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Season 10 Wizard - 6 Tal / 4 Vyr - Double Hydra & Archon (In-geom Build)

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Skills

  • Ray of Frost Cold Blood
  • Teleport Calamity
  • Archon Combustion
  • Hydra Lightning Hydra
  • Magic Weapon Force Weapon
  • Energy Armor Force Armor
  • Paralysis
  • Power Hungry
  • Evocation
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Bane of the Trapped
    • Zei's Stone of Vengeance

Kanai's Cube

  • In-geom
  • The Swami
  • Manald Heal

Hey everyone! AlphaSway here...


This is going to be another one of those builds where you're relying a bit more heavily on the proc of Manald Heal with the beauty of no longer relying as heavily on distancing yourself for Starfire as the In-Geom's ability to get you back in Archon form as quickly as possible so you can hunt down those Elite packs faster. Popping more packs, killing more mobs, getting more stacks, you know the deal. In higher greater rift pushing: Nothing changes! Having two Hydras 1-shot the rift guardian is quite possibly the most amazing feeling ever. This is a great build for both solo play as well as groups, whether you're with a Leap Barb, another Wizard, or a Z Monk, you're going to love this!


Important to note:

It is critical to have a Ring of Royal Grandeur for this build, so you can get the 6 piece bonus of Tal Rasha's and the 4 piece bonus of Vyr's. You'll want to make sure that you can get The Swami cubed as quickly as possible and get a good Fazula's Improbable Chain equipped so you can take full advantage of those Archon stacks both in and out of Archon. The Serpent Sparker is a key piece as each head counts as a point of origin for Manald to proc. (15% w/ 6 heads = 100% chance while you're in Archon blasting away at your target)


Stat-wise... The basics: I won't go into critical detail as I feel most people who play the wizard know exactly why I'm putting this out there -- we're here to help each other out and if one build shows potential and other players can build off of it, so be it -- let's collaborate and celebrate the new Hydra / Manald builds!


Your bracers need +lightning damage, while in Archon form your highest elemental damage will be the form in which your Archon will take, you'll notice little lightning bolts popping off of you in Archon form, the beam will also be a whitish-blue. You can look up the stats by pulling up your Character tab and viewing them in the expanded panel. Yes you can use Nemesis Bracers, I didn't list them in this tutorial because I don't see them being a necessity to the success of this build.


Need:

+Lightning Damage

CDR: 52% (not required but get it as close to this as you can)

+Crit: 50%+ (the more the better, but 50% is a good benchmark)

+Crit Damage: 300%+ (this helps with GR70+ by now you should be able to push GR60s and have a few pieces with Caldessan's Despair Rank 50+)

+Attack Speed: 12-15% (Gogok helps boost this along, but it pairs nicely with Obsidian Ring of the Zodiac)


Please note:


Your Archon form is not your primary damage dealer, it's the stacks you get while in Archon form that will fuel the killing power of your Hydras, killing elite packs will bring you back into Archon form faster with In-geom's proc. It is possible to have 2 stacks of Archon power, the first that's counting down from your last Archon form, the second counting up in your new form. It's not possible to have 2 full durations of both "stacks" as the Archon form lasts 20 seconds. You're out of it for at least half a second, dropping Hydras, teleporting somewhere, and blasting someone with your Ray of Frost before popping back into Archon will take 2 to 3 seconds, but still, you'll have incredible killing power to get even more stacks and be even more powerful as long as the mob density is there.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Armor
Life Regeneration
Life

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Core:

Get your +Movement speed up to the cap of 25% -- after that work on your Resource, you'll notice when you get out of Archon you'll be using your Teleport to dodge things, Hydras to do your damage, and Ray of Frost to get you back into your Archon form as fast as humanly possible.


Offense:


CDR always, Next, Crit chance, then Damage, and last Attack Speed.


Defense:

All resist, Armor and Life are a toss-up, TBH we get 1-shot in anything above GR70, so, use your best judgement.


Utility:
Resource Cost Reduction, LOH, Area, and finally Gold Find.

Build Guide

Season 10 Wizard - 6 Tal / 4 Vyr - Double Hydra & Archon (In-geom Build)

This is going to be a mid to late game build (unless you're the luckiest person on earth) after you've acquired the following pieces:

Tal Rasha's Elements (offhand and amulet required)

Vyr's Amazing Arcana (shoulders and boots required)


In-geom (required)

Serpent Sparker (required)

The Swami (required)

Fazula's Improbable Chain (strongly recommended)


You'll open up and play like this each time whether it's a rift, greater rift, or whatever...


When you first enter a room throw your first Hydra out as far as you can on your screen, advance to the point where your first Hydra was placed, then place your second Hydra equally as far, now you've got a screen and a half of range, hit something with your Ray of Frost and you'll have 2 stacks of Tal's 6-piece bonus... teleport to a moderately dense pack, and pop Archon. You'll now have 8 seconds to melt them. Teleport to elite packs as fast as you can keep maximum range while in Archon form to take advantage of both your passive ability Power Hungry and your Legendary Gem Zei's Stone of Vengeance.


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AlphaSway#1572

~ Casual gamer & Blizzard fanboy since 1994