Build Guide
The gameplay will be pretty much the same as for a normal EP Inna setup, the only big differences are the Shenlong and that you don't kill any of the mobs yourself. This setup requires you to play in a group with a second DPS, preferably a high single target DPS, such as Gen monk, Impale DH or MH Wizard.
I have not tested this in game and do not know if it will be better to play around your CoE cycle or if it will be better to play around the 2nd players CoE cycle. One interesting thing is if you play with a Cold gen monk you will both be on the same cycle.
The general gameplay is as follow:
1. Use WoTH to gain assimilation stacks.
2. Use Cyclone Strike every 5s to keep your shoulder's up.
3a. If you play around your 2nd DPS' CoE cycle just try and keep as many EP's up as possible at any time. If you can manage to get an overlap with the wiz or DH that's great.
3b.If you play around your CoE then you start to put out as many EP's as you can starting at lightning. Then when you reach Cold your second DPS will begin to deal damage and hopefully hit one of the mobs with an EP on them already to spread it as fast as possible.
4. As soon as you're about to reach the CoE cycle you're playing around activate your mystic allies to instantly activate your Shenlong set.
5. Hopefully the whole screen will explode by now.
I think the best second DPS for this setup will either be a Cold Generator monk or a MH Zodiac Wiz. This because it will allow the group to play around your CoE and always get the huge AoE damage that you get with EP.
Also, the skills and the gear is not entirely optimized, the cube armor slot is fairly free and it's possible to get a better build. I'm for example thinking about lowering the AD somewhat and maybe add in some IAS, it all comes down to the breakpoints which I have not looked at. There's also some interesting things you can do with the skills. The mantra is fairly free to pick whatever with since you want a Sup monk with you anyways. The low uptime on epiphany leaves it open to maybe go with Inner Sanctuary Temple of Protection and let your Barb be free to roam the rift and pull mobs without the constant need to return within the time limit of IP (as long as you survive without the damage reduction it gives). Or else you could maybe replace Epiphany with Dashing Strike, it's really up to you I think and down to personal preference.
I don't know how high this build would be viable, but it seems like a fun replacement for the WD where both DPS are needed to deal damage throughout the rift. This is probably what I will end up playing in group during the next season given that it all works out in the end and I didn't miss something obvious that would make this build not work.
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