When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, all minions are consumed to heal you for 10% of your Life. This effect cannot occur more than once every 60 seconds.
Critical hits cause the enemy to bleed for 2500.0% weapon damage as Physical over 3 seconds.
Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards. (Requires Rank 25)
Kanai's Cube
Blood Brother
Legendary Two-Handed Sword
11 Damage Per Second
Primary Stats
+946 - 1125 Strength
+946 - 1125 Dexterity
+946 - 1125 Intelligence
Secondary Stats
Grants a 15 - 20% chance to block attacks. Blocked attacks inflict 30% less damage. After blocking an attack, your next attack inflicts 30% additional damage.
One of 8 Magic Properties (varies)
+(1439 - 1788) Physical Damage
+(1439 - 1788) Fire Damage
+(1439 - 1788) Lightning Damage
+(1439 - 1788) Cold Damage
+(1439 - 1788) Poison Damage
+(1439 - 1788) Arcane Damage
+(1439 - 1788) Holy Damage
+5 - 8% Damage
+ 2 Random Magic Properties
Blood Brother
Dayntee's Binding
Legendary Belt
6 - 7 Armor
Primary Stats
+416 - 500 Strength
+416 - 500 Dexterity
+416 - 500 Intelligence
Secondary Stats
You gain an additional 40 - 50% damage reduction when there is an enemy afflicted by your Decrepify.
+ 4 Random Magic Properties
Dayntee's Binding
Lornelle's Sunstone
Legendary Ring
Primary Stats
+416 - 500 Strength
+416 - 500 Dexterity
+416 - 500 Intelligence
Secondary Stats
Your damage reduction is increased by 0.75 - 0.95% for every 1% Life you are missing.
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