Skills
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Siphon Blood Power Shift
- Siphon Blood
Generate: 15 Essence each time damage is dealt
Siphon the blood from the targeted enemy dealing 300% weapon damage as Physical.
Siphon Blood heals you for 2% of your total health every second while channeled.- Power Shift
Damage is increased by 10% each time damage is dealt. Max 10 stacks.
Siphon Blood's damage turns into Poison. -
Skeletal Mage Skeleton Archer
- Skeletal Mage
Cost: 40 Essence
Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.- Skeleton Archer
Raise a Skeleton Archer that deals 400% weapon damage as Cold.
Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks. -
Blood Rush Metabolism
- Blood Rush
Cost: 5% Health
Cooldown: 5 seconds
Shed your mortal flesh and reappear up to 50 yards away.- Metabolism
Provides an additional charge but doubles the health cost.
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Command Skeletons Frenzy
- Command Skeletons
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.- Frenzy
Commanded skeletons go into a frenzy, gaining 25% increased attack speed while they attack the target.
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Army of the Dead Death Valley
- Army of the Dead
Cooldown: 120 seconds
Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage as Physical in a 15 yard radius.- Death Valley
The skeletal army knocks all affected enemies towards the center.
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Bone Armor Dislocation
- Bone Armor
Cost: 10 Essence
Cooldown: 10 seconds
Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.- Dislocation
Enemies hit are also stunned for 2 seconds.
Bone Armor's damage is turned into Poison.
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Extended Servitude
- Extended Servitude
Increase the duration of your Skeletal Mage and Revive minions by 25%.
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Spreading Malediction
- Spreading Malediction
Receive a 1% damage bonus for each enemy afflicted by one of your curses.
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Blood is Power
- Blood is Power
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
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Aberrant Animator
- Aberrant Animator
Your minions gain 200% of your Thorns.
Items
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- Rathma's Skull Helm
Set Helm- 21 - 24 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Rathma's Spikes
Set Shoulders- 59 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Reduces cooldown of all skills by 4 - 7%.
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- The Traveler's Pledge
Set Amulet- Primary Stats
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- Critical Hit Damage Increased by 51.0–100.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While standing still, damage dealt is increased by up to 100%.While standing still, damage dealt is increased by up to 100%.
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- Rathma's Ribcage Plate
Set Chest Armor- 51 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Nemesis Bracers
Legendary Bracers- 8 - 10 Armor
- Secondary Stats
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- Shrines and Pylons will spawn an enemy champion.
- + 4 Random Magic Properties
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- Rathma's Macabre Vambraces
Set Gloves- 42 - 55 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Vigilante Belt
Legendary Belt- Primary Stats
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- Reduces cooldown of all skills by 3.0–5.0%.
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+18–23 Dexterity
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+18–23 Strength
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+18–23 Intelligence
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- Rathma's Skeletal Legplates
Set Pants- 33 - 38 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Rathma's Ossified Sabatons
Set Boots- 30 - 35 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- The Compass Rose
Set Ring- Primary Stats
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- +10–12% Movement Speed
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While standing still, damage dealt is increased by up to 100%.While standing still, damage dealt is increased by up to 100%.
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- Krysbin's Sentence
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- Secondary Stats
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- You deal 75 - 100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect.
- + 3 Random Magic Properties
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- Jesseth Skullscythe
Set Scythe- 461.5 Damage Per Second
- Primary Stats
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- +626 - 750 Intelligence
- Increases Attack Speed by 5 - 6%
- Secondary Stats
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- One of 7 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
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- Jesseth Arms
- Jesseth Skullscythe
- Jesseth Skullshield
- (2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage.
- + 3 Random Magic Properties
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- Jesseth Skullshield
Set Shield- 8 - 9 Armor
- Primary Stats
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- +10 - 20% Chance to Block
- 0 - 0 Block Amount
- Reduces cooldown of all skills by 4 - 7%.
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
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- Jesseth Arms
- Jesseth Skullscythe
- Jesseth Skullshield
- (2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage.
- + 4 Random Magic Properties
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Head
- Rathma's Skull Helm
- Stat Priority: None
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Shoulders
- Rathma's Spikes
- Stat Priority: None
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Amulet
- The Traveler's Pledge
- Stat Priority: None
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Torso
- Rathma's Ribcage Plate
- Stat Priority: None
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Wrists
- Nemesis Bracers
- Ancient Parthan Defenders
- Stat Priority: None
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Hands
- Rathma's Macabre Vambraces
- Stat Priority: None
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Waist
- Vigilante Belt
- The Witching Hour
- Stat Priority: None
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Legs
- Rathma's Skeletal Legplates
- Stat Priority: None
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Feet
- Rathma's Ossified Sabatons
- Stat Priority: None
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Rings
- The Compass Rose
- Krysbin's Sentence
- Stat Priority: None
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Weapon
- Jesseth Skullscythe
- Stat Priority: None
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Offhand
- Jesseth Skullshield
- Stat Priority: None
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Legendary Gems
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Bane of the Stricken
- Bane of the Stricken
Gem- Primary Stats
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- Each attack you make against an enemy increases the damage it takes from your attacks by 0.80%.
- Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
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Bane of the Trapped
- Bane of the Trapped
Gem- Primary Stats
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- Increase damage against enemies under the effects of control-impairing effects by 15.00%.
- Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
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Enforcer
- Enforcer
Gem- Secondary Stats
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- Increase the damage of your pets by 15%.
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Bane of the Stricken
Kanai's Cube
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- Funerary Pick
Legendary Scythe- 461.5 Damage Per Second
- Primary Stats
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- +626 - 750 Intelligence
- +626 - 750 Vitality
- Secondary Stats
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- Siphon Blood drains blood from 2 additional targets.
- One of 7 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
- + 2 Random Magic Properties
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- Tasker and Theo
Legendary Gloves- 309 - 366 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Attack Speed Increased by 5 - 6%
- Secondary Stats
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- Increase attack speed of your pets by 40 - 50%.
- + 3 Random Magic Properties
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- Circle of Nailuj's Evol
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Damage Increased by 26 - 50%
- Secondary Stats
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- You now raise an additional Skeletal Mage with each cast and they last an additional 2 - 4 seconds.
- + 3 Random Magic Properties
Paragon Priorities
Maximum Resource |
Movement Speed |
Primary Stat |
Vitality |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Attack Speed |
Life Regeneration |
Resist All |
Armor |
Life |
Life on Hit |
Resource Cost Reduction |
Area Damage |
Gold Find |
Comments