Melee Poison Pimple Popper (Inarius)
Skills
Items
-
Head
- Inarius's Understanding
- Stat Priority: None
-
Shoulders
- Inarius's Martyrdom
- Stat Priority: None
-
Amulet
- The Traveler's Pledge
- Stat Priority: None
-
Torso
- Inarius's Conviction
- Stat Priority: None
-
Wrists
- Reaper's Wraps
- Stat Priority: None
-
Hands
- Inarius's Will
- Stat Priority: None
-
Waist
- Dayntee's Binding
- Stat Priority: None
-
Legs
- Inarius's Reticence
- Stat Priority: None
-
Feet
- Inarius's Perseverance
- Stat Priority: None
-
Rings
- The Compass Rose
- Krysbin's Sentence
- Stat Priority: None
-
Weapon
- Trag'Oul's Corroded Fang
- Stat Priority: None
-
Offhand
- Leger's Disdain
- Stat Priority: None
-
Legendary Gems
Kanai's Cube
The focus of this build is to have fun, explosive, and dynamic melee game play. I was sick of pet and lance builds.
Game play is run in and hit with scythe 1 to 3 times, hit Bone Armor for a big hit, use corpse explosion to clean up the rest.
Bone Spirit is to focus fire stronger/distant enemies, especially when corpses are unavilable. Also serves as an additional 65% multiplier for my other poison attacks.
I'm not entirely sold on Frailty, but it's there to get the initial damage going without having to waste time/essense on spamming Despair, which risks dropping Aquila.
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Very good build. But how high on the GR can it go? Also, why Final Service when you have no minions? Wouldn't Spreading Malediction or Draw Life be better choices?