Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds.
Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold.
Snow Blast
Enemies hit by Ray of Frost take 15% increased damage from Cold for 4 seconds.
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.
Only one Armor may be active at a time.
Crystallize
When you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect stacks up to 3 times.
Hits with primary abilities heal you for 4% of your maximum health. (Requires Rank 25)
Kanai's Cube
Etched Sigil
Legendary Source
Primary Stats
+(6–7)–(7–8) Damage
+128–163 Intelligence
Critical Hit Chance Increased by 3.0–4.0%
+3 Random Magic Properties
Secondary Stats
Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders every second.
Etched Sigil
Hunter's Wrath
Legendary Belt
Primary Stats
+416–500 Vitality
+3 Random Magic Properties
Secondary Stats
Your primary skills attack 30% faster and deal 45–60% increased damage.
One of 3 Magic Properties (varies)
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
Hunter's Wrath
Convention of Elements
Legendary Ring
Primary Stats
Critical Hit Chance Increased by 4.5–6.0%
+2 Random Magic Properties
Secondary Stats
Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
Ray of frost calla, 20 second chill on my mobs all'em.
Hello, Hunter's Wrath doesn't drop for Wizards. Also why do a channel build with an auto attack in there?