Rating
+25

Lazymancer (T13 Rift/Bounties)

Regular
Hybrid
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Skills

  • Bone Armor Harvest of Anguish
  • Blood Rush Metabolism
  • Frailty Aura of Frailty
  • Devour Devouring Aura
  • Bone Spirit Possession
  • Command Golem Ice Golem
  • Final Service
  • Spreading Malediction
  • Commander of the Risen Dead
  • Overwhelming Essence

Items

More Details
  • Legendary Gems

    • Pain Enhancer
    • Mirinae, Teardrop of the Starweaver
    • Boon of the Hoarder

Kanai's Cube

  • Reilena's Shadowhook
  • Warzechian Armguards
  • Briggs' Wrath

Items are extremely flexible. Your armor and jewelry slots in Kanai's can be changed out for pretty much any combination you need.


Notable items:

Weapons - Lost Time (offhand) is a large increase in movement speed at no cost, since your bonestorm damage is cold. You can use Shadowhook mainhand, it's usually more dps, but generally this build won't have issues clearing so speed is more important.


Jewelry - Brigg's is excellent for grouping. It's not required, but it makes things easier. You can also use Convention for a bit of damage.

Hellfire - you can really use any amulet here, it's not super important. I use Eternal Torment as the 5th passive.


Armor - the cubed slot is pretty much free, as is the bracer. Usually you want Nemesis in one of the two. Out of the other options I found Warzechian the most consistent for speed, although it leaves you very squishy on bosses where you can't pick up gold. A few other options:


Cord of the Shemra: the blind activates Krysbin, but I found it just wasn't up often enough with how fast you move.

Frostburn: the freeze here helps your Krysbin, but the duration is very short - only half a second. I tested but it wasn't really noticeable.

Illusory Boots: These are ok, but I found just moving really fast beat moving slower but not being blocked. Your mileage may vary, though.

Krelm's Buff Bracers: If you find being knocked backed/stunned super annoying.

Stromarm Bracers: If you sometimes need more damage (combos with Brigg's)

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Armor
Resist All
Life
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

This is not the fastest build, but it's something you can easily play while distracted or drinking a beer and still farm relatively quickly. I tend to clear random t13 rifts in ~4-5 minutes, with basically zero ancient items and 1k paragon. High density rifts can go much quicker.


Almost all damage is passive, you have two auras, and your two activated abilities are both optional - they make killing elites faster, but it's a difference of 1-2 seconds instead of 4-5. If you bind your two active abilities to your mouse (either scroll or other) you can play without touching the keyboard. If you don't bind them you can still play without touching the keyboard, but elites may take slightly longer.


Both active abilities were chosen because they trigger Krysbin increased damage effect, but those can be swapped out if you want something else. I tested Land of the Dead but found it wasn't really necessary, everything already dies extremely quickly.


The cold bone armor rune was chosen to trigger the basic Krysbin effect, but the poison rune also works fine since the stun will melt most packs on its own without the slow. Poison + Rigor Mortis might be superior damage but you lose out on some additional movement speed. Edit - having tried this, I found I missed the 10% movement speed more than I thought I would. I'd recommend sticking with cold.


ALTERNATE KEYBIND SCHEME


This makes certain things easier but removes the "one button to win" component. If you swap Bone Spirit and Bone Armor, anything you click on dies (meaning it gets possessed so it takes 4x from Krysbin). I find this slightly easier than using the mouse and clicking something else. You then just have to remember to keep up bone armor by using it once a minute.