Rating
+30

LoN Spirit Barrage for Season 11 Patch 2.6

Seasonal
Solo
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Skills

  • Spirit Barrage Phlebotomize
  • Haunt Poisoned Spirit
  • Locust Swarm Cloud of Insects
  • Spirit Walk Jaunt
  • Piranhas Piranhado
  • Soul Harvest Languish
  • Creeping Death
  • Grave Injustice
  • Confidence Ritual
  • Spirit Vessel

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Stricken
    • Enforcer

Kanai's Cube

  • Sacred Harvester
  • Belt of Transcendence
  • Ring of Emptiness

This was the top Witch Doctor build for Season 10 and is the top build heading into Season 11. Even though there are many guides out on this build I wanted to focus on how this build does damage and the proper way to play this build in solo greater rifts. One of the top complaints during my Witch Doctor workshops last season was people struggling to do damage with the build. The LoN build requries pattients when using spirit barrage. The real damage of the build is the phantasms granted by the Gazing Demise offhand. The barber just causes the explosion of the phantasms. The longer the phantasms are down the more damage the do and the larger the explosion. So what you want to do with this build is cast spirit barrage every 3 or 4 seconds, and you only want to cast 3 at a time and no more. It's a fun and powerful build that can take sometime to get geared for.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Life on Hit
Resource Cost Reduction
Area Damage
Gold Find

This build revolves around as much attack speed has you can give it. It does use area damage. It took me all of last season get this thing geared with the right rolls so paragon priorities really were never a problem. On core max out movement speed at 25 and the put everything else into intelligence. For offense focus on your crits first then attack speed. For defense get life first and then armor or resist all depending on your gear needs. On utility focus on life on hit and resource cost reduction. We dont need area damage for this build.

Build Guide