Rating
+14

Necromancer Bones of Rathma Set Dungeon

Regular
Solo
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Skills

  • Bone Spikes Sudden Impact
  • Blood Rush Potency
  • Skeletal Mage Gift of Death
  • Command Skeletons Frenzy
  • Devour Devouring Aura
  • Army of the Dead Blighted Grasp
  • Overwhelming Essence
  • Dark Reaping
  • Extended Servitude
  • Fueled by Death

Items

More Details
  • Legendary Gems

    • Enforcer
    • Bane of the Trapped
    • Gogok of Swiftness

Kanai's Cube

  • Reilena's Shadowhook
  • Tasker and Theo
  • Circle of Nailuj's Evol

This is probably the easiest Necromancer set dungeon once you know what you're doing. No real skill needed, just strap on some decent gear then run through the dungeon spamming your skills and you can finish with minutes to spare.

Where to find it:
The Dungeon of the Bones of Rathma is located in The Sacred Path in Act 2.
Travel to the Temple of the Firstborn waypoint and head back out to the door to The Sacred Path. Follow the path down towards the exit to Shrouded Moors and the entrance to the dungeon will be in a little nook just before the exit, on the left side of your screen.

Objectives:
* Accumulate a total of 500 seconds cooldown reduction on Army of the Dead
* Raise 100 Skeletal Mages

Tips:
Getting the CDR on Army of the Dead is the trickier of the two challenges, but even with basic gear (a Rathma's set and an Obsidian Ring of the Zodiac) it shouldn't be very difficult at all. Cast Army of the Dead as soon as it's up and then both types of your skeleton minions will trigger the mechanic on the Rathma's set that reduces the cooldown (anything that helps them attack faster such as Tasker and Theo will help this). In-geom also helps with the CDR total, but if you don't have one then Jesseth's set is still good because it'll speed up the clear. Raising 100 mages should be quite easy even without the Circle of Nailuj's Evol but it does up your damage by a big amount if you have it. Make sure to keep casting mages even once you've reached that objective because it's the key to doing good damage with any Rathma's build and it will proc your Obsidian ring. You probably don't even need Bone Spikes or Blood Rush - you can just stroll through the dungeon spamming your skeletons - as long as you make sure that you cast Army of the Dead whenever it's up - and you should still finish with time to spare.

Note:
Diablofans doesn't list Max Essence as a stat yet so when the Weapon slot's stat priority says Max Fury, that's what I mean. Max Essence gives you a nice damage boost from the Reilena's Shadowhook bonus.

Build alternatives:
If survivability is an issue you can swap a gem out for Esoteric Alteration or change the Devour rune to Cannibalize - it will mean that you have to hammer the button constantly instead of it being automatic, but it should solve any problems you have with recovering health.

If you have trouble casting 100 mages in time, you could switch Skeletal Mages to the Contamination rune and ditch Command Skeletons altogether. This means all of your essence goes towards casting the mages - just cast a mage between you and the mobs and they'll run into it and die. This would also let you swap out the Jesseth's set for something else. I can't see this being necessary though and having all the extra skeletons about will make it much faster.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

CDR and RCR are the priority for your paragon points, and maximum resource will add a lot of damage if you have Reilena's Shadowhook in the cube.

Build Guide