Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.
The Flesh is Weak
Enemies hit take 15% additional damage for 9 seconds.
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Soothing Mist
Imbue yourself with water, causing your abilities to heal yourself and allies within 30 yards for 16093 Life.
Heal amount is increased by 4% of your Health Globe Healing Bonus.
i was wondering what is the differents between this guide and the
XP/Shrine Monk guide you have up[/header]