Rating
+4

The Freezemancer, a corpse explosion specialist - GR70+ easy farm; GR80+ with augments

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Hybrid
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Skills

  • Frailty Aura of Frailty
  • Command Golem Flesh Golem
  • Bone Armor Dislocation
  • Corpse Explosion Dead Cold
  • Decrepify Wither
  • Land of the Dead Frozen Lands
  • Life from Death
  • Rigor Mortis
  • Stand Alone
  • Spreading Malediction

Items

More Details
  • Legendary Gems

    • Esoteric Alteration
    • Bane of the Stricken
    • Bane of the Trapped

Kanai's Cube

  • Reilena's Shadowhook
  • Grasps of Essence
  • Krysbin's Sentence

OPTIONAL CONFIGURATIONS AND TIPS

Optional gems: Pain Enhancer can replace Bane of the Trapped at lower GR. Gem of Efficacious Toxin can replace Bane of the Striken at lower GR. In mid-tier GR70 to GR75, Gem of Efficacious Toxin can replace Bane of the Trapped for smoother play. For GR push, Bane of the Trapped + Bane of the Striken + Esoteric Alteration is your go to setup. For speed farming, Pain Enhancer can replace Bane of the Stricken.


Optional passive: Swap Stand Alone with Commander of the Risen Dead if you have high CDR and/or want to use Command Golem corpse summon more. Swap Stand Alone or Overwhelming Essence with Spreading Malediction for GR push due to higher density. You decide based on your toughness comfort zone.

Rings: You need to use all 3 rings - Lorenelle's Sunstone, Krysbin's Sentence, and Ring of Royal Grandeur; cube whichever is the worst. Lorenelle's Sunstone / Krysbin's Sentence are good cube choice since they're more difficult to roll well. You need a Ring of Royal Grandeur because you can only wear 5pc Inarius. Alternatively you can use Unity for solo play in place of Lorenelle's Sunstone for GR push, it's effective.. however, I don't normally like to use Unity because I have to gear swap for group play.


Off Hand: You can use any Phylactary, just go for damage in this slot. Alternatively, you can swap to a Lidless wall with Cold % for Corpse Explosion damage + more toughness, but you will lose critical chance


1H (Trag'ouls + Off hand) vs. 2H:(Reilena's Shadowhook): This is interchangeable depending on what set has better overall stats. You get more flexibility with 1H combination but a 2H has more base-level "oomph" due to higher weapon damage.


Pick up radius + Cooldown Reduction: The more the better, but these are always tricky stats to get on top of your standard preferred stats.


SUGGESTED GR PUSH SETUP

1. Replace Decrepify with Land of the Dead. If you're too squishy, replace Blood Rush with Land of the Dead - Frozen Lands instead.

2. If you are keeping Decrepify, consider using Decrepify - Withered instead of Decrepify - Borrow time for the 40% damage reduction without slow. This helps "gather for density".

2. Swap either Stand Alone or Overwhelming Essence with Spreading Malediction. Spreading Malediction starts to take over (OE) only at higher GR when your curse/aura is hitting significant density. If Patch 2.6.1 goes through as-is, we won't need Decrepify anymore and can permanently replace it with Land of the Dead - Frozen Lands

3. Replace Pain Enhancer with Bane of the Trapped


This change is required in order to deal with higher tier Rift Bosses and tremendously helpful with Goblin packs.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Life on Hit
Gold Find
Resource Cost Reduction

Build Guide

This link is a GR 80 game play, actually the first clear if i'm not mistaken. I did not fish for a special rift and I did not play particularly well. This is just a typical GR run, nothing really special except it's a GR80 clear with mediocre gear to show the point of the build. Only my headpiece is augmented with a level 50 gem, low 700s paragons, and the gear is a mix of Ancient and Normal set. At the end of the video, you can see I'm just slightly over 10k INT. If you're a better player or with way more optimized gear, you'll do much better than me. But even then, I was able to clear GR80 comfortably.

