Skills
-
Electrocute Chain Lightning
- Electrocute
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.- Chain Lightning
Increase the maximum number of enemies that can be electrocuted to 31.
-
Disintegrate Convergence
- Disintegrate
Cost: 18 Arcane Power
Channel a beam of pure energy, dealing 390% weapon damage as Arcane.
Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane.- Convergence
Increase the width of the beam allowing it to hit more enemies.
Disintegrate's damage turns into Fire. -
Hydra Frost Hydra
- Hydra
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.
Only one Hydra may be active at a time.- Frost Hydra
Summon a Frost Hydra that breathes a short range cone of frost, causing 255% weapon damage as Cold to all enemies in the cone.
-
Teleport Safe Passage
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Safe Passage
For 5 seconds after you Teleport, you will take 25% less damage.
-
Archon Combustion
- Archon
Cooldown: 120 seconds
Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%.
Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.- Combustion
An explosion erupts around you when you transform, dealing 3680% weapon damage as Fire to all enemies within 15 yards.
Archon abilities deal Fire damage instead of Arcane. -
Energy Armor Force Armor
- Energy Armor
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.
Only one Armor may be active at a time.- Force Armor
Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
The amount absorbed cannot exceed 100% of your maximum Life.
-
Power Hungry
- Power Hungry
You deal 30% additional damage to enemies farther than 30 yards.
-
Evocation
- Evocation
Reduce all cooldowns by 20%.
-
Paralysis
- Paralysis
Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.
-
Unstable Anomaly
- Unstable Anomaly
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds.
Items
-
- Vyr's Sightless Skull
Set Helm- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+626–750 Dexterity
-
+626–750 Strength
-
+626–750 Intelligence
-
- Vyr's Amazing Arcana
- Vyr's Astonishing Aura
- Vyr's Fantastic Finery
- Vyr's Swaggering Stance
- Vyr's Grasping Gauntlets
- Vyr's Proud Pauldrons
- Vyr's Sightless Skull
- (2) Set: Archon gains the effect of every rune.
- (4) Set: Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%.
- (6) Set: You also gain Archon stacks when you hit with an Archon ability.
-
- Vyr's Proud Pauldrons
Set Shoulders- Primary Stats
-
- +91–100 Resistance to All Elements
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
-
- Vyr's Amazing Arcana
- Vyr's Astonishing Aura
- Vyr's Fantastic Finery
- Vyr's Swaggering Stance
- Vyr's Grasping Gauntlets
- Vyr's Proud Pauldrons
- Vyr's Sightless Skull
- (2) Set: Archon gains the effect of every rune.
- (4) Set: Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%.
- (6) Set: You also gain Archon stacks when you hit with an Archon ability.
-
- Tal Rasha's Allegiance
Set Amulet- Primary Stats
-
- Critical Hit Damage Increased by 51 - 100%
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
-
- Tal Rasha's Relentless Pursuit
Set Chest Armor- 398 - 472 Armor
- Primary Stats
-
- Sockets (1)
- +416 - 500 Vitality
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 2 Random Magic Properties
-
- Ancient Parthan Defenders
Legendary Bracers- Primary Stats
-
- +4 Random Magic Properties
- Secondary Stats
-
- Each stunned enemy within 25 yards reduces your damage taken by 9–12%.
- One of 3 Magic Properties (varies)
-
+85–108 Dexterity
-
+85–108 Strength
-
+85–108 Intelligence
-
- Tal Rasha's Grasp
Set Gloves- 309 - 366 Armor
- Primary Stats
-
- Critical Hit Chance Increased by 7 - 10%
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
-
- Tal Rasha's Brace
Set Belt- 265 - 314 Armor
- Primary Stats
-
- +91 - 100 Resistance to All Elements
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
-
- Tal Rasha's Stride
Set Pants- 398 - 472 Armor
- Primary Stats
-
- Sockets (1)
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
-
- Vyr's Swaggering Stance
Set Boots- Primary Stats
-
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
- One of 33 Magic Properties (varies)
-
Increases Cluster Arrow Damage by 10–15% (Demon Hunter Only)
-
Increases Multishot Damage by 10–15% (Demon Hunter Only)
-
Increases Elemental Arrow Damage by 10–15% (Demon Hunter Only)
-
Increases Strafe Damage by 10–15% (Demon Hunter Only)
-
Increases Chakram Damage by 10–15% (Demon Hunter Only)
-
Increases Rapid Fire Damage by 10–15% (Demon Hunter Only)
-
Increases Impale Damage by 10–15% (Demon Hunter Only)
-
Increases Whirlwind Damage by 10–15% (Barbarian Only)
-
Increases Seismic Slam Damage by 10–15% (Barbarian Only)
-
Increases Ancient Spear Damage by 10–15% (Barbarian Only)
-
Increases Hammer of the Ancients Damage by 10–15% (Barbarian Only)
-
Increases Meteor Damage by 10–15% (Wizard Only)
-
Increases Disintegrate Damage by 10–15% (Wizard Only)
-
Increases Energy Twister Damage by 10–15% (Wizard Only)
-
Increases Arcane Torrent Damage by 10–15% (Wizard Only)
-
Increases Wave of Force Damage by 10–15% (Wizard Only)
-
Increases Arcane Orb Damage by 10–15% (Wizard Only)
-
Increases Ray of Frost Damage by 10–15% (Wizard Only)
-
Increases Acid Cloud Damage by 10–15% (Witch Doctor Only)
-
Increases Spirit Barrage Damage by 10–15% (Witch Doctor Only)
-
Increases Zombie Charger Damage by 10–15% (Witch Doctor Only)
-
Increases Sacrifice Damage by 10–15% (Witch Doctor Only)
-
Increases Firebats Damage by 10–15% (Witch Doctor Only)
-
Increases Tempest Rush Damage by 10–15% (Monk Only)
-
Increases Exploding Palm Damage by 10–15% (Monk Only)
-
Increases Wave of Light Damage by 10–15% (Monk Only)
-
Increases Lashing Tail Kick Damage by 10–15% (Monk Only)
-
Increases Phalanx Damage by 10–15% (Crusader Only)
-
Increases Blessed Hammer Damage by 10–15% (Crusader Only)
-
Increases Blessed Shield Damage by 10–15% (Crusader Only)
-
Increases Sweep Attack Damage by 10–15% (Crusader Only)
-
Increases Fist of the Heavens Damage by 10–15% (Crusader Only)
-
Increases Shield Bash Damage by 10–15% (Crusader Only)
-
- Vyr's Amazing Arcana
- Vyr's Astonishing Aura
- Vyr's Fantastic Finery
- Vyr's Swaggering Stance
- Vyr's Grasping Gauntlets
- Vyr's Proud Pauldrons
- Vyr's Sightless Skull
- (2) Set: Archon gains the effect of every rune.
