Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Trag'Oul's Corroded Fang
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Grasps of Essence
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Krysbin's Sentence
Items:
- Wisdom of Kalan for extra Bone Armor stacks for damage reduction.
- Stone of Jordan for quicker Elite kills.
- Ring of Royal Grandeur to equip Steuart's Greaves or Grasps of Essence depending on which item you cube.
- Goldwrap for toughness.
- Nemesis Bracers to spawn Elites.
- Krysbin's Sentence cubed for max damage.
- Trag'Oul's Corroded Fang cubed for max damage.
Optional Items:
- Avarice Band for wider range for gold and health.
- Warzechian Armguards for extra speed.
- Brigg's Wrath for pulling enemies together.
- Freeze of Deflection if you don't have Lost Time.
- In-geom + Lost Time for extra speed and more Blood Rush.
Why I don't use In-geom:
- In-geom gives you the ability to spam Blood Rush but by doing that you lose a lot of health basically killing yourself before you reach elites. I'm guessing that's why In-geom builds try to use damage reduction gear/skills but damage reduction doesn't add health which doesn't help in the first place. The whole process of trying to regen health slows you down. In-geom + Blood Rush would work great with Trag set bonus since you get an added 100% of your max health but not that optimal for Inarius.
- Another good reason is that using In-geom drops dps dramatically. It takes me much longer to kill Elites with an In-geom build opposed to using Releina's Shadowhook and melting them. Killing things faster means you can move on faster. I get 4 constant speed buffs + a very short Blood Rush cd with 2 charges which is more than enough to cruise through T13. My health doesn't drop and my damage doesn't drop one bit.
**Some items can be swapped from being equipped or cube powers depending on what you have available to you.**
Skills:
- Grim Scythe - Dual Scythes to gather enemies
- Blood Rush - Metabolism for 2 charges.
- Bone Armor - Dislocation to proc Krysbin's sentence
- Decrepify - Opportunist for extra speed.
- Corpse Explosion - Close Quarters for extra focused aoe damage.
- Frailty - Aura of Frailty for instant kills under 15% health.
Optional Skills:
- Grim Scythe - Cursed Scythe
- Corpse Explosion - Bloody Mess for wider range for aoe damage.
Required Gems:
- Boon of the Hoarder gem extra speed.
- Wreath of Lightning gem extra speed.
Optional Gems:
- Mirinae, Teardrop of the Starweaver for extra damage and heals.
- Bane of the Trapped for extra damage and Krysbin's Sentence synergy.
- Bane of the Powerful for extra damage.
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Maximum Resource
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Vitality
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Offense
Cooldown Reduction
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Attack Speed
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Critical Hit Chance
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Critical Hit Damage
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Defense
Armor
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Resist All
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Life
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Life Regeneration
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Utility
Area Damage
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Life on Hit
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Gold Find
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Resource Cost Reduction
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Build Guide
This build is great for farming T13 rifts. It's fast and does a ton of instant damage. It utilizes a lot of speed items and skills without sacrificing too much damage. This is not a pet or range speed farming build. This build is for melee speed farming. Enjoy!
Comparison to Golem and LotD builds:
I did quite a lot of testing compared to Golem and LotD builds which are CDR dependent and there are definitely issues that haven't been addressed in those videos being linked.
Some Issues -
-Gear/Skills/Runes not optimized for the build.
-Krysbin's Sentence ONLY being procced during LotD - that's just horrible.
-In-geom + Blood Rush spam practically kills you forcing you to slow down to regen health. You also lose a ton of damage using In-geom which results in slower elite kills.
-Golem AI is buggy as hell and not great for "speed farming" cuz it lags on stairs or gets sort of stuck in things or just stands around like a moron.
-Build only works if you're high paragon and are geared to the teeth.
-Highly CDR dependent
-Really blows in group farming unless you're like 2k paragon.
My build on the other hand does not have any of these issues and can be used with low paragon. I tested Exploding Bones with only 600 paragon and 0 paragon in Intelligence. Performance was pretty much the same if I were to max my paragon use to 1200. I tested the build in groups and solo. 4-man groups were a tad bit slower just because the mobs have 150% more hp but my build was definitely a lot quicker than Golem and In-geom builds. It just takes way too much sheet dmg to be "speedy" in 4-mans for those builds.
With that said, a lot of players especially with average to low paragon and a few ancients to no ancients can benefit from this build at T13 and farm them efficiently. For players, with 2k+ paragon and 2k+ sheet dps I mean it doesn't really matter what you use does it.
How to Play:
There's no real complex strategy or anything. You're basically just elite hunting and killing as much trash around those elites to blow them up with Corpse Explosion. You just run up to packs of enemies and swing your Grim Scythe a few times and spam Corpse Explosion.
What happens if you die?
