Build Guide
Hi guys, Wreckanoth here with a build guide i have been working on since the launch. I would like to thank the community for all of the ideas and changes to this over the past week. Take your skulls to KHORNE.
My gear : https://www.d3planner.com/245351376
BigDaddyDen did a little video on this build : https://www.youtube.com/watch?v=8HtJaZxzSQM&feature=youtu.be
BLOOD FOR THE BLOOD GOD
GAMEPLAY:
When you encounter enemies apply Decrepify to as many enemies as possible, this will apply a 70% slow to them and reduce their damage by 30%, it will also apply the 50% Damage Reduction from Dayntee's Binding and apply the 100% Damage Bonus of your Krisbin's Sentence, the more enemies you curse the more 1% Increased Damage stacks you get from the Spreading Malediction passive.
Then use Bone Armour to get 10 Stacks giving you 30% Damage Reduction and triggering the 300% bonus damage on your Skeletal Mages. Next start casting Skeletal Mages, you will cast 2 at a time from your Circle Of Naliuj's Evol to get 10 and using life to cast them will give you 3300% Bonus Damage from your Trag'Oul's Avatar 6 Piece Bonus.
Then use Command Skeleton to focus a target which will trigger the 400% Damage Bonus from Jesseth's Arms set and Freeze the enemy giving you the full 300% Damage Bonus from Krisbin's Sentence.
Once you start killing enemies you will create corpses, Devour these to regen Essence and Life and create Health Globes from your Life From Death Passive for you and your team and when you are max health you will start getting up to 100 stacks of your Trag'Oul's Avatar 4 set which gives you 1% Total Life per stack, doubling your healthpool..
Then use Blood Siphon on the main target to pull in all Health Globes which will trigger your Reapers Wraps and give you more essence, also triggering your Blood For Blood passive making your next spell cost no life. Channelling this will mean you are standing still also giving your 100% Bonus Damage from the Endless Walk Set
Keep casting Decrepify and Skeletal Mages whilst channelling Blood Siphon to maximise the amount of Dizzying Curse stuns to give you more bonus damage against crowd controlled enemies. Maintain your Bone Armour Stacks
Tips:
- Kill every enemy you see in your rift, you thrive from corpses and your Command Skeleton will refocus a target and Freeze them on death making your Skeletal Mages clear rooms.
- Maintain your Bone Armour Stacks at 10, your Skeletal Mages at 10, your 4 piece Trag'Oul's Avatar set at 100 and always make sure Command Skeleton border is highlighted and active.
- You can numlock trick Devour to keep it always auto casting (Hold Numlock and the key then release, or F7 and the keybind on Mac)
- Stay at a distance and always keep casting Decrepify whilst channelling, it will control all enemies and greatly reduce the chance of you being oneshot.
- Skip Juggernaut affix Elite Packs. None of your bonus damage vs Crowd Control will work on them and it will make your life hell.
- I Reccomend choosing the Enchantress follower for solo, she has 3 CC's which all proc your Bonus Damage.
Strengths:
- High Single Target Damage
- High Crowd Control
- Globe Generating Machine for your team making you a sort of Hybrid Dps/Support.
- Active playstyle making it high Apm and keeps you focused.
- High Toughness compared to other Necromancer sets.
Weaknesses:
- You lose your Bone Armour, 4 Set Total Life and Minions on death, making it tough to restart in the middle of a fight, try not to die.
- Reliant on corpses to continue fighting, can struggle verses a single enemy without Blood Siphon.
- Low Mobility unless Blood Rush variant.
- Reliant on Crowd Control for Damage
Alternative build setups:
- You can drop the Endless Walk set for Lornelle's Sunstone and Wisdom Of kalahn for an incredibly high Toughness build.
- You can drop Reapers Wraps for Ancient Parthan Defender's if you require more Survival.
- You Can Replace Esoteric Alteration for either Zei's Stone Of Vengeance or Bane Of The Stricken and Dayntee's Binding for The Witching Hour for
- more of a Glass Cannon build.
- You can replace Blood Siphon for Blood Rush for a faster high mobility build for farming.