BUILD HIGHLIGHTS

Effortlessly farm TXIII solo and group content. Easily farms GR70 / GR75 with some practice. Farms GR80+ with some augments. I was able to beat GR75 to obtain my season award with pretty mediocre gear: 1 level 50 gem augment, and mid-500s Paragon. This build is great for all content types including rifts, greater rifts, and bounty. It's also good for solo and plenty of fire power for 4-person group play.

FLEXIBLE, FLUID, TOUGH, POWERFUL, and EASY TO PLAY

- Build up your 15 stacks of Bone Armor and start the bonestorm - This is probably the most difficult part and also when you're most vulnerable

- Hold own left click the whole rift - curse and build density.

- If you see Elite pack: Right click on elite pack to spawn 8 corpses, #2 to explode corpse

- Press mostly #2 to Corpse Explode and freeze enemies, triggering Krysbin's Sentence and all your other damage multipliers

- Because you're wearing Moribund Gauntlets (or cubed), your Golem will drop spawn a corpse every 1 second. Therefore, you always have something to detonate. Make sure when you explode corpses, it's in your bonestorm for maximum damage.

DAMAGE SYNERGY

- 6pc Inarius bonus: 2750%

- Grasp of the Essence bonus stacks up 5x.. 500%

- Krysbin's Sentence triggers from 2 sources: 1) Bone Armor - Dislocate (Poison) + Rigor Mortis: 100% 2) Corpse Explosion - Dead Cold: 300%. Active use of Bone Armor will stun nearby mobs, also triggering Krysbin's sentence.

- Trag'Oul's Corroded Fangs: 150%-200%

- Reilenna's Shadowhook: Average +160% (+0.5% per essence)

- Spreading Malediction: 1% per enemy cursed; can be significant depending how density

- Bane of the Trapped: 30%++ multiplier depending on your level

- Bane of the Stricken: Stacking % multiplier over time


Tip: Golem Corpses & Building Up Density: Your Golem often trails behind you attacking enemies. Teleport back to your golem occasionally and you can easily detonate many corpses for instant enemy fatality. This is good strategy when you "build up density".. gather up then return near your golem.

"THE UNDYING" DAMAGE MITIGATION SYNERGY

- Esoteric Alterattion + Lornelle's Sunstone: The most deadly aspect of this game are elemental damage from Elites, such as Arcane Sentry etc.. With a leveled Esoteric + Lorenelle's + Decrepify and low health, you often see 2 BILLION++ toughness. I've seen 4+ BILLION toughness.

- Inarius 4pc damage reduction

- Life from Death: As you explode corpses, health globes will spawn continuously

- Stand Alone: 90% armor bonus, stacks well with Esoteric and Lorenelle's

- Dayntee's Binding + Decrepify: Damage reduction up to 50% from the belt + 30% damage reduction (or 40% from decreipfy: wither) from decrepify itself

- Rigor Mortis: 30% attach speed reduction from melee mobs

- Command Golem - Flesh Golem: If you're out of corpse, you can always sacrifice your golem for 8 corpses to explode, guaranteeing emergency life orbs. In addition, your golem spawns 1 corpse every second for damage or defensive play to spawn orbs.


Vs. RIFT GUARDIANS / ELITES / GOBLIN PACKS

- Once you get higher up in GR levels, you will need Land of the Dead - Frozen Lands to deal with Rift Guardians and Goblin Packs, unless you happen to have an abundance of corpses.

- In GR push, you should replace Blood Rush with LOTD which will help you deal with RGs. Let stricken build up, then hit LOTD.


Disclaimer:

If this build somehow mimics an existing build, credit to them for listing a great build, but it's totally unintentional.


That said, I tried a few Necromancer build and was not having any fun. Managing Skeletal Mages was very annoying with endless spamming / out of essence. I also did not like Land of the Dead / Corpse Lance build - it reminds me very much of Archon Mage play style, powerful but annoying nonetheless.


I started to play the ultra popular Lazystorm build from this site, but find myself powerless against Rift Guardians. In addition, Necromancers just feels very squishy... easy to die without careful management. Thus I embarked on a mission to make a build that's easy play, tough, and able to play in higher greater rifts without being stressed out.