Build Guide
Do This has been working really well in parties, mostly tank + a good chunk of damage. I'm able to solo unto GR69.
and in groups of 2 and 3, we've been able to completed GR74
But I'm unable to solo gr70. I can survive just fine but just don't have the damage output. The 4 set from sunwuko and the vengeful wind should be doing 10k weapon damage a second... that seems like it plus the sweeping wind(blade storm) Should be more than enough damage output but it just isn't there.
I'm afraid there is something i'm missing. I've looked into the travelers pledge but I would lose the 4set bonus from sunwuko (10k tauntexplosion) and that seems like a huge chunk of damage to loose. Any suggestions?
Notes:
Inna's 6 + Sunwuko 4 I am relying heavly on my army and Sweeping wind. (criting for 6-10 billion) normal damage around 400M
My current stats:
Dex: 10,518
Vit: 5486
Damage: 1.8million unbuffed
Toughness:99 million (341.6 buffed with moves)
Current thoughts: I just have poorly rolled gear and need to replace it with ancients.
Any suggestions would be awesome! I
You're missing the ABSOLUTELY BEST Dps gem by not having Bane of the Trapped.
Sunwuko 4 is basically a useless set bonus. It is straight weapon damage (albeit buffed by VW, Inna 6 and Bastions of will), whereas every other attack gets your Dex as a percentage in the calculation of your damage. SWK 4 does 10,000% weapon damage per second (with VW) which is simplified to 100x weapon damage. That gets multiplied by 13.5x for Inna 6 and by 2.25x for Focus and Restraint. That comes out to 3,037 times the base weapon damage per second. Activating your Allies gives you 2 Water Allies each doing 7 Wave attacks that each do 625% weapon damage or 6.25x, 13.5x for Inna 6, 2.25x for Focus and Restraint, 100x assuming 10,000 Dex (can be much higher), 3x for Bindings of the Lesser Gods. That comes out to 797,343x base weapon damage per ally activation and that is not even counting the 2 Fire allies exploding and the 2 Earth allies boulder attacks. Edit: I forgot to point out that the Ally damage would be further enhanced by Bane of the Trapped, Enforcer (every pet based build should use it), CoE on cold rotation, and elemental bonus on gear (should be cold to take advantage of the Water Allies which is the biggest punch).
As your build is set up you need as much CDR as you can get so that you can activate the allies as often as possible. If you use Sunwuko shoulders in place of Lefebvre's, you can use Endless Walk set and Zodiac ring. That lets you still have SWK 4 but gives you a lot more Ally activations with a little less damage overall since Endless Walk is 2x damage and Bastions of Will is 2.25x.
In all honesty, it is probably better to lose SWK snd transition to Inna Pet build, Inna EP, Inna generator or Inna LTK.
Thanks I didn't know how the damage was calculated. that makes a lot more scene to why people say its a low damage build.
I will look into trying out the solo innas builds and let you guys know how its goes!
Thank you for your help! that was very well explained!