- Simulacrum Variant : http://www.diablofans.com/builds/91705-gr-85-simulacrum-for-the-blood-god
Theorycrafting:
Skeletal Mage Damage Multipliers 400% Weapon damage x 3300% From Trag'Oul's Avatar 6 Piece Bonus, 300% from Scythe Of The Cycle, 400% From Jesseth's Arms 2 Piece Bonus, 100-300% from Krysbin's Sentence, 100% from the Endless Walk set 1% Per Stack of the Spreading Malediction Passive , 30-50% + from Enforcer, 30-50% + from Bane Of The Trapped 1% Bonus Damage
If you would like to talk or Theorycraft in game and run anything together feel free to message me over at Wreckanoth#2396
you are just mad that he has more likes then you .
I could use some help.
https://us.battle.net/d3/en/profile/Seamus-1337/hero/91355806
I have really good gear (3 primals and augments), and am having trouble getting past 85.
I just did my 85. but I only finished with about 1.30 left on the timer. I don't understand what I am doing wrong? Can you take a look and tell me where you think I might be going wrong?
There's so many positive comments on this thread, and people pushing well past 90.. My gear/build seem to be more than adaquate so my only guess is it's me.
Thanks for your time and help.
Loving the damage it puts out but I'm getting absolutely trucked in terms of the damage I take. If I drop endless walk for toughness, will my damage suffer that much?
why no blood rush?
Thanks so much for providing this build! I've been playing Rathma from the beginning and I saw how high this build was ranked so I opted to give it a shot! It feels a lot more powerful than the Rathma build, but it feels a bit squishier, which is most likely just attributed to me getting used to this build but I really, really like it!
With what it looks like on the PTR with the health cost going away for the 6 piece set; what would you replace Syphon with? Blood rush makes sense to me to give some mobility, but I'm wonder what you all think?
Re Command Skeletons on shoulders and torso: I thought skeletons hardly do any damage; so wouldn't it be better to put the stats into armor?
Not sure what I'm doing wrong but the build does not work for me.
With 771k dps it takes forever to kill mobs and elites at GR75, even with 10 mages and the whole enchilada, to the point I often end up without a single blood bubble and 0 essence, and die.
With a stuff a little less good in rathma with other rathma build, I solo GR80.
Any idea or is my dps simply too low for that build?
I am sitting at 1.1 mil dps and 760 paragon and am having difficulty in 75. Could be you are used to a rathma build and what it can do, and are reaching too far with this set atm.
I've had a ton of fun playing this build this season. Thus far I've cleared GR75 without too much trouble at P650 with around 850k sheet damage and pretty crappy gear (only 3-4 ancients). At the advice of a few other commenters here, I swapped out Endless Walk for Lornelle's Sunstone, which was really essential to give me enough survivability to push. The only Wisdom of Kalans I've found are crap, so I've been experimenting with a few different amulets - Countess Julia's and Eye of Elitch were both solid, but I recently got a Hellfire ammy with Grisly Tribute passive, which has been really nice for extra survivability. Grisly Tribute synergizes nicely with the other four passives in the build as well.
I'ts not working for me either, all the mobs are jumping on me and oneshot me.
This is by far my favorite build, but I wanted to let people know that GR90 is the ceiling on this build. This was my main build all of S11, but I had to abandon it for blood lance towards the end of the season because of the damage output.
incredible construction XD
This build is fun and satisfying for me, so it gets an vote up from me.
I hate running without Blood Rush though, and I've been toying around with variations in order to incorporate Blood Rush into it. Nothing I have done so far gives me enough toughness to survive in higher GR settings though.
Is there a Blood Rush-variant build for this you can still survive in those high Greater Rifts?
it is easy to you say with paragon over 2000!!! it doesn't work with lower paragon level . I saw video .Everyone of you big players show build , video where you kill easy but players like me with paragon level below 1000 looking for some help to pass GR 70+ are on their own. to picture that , try to pass 110 + or higher with your paragon and build = difficult ? . maybe you should make this kind video ?!
what would you add if this was on the ptr? I would recommend corruption, requiem cereplate or Razath's Volition.
bro this is the best build i have ever tried