
-
Legs
- Vyr's Fantastic Finery
- Stat Priority: None
-
Feet
- Vyr's Swaggering Stance
- Stat Priority: None
-
Rings
- Convention of Elements
- Manald Heal
- Stat Priority: None
-
Weapon
- Aether Walker
- Stat Priority: None
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Offhand
- Tal Rasha's Unwavering Glare
- Stat Priority: None
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Legendary Gems
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Gogok of Swiftness
- Gogok of Swiftness
Gem- Primary Stats
-
- Gain Swiftness with every attack, increasing your Attack Speed by 1% and Dodge by 0.50% for 4 seconds. This effect stacks up to 15 times.
- Gain 1% Cooldown Reduction per stack of Swiftness. (Requires Rank 25)
-
Bane of the Stricken
- Bane of the Stricken
Gem- Primary Stats
-
- Each attack you make against an enemy increases the damage it takes from your attacks by 0.80%.
- Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
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Zei's Stone of Vengeance
- Zei's Stone of Vengeance
Gem- Secondary Stats
-
- Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards.
-
Gogok of Swiftness
Kanai's Cube
-
- Starfire
Legendary Wand- 29.4 Damage Per Second
- Primary Stats
-
- +626 - 750 Intelligence
- Secondary Stats
-
- Lightning damage is increased by 10 - 15% for every 10 yards you are from the target up to a maximum of 40 yards.
- One of 7 Magic Properties (varies)
-
+(1199 - 1490) Physical Damage
-
+(1199 - 1490) Fire Damage
-
+(1199 - 1490) Lightning Damage
-
+(1199 - 1490) Cold Damage
-
+(1199 - 1490) Poison Damage
-
+(1199 - 1490) Arcane Damage
-
+(1199 - 1490) Holy Damage
- + 4 Random Magic Properties
-
- The Swami
Legendary Wizard Hat- 150 - 185 Armor
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Secondary Stats
-
- +7 - 9 Maximum Arcane Power
- Critical Hits grant 3 - 4 Arcane Power
- The bonuses from Archon stacks now last for 15 - 20 seconds after Archon expires.
- + 2 Random Magic Properties
-
- Ring of Royal Grandeur
Legendary Ring- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- +7737 - 9214 Life per Hit
- Secondary Stats
-
- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- + 2 Random Magic Properties
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Been doing exactly this on xbox one. Easy play style, and Aether Walker plus the Parthan Defender braces provides INCREDIBLE survivability as you jump through rifts, out of archon form, the calamity rune stuns the packs that you teleport into, which is muliplicative damage reduction with the bracers. I have found you STILL need over 60% CDR before Goguk. Without the Hydras, like the typical archon build has, the Bane of the Stricken becomes essential for dealing with the boss.. which is the overall weakness of this build. I do think there is a viable argument to use Obsidian Ring of Zodiac over convention, being you can jump right back into archon after regaining your three archon stacks. I think this build is currently underrated - and it's great for leveling gems up to 75 for your gear slots. No idea how far it can push... not well enough geared yet (no primals I can use yet, and not all ancients so I cannot augment every piece). I think it'd do over GR100 with the right gear.