- (4) Set: Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%.
- (6) Set: You also gain Archon stacks when you hit with an Archon ability.
-
- Convention of Elements
Legendary Ring- Primary Stats
-
- Critical Hit Chance Increased by 4.5–6.0%
- +2 Random Magic Properties
- Secondary Stats
-
- Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
- Empty Socket
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Manald Heal
Legendary Ring- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
-
- Enemies stunned with Paralysis also take 13000 - 14000% weapon damage as Lightning.
- + 4 Random Magic Properties
-
- Chantodo's Will
Set Wand- Primary Stats
-
- +330–524 Intelligence
- +4 Random Magic Properties
- One of 7 Magic Properties (varies)
-
+(610–745)–(731–926) Arcane Damage
-
+(610–745)–(731–926) Poison Damage
-
+(610–745)–(731–926) Lightning Damage
-
+(610–745)–(731–926) Holy Damage
-
+(610–745)–(731–926) Cold Damage
-
+(610–745)–(731–926) Fire Damage
-
+(610–745)–(731–926) Damage
-
- Chantodo's Resolve
- Chantodo's Will
- Chantodo's Force
- (2) Set: Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
-
- Chantodo's Force
Set Source- Primary Stats
-
- +(94–118)–(95–142) Damage
- +330–524 Intelligence
- Critical Hit Chance Increased by 6.0–10.0%
- Critical Hits grant 3–4 Arcane Power (Wizard Only)
- +2 Random Magic Properties
- Secondary Stats
-
- +13–14 Maximum Arcane Power (Wizard Only)
-
- Chantodo's Resolve
- Chantodo's Will
- Chantodo's Force
- (2) Set: Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
-
Head
- Vyr's Sightless Skull
- Stat Priority: None
-
Shoulders
- Vyr's Proud Pauldrons
- Stat Priority: None
-
Amulet
- Tal Rasha's Allegiance
- Stat Priority: None
-
Torso
- Tal Rasha's Relentless Pursuit
- Stat Priority: None
-
Wrists
- Ancient Parthan Defenders
- Stat Priority: None
-
Hands
- Tal Rasha's Grasp
- Stat Priority: None
-
Waist
- Tal Rasha's Brace
- Stat Priority: None
-
Legs
- Tal Rasha's Stride
- Stat Priority: None
-
Feet
- Vyr's Swaggering Stance
- Stat Priority: None
-
Rings
- Convention of Elements
- Manald Heal
- Stat Priority: None
-
Weapon
- Chantodo's Will
- Stat Priority: None
-
Offhand
- Chantodo's Force
- Stat Priority: None
-
Legendary Gems
-
Mutilation Guard
- Mutilation Guard
Gem- Secondary Stats
-
- Gain +10% melee damage reduction.
-
Simplicity's Strength
- Simplicity's Strength
Gem- Secondary Stats
-
- Increase the damage of primary skills by 25%.
-
Bane of the Powerful
- Bane of the Powerful
Gem- Secondary Stats
-
- Gain 20% increased damage for 30 seconds after killing an elite pack.
-
Mutilation Guard
Kanai's Cube
-
- Serpent's Sparker
Legendary Wand- 9.8 Damage Per Second
- Primary Stats
-
- +626 - 750 Intelligence
- Secondary Stats
-
- You may have one extra Hydra active at a time.
- One of 7 Magic Properties (varies)
-
+(1199 - 1490) Physical Damage
-
+(1199 - 1490) Fire Damage
-
+(1199 - 1490) Lightning Damage
-
+(1199 - 1490) Cold Damage
-
+(1199 - 1490) Poison Damage
-
+(1199 - 1490) Arcane Damage
-
+(1199 - 1490) Holy Damage
- + 3 Random Magic Properties
-
- The Swami
Legendary Wizard Hat- 150 - 185 Armor
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Secondary Stats
-
- +7 - 9 Maximum Arcane Power
- Critical Hits grant 3 - 4 Arcane Power
- The bonuses from Archon stacks now last for 15 - 20 seconds after Archon expires.
- + 2 Random Magic Properties
-
- Ring of Royal Grandeur
Legendary Ring- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- +7737 - 9214 Life per Hit
- Secondary Stats
-
- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- + 2 Random Magic Properties
Noob build still learning need advice, wanna be able to do gr70 for primal items. I have never played with teleport and archon much so its hard for me to adjust.
Paragon Priorities
Movement Speed |
Vitality |
Maximum Resource |
Primary Stat |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Life Regeneration |
Resist All |
Life |
Armor |
Life on Hit |
Resource Cost Reduction |
Area Damage |
Gold Find |
Comments