Gave you a +1. But, you've listed Corpse Explosion>Bloody Mess in the build and then said Close Quarters in the written guide and Bloody Mess as the optional choice. You have Poison % on the gear in the guide.
Personally I took out Frailty Aura and put in Land of the Dead. Frailty isn't needed. I also swapped SoJ with Briggs Wrath ring. Use Decrepify to group enemies up and you've got Land of the Dead for a couple elite pack kills and for RG.
I don't have a good Wisdom of Kalan, but I do have a great Hellfire Amulet with Blood is Power, so I get Land of the Dead more often.
Thanks I forgot to update it. I was testing both Bloody Mess and Close Quarter.
LotD is a good option but won't work with this build since nothing in this build has CDR. You'd have to change many, many things to get efficient cooldown on LotD. This build revolves around melee damage and that's why Aura of Frailty shines here. Not having it just makes the build much slower. You will notice that even with Bone Armor crits + Frailty things just explode without even hitting enemies. It makes things much smoother. Don't forget that Frailty applies a curse to all enemies within 15 yards and that's why things much faster because that curse triggers 200% dmg buff.
Step 1 = Grim Scythe
Step 2 = Corpse Explosion
Step 3 = Frailty
I'm sure you can tweak it the way you prefer but you will lose tons of damage to get your CDR low enough for a speed farming build and even if you finally get all that CDR you'll notice a huge damage loss. You will kill everything much slower especially elites.
That was the whole point of creating this build in the first place.
It only needs to be used 1 or 2 times per run and I've only been running 27% CDR, use it to start the run and use it on the RG to finish the run. In a group, it's almost a necessity to be able to not be useless standing around waiting for corpses.
I've made more changes to this build, specifically because I've been running in random rift groups to find something that can keep up and be useful. Just about every "speed" build works fine solo because you don't have Monks and Wizards setting the pace for you.
Command Golem>Flesh Golem so you arent useless with no corpses (This replaces Grim Scythe)
Land of the Dead>Frozen Lands so you arent useless with no corpses (replaces Frailty Aura)
Decrepify>Borrowed Time reduces cooldowns
Also using Hellfire Amulet with Blood is Power (more cooldown reduction). Wisdom of Kalan for 5 extra stacks of Bone Armor isn't needed.
With the change to Mirinae proc rate nerf on Inarius, I've also switched to Gem of Efficacious Toxin.
FYI, you already have Decrepify (I'm using Briggs ring for group over SoJ), you really don't need Frailty just for providing the curse dmg buff. Grim Scythe isn't going to cut it in a group situation. I haven't lost damage at all for the CDR. Look at what was replaced and you'll see I gave up no damage. Arguably you can say I lost dmg dropping SoJ...but reality is Decrepify grouping enemies provides efficiency, therefore effective damage.
That build is already done and it's the complete opposite of my build. If you're standing around waiting for corpses then you obviously didn't follow my build correctly and haven't watched my vid. Do you see me sitting around anywhere? I melt everything and I tested the same build with 600 paragon. The way my build is set up puts all my damage in Grim Scythe. Corpse Explosion is just an extension of that damage and Frailty obliterates everything under 15% health. Basically, every mob I face starts at 85% due to Frailty. Not only that, Frailty activates Trag wep 200% buff without even having to use Decrepify which makes killing things much faster. I use Decrepify mainly for the extra speed buff.
I have a feeling you didn't read the build description. I already addressed the build you're talking about and listed many flaws about those builds. LotD does slow you down whether you realize it or not and your dmg outside of LotD is wet noodle damage. Plus, you can't even open a door lol. And, if you're telling me you only use it once or twice per rift then it's a wasted skill slot to begin with.
Another thing worth mentioning is that Golems have a 45 second CD unless you have extremely high CDR and get it down to 30 secs. Even with a 30 sec CD it's still not optimal because in average speed farming rifts you will find an elites every 10-15 secs especially with nems (rifts end in roughly 3 min). Your Golem will be on CD for most of the elites you find, probably every other elite. Not only that, but Golems are very buggy. This creates a lot of total downtime.
I've tested many builds like yours so writing about it here really isn't telling me anything. It doesn't make any sense that you're making an entirely different build under my build's comment section. It's a little rude. Of course the things you need are the things that I don't need and the things I need are the things you don't need. My build is optimized for my build, not yours. There is a purpose for each item and skill in my build especially because it's a melee build and not a range build.
My build is a melee speed farming build and the only one out there that works great. If you want a different build then feel free to "Create Build".
This is a very fun build.
Was running LazyStorm but i really like Corpse Explosion and also dislike long cooldowns.
This build fits my needs almost perfectly.
I like that it has both curses, Decrepify and Frailty, but since it uses Tragouls Fang and it uses Grim Scythe, woulndp´t it be better if we used the Cursed Scythe rune so the hits would apply Frailty and we free up a skill slot?
Anyways, loving this build, thanks for sharing it.