Rating
+7

2.6 [GR120+] Trag'Oul RGK Meta

Seasonal
Group
BBCode Link
Edit

Skills

  • Grim Scythe Cursed Scythe
  • Corpse Lance Blood Lance
  • Simulacrum Reservoir
  • Blood Rush
  • Devour Cannibalize
  • Land of the Dead Frozen Lands
  • Overwhelming Essence
  • Final Service
  • Stand Alone
  • Spreading Malediction

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Zei's Stone of Vengeance

Kanai's Cube

  • Reilena's Shadowhook
  • Corpsewhisper Pauldrons
  • Krysbin's Sentence

D3 Planner

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Build Guide

Gems

  • Stricken - You're elite/RG killer
  • Trap - Too stronk, mandatory
  • Zei - You're always in range = more dps
  • Powerful - Used if you're being lazy in 90-100 GR range, replace with Stricken
  • Diamond in Helm, Topaz in Chest/Legs, Emerald in Weapon

Cube

  • Weapon - Relina's Shadowhook - DPS
  • Armor - Corpsewhisper Pauldrons - More DPS
  • Jewelry - Krysbin or CoE - EVEN. MOAR. DE PEE ES

Itemization (Alternate options)

  • Please check D3 Planner link for optimal rolls on items: https://www.d3planner.com/715572834
  • Any offhand will work as long as it has CC, Lance% & CDR
  • Ancient Parthan Defenders (Phys%, CC) - Great for survivability, replaces Lacuni Prowlers (Phys%, AS, CC)
  • Note: If you go APD, you need AS on your ring
  • Krysbin's Sentence (AS, CC/CHD, CDR) - Always rolls with attack speed, so try to wear Convention of Elements (CC, CHD, CDR)

Skills (Alternate options)

  • Decrepify (Borrowed Time) > Grim Scythe (Cursed Scythe)
  • Note: Replace Stricken with Powerful gem
    • Great for lower speeds 90-100 range
    • More survivability
    • Higher uptime on LotD
  • Alternative passives:
  • Note: I have personally done 115+ @ time of posting this guide (S11 p1.5k) with all 3 of these and still undecided which is better
  • Blood is Power - Higher uptime on LotD, but you need to take damage to lower the cooldown
  • Spreading Malediction - More damage, but curses fall off after ~10sec so dmg increase is not permanent
  • Eternal Torment - Perma curses, really good for lazy gameplay, curse and forget
Gameplay
  1. Attack with Grim Scythe to ensure all 3 curses are on the mobs, especially the elites
  2. Note: Decrepify and Frailty are the two most important ones
  3. Once you get to half of Cold cycle, cast Simulacrum then Land of the Dead
  4. Hold Corpse Lance and keep cursor directly on the elite
  5. Note: It is very important to not move your cursor and ensure elite is highlighted at all times for maximum damage
  6. Spam the shit out of Devour so you don't die while using Corpse Lance

Gameplay (RG Fight)

  1. Spam Grim Scythe to curse and stack Stricken
  2. Start of Cold cycle, Blood Rush out as close to 50 yards away from RG
  3. When 2s remain on Cold cycle, cast Simulacrum then Land of the Dead and hold Corpse Lance & spam Devour
  4. Blood Rush back to RG and stack more Stricken while you're waiting on cooldown
  • Tell your supports to not DR. Barb give IP/Falter, Monk gives Sanc, WD debuffs with Haunt/Locust, nothing else. The more they attack the RG, the more they become immune to CC effects (Land of the Dead) and more importantly, you will lose your Krysbin's buff
  • General rule of thumb is tell others to stop doing shit 10s before you do your damage, so RG is not perma immune before you freeze with LotD
  • Note: I believe the DR resets every 10 seconds don't quote me on this, it's what others have told me
  • If you see stars above RG's head, then someone is fucking it up for you and you should be aware
  • Stack as much stricken as possible in between cycles
  • If RG has adds, tell Barb to pull it away & WD should focus on killing
  • Protip: Tell WD to kill adds just before you start Lancing, this way you can benefit from Oculus circle aka BBD (Big Dick DPS)
  • When you move away to start Lancing, Monk should drop Sanc under you

General Notes

  • Breakpoint - 1.7143
  • Need 3 items with Attack Speed, 1 has to be weapon, this will get you to 1.72 AS

  • Weapon and Off-Hand need to have Max Essence
  • Get as much Cooldown Reduction as possible (shoulder, gloves, weapon, offhand, both rings)
  • Ensure you have Frailty buff on mobs (looks like diamond) before you start casting Corpse Lance
  • Start casting Corpse Lance at the middle of Cold cycle to ensure you have 20 stacks of shoulder buff this will ensure you're fully buffed before Physical cycle where you do most of your burst damage
  • If you're running low on HP, Blood Lance through mobs to regain HP back. This saves you from using Potion
  • If you can survive, try to use Oculus circle as much as possible
  • I personally don't move far away for Zei buff during the rift because I can't find a safe place for long enough. So I try to stay close to group when I start Lancing.