Rating
+2

Season 9 Vyr's MH 85+ tested.

Seasonal
Hybrid
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Skills

  • Slow Time Stretch Time
  • Arcane Torrent Static Discharge
  • Archon Pure Power
  • Energy Armor Force Armor
  • Teleport Safe Passage
  • Magic Weapon Deflection
  • Evocation
  • Paralysis
  • Galvanizing Ward
  • Audacity

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Pain Enhancer
    • Gogok of Swiftness

Kanai's Cube

  • Aether Walker

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Build Guide

Cube Powers:

Weapon; Aether Walker

Armor; The Swami

Jewelry; Obsidian Ring of the Zodiac


Hello folks, just something I've been messing around with. Since VyrRasha took the stage I've wondered what I was going to do with all the rest of the Vyr's set, and I think I found a pretty good answer.


First, let's start off with; this build actually benefits more from Vitality and IAS than VyrRasha's does from Intelligence. Why? The combination of Galvanizing Ward and the Blood Bracers gives you a huge shield, and since it's a mainly melee build, you need all the survivability you can get. Most of the damage is going to come from proccing the Mandald Heal as often as possible, and since you can actually stay in Archon form a lot easier with the Obsidian Ring, and utilize the Chantodo's Set to proc the Pain Enhancer while dealing massive amounts of damage. The more the merrier with this build, that sort of plays a lot like the Ara's FB WD, and is (from Sims) just as viable.


Basic instructions: First, you want to get your overlap going, so when you enter the rift, you want to put up both your buffs and enter Archon immediately. While in your first Archon, you're fairly weak in terms of damage output, so you'll spend most of this Archon gathering mobs and hitting them with Beam and the Wave (spam 1 in Archon always). Now this is going to give you some decent density and give you a whole load of Archon Stacks (thanks Vyr's 6pc!) so when you come out of Archon, The Swami will keep your stacks (lowest during testing was 130!) up while out of Archon and your goal is to get back in as soon as possible. Teleport to avoid incoming damage (you want to be at ranged while out of Archon for the most part), while using Barrage to reduce the cooldown of Archon, keeping in mind to drop Slow Time on top of the mobs just before entering Archon form. Hit Archon for the second time, Teleport into your Slow Time Bubble, and "Wreak Havoc". You'll notice quite an increase in the number of Mandald Heal procs when compared to the VyrRasha build, all the while keeping up hundreds of Archon stacks all the time.


The downside of this build is that you'll lose out on the Tal's defensive buffs and multipliers straight out, but thankfully Vyr's will continue to multiply your damage/defense as you attack. Anyways, give it a whirl, as they say, the end of the season is nearly here, and with 2.5 Archon Beam is getting nerfed by 25% proc rate on Mandald Heal. Try it before it goes!