Rating
+22

UE Grenade Generator GR100+

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Skills

  • Grenade Cluster Grenades
  • Fan of Knives Bladed Armor
  • Vault Tumble
  • Preparation Invigoration
  • Vengeance Dark Heart
  • Companion Boar Companion
  • Awareness
  • Cull the Weak
  • Grenadier
  • Numbing Traps

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Stricken
    • Simplicity's Strength

Kanai's Cube

  • Buriza-Do Kyanon
  • Hunter's Wrath
  • Ring of Royal Grandeur

GEMS:

For lower tiers you can use emeralds in gear + diamond in helm.

For higher tiers = all diamonds.

LEGENDARY GEMS:

Other useful legendary gems: Zei's, Bane of the Powerful (for torment farming, instead of Stricken). Zei's is not bad substitute for Bane of the Trapped.

GEAR:

You can swap Hunter's Wrath with Hellcat Waistguard vice-versa. Make sure to get GRENADE skill rolled there and max legendary power.

For weapons: if you don't have Dawn or Fortress Ballista you can use Danetta's (with Discipline rolls) or even Balefire Caster or anything else (i use Helltrapper at the moment). But Fortress Ballista is required for damage mitigation in higher tiers, as well as Dawn is mandatory for permanent vengeance.. and damage reduction it provides. Overall in higher rifts all you care is damage reduction..

If you don't have ancient Dawn, then cube it instead of Buriza.

5 Bounce Hellcat or 3 Bounce hellcat?

I did calculations and 3 bounce belt is faster in lower tiers (this is where you can speedfarm at 7-10 minutes) and also wins in all narrow corridors and sewers. For everything above, when mobs HP are in trillions = 5 belt will be more effective as AREA DAMAGE kicks in. 5 bounce belt is especially effective in wide open areas and with high attack speed.

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

move speed->dex

cdr->chc->chd-ias

life->allres

ad->loh

Build Guide

Hey guys!
I noticed that existing guides are not 100% accurate so i decided to recreate the "META" setup for posterity. For me to check, and for you to view easily and compare. Keep in mind i am not a SUPER SKILLED DH, so i cannot showcase an impressive grift with this, but GR100 was already done in season 9 with just 1456 paragons.

Why i like this build?

1) It's a 100% brainless generator build. You don't need to watch Hatred or even Discipline.

2) Very easy and straightforward gameplay, unlike most spender builds. But requires skill too cause you need to move a lot.

3) Stacks stricken very fast with massive attack speed

4) Huge recovery and tankiness

What are the "problems"?

1) Damn hard to gear for (requires both ancient weapons with discipline).

2) Less AOE damage than Marauders setup in density. More speedfarming and single-target oriented

A few tips on stats and gear:

1) Max discipline rolls on both weapons + chest (potential 86 discipline with Preparation )

2) You need 36%+ sheet CDR for perma-vengeance with Dawn equipped and Diamond in helm.

3) As much area damage as possible (both weapons, gloves, shoulders, whatever )

4) Bear Companion is for additional toughness. You can use Wolf for damage.

5) Ambush or Steady Aim can be used instead of Cull the Weak

6) Make sure to play "ranged" to get damage reduction from 4pc bonus and refresh it as you vault around!

Thank you